| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| megamek-0.43.1-mac.tar.bz2 | 2017-04-01 | 74.9 MB | |
| megamek-0.43.1-source.tar.gz | 2017-04-01 | 125.1 MB | |
| megamek-0.43.1-windows.zip | 2017-04-01 | 90.8 MB | |
| megamek-0.43.1.tar.gz | 2017-04-01 | 74.5 MB | |
| README.md | 2017-04-01 | 3.5 kB | |
| v0.43.1 Development Release.tar.gz | 2017-04-01 | 124.3 MB | |
| v0.43.1 Development Release.zip | 2017-04-01 | 143.1 MB | |
| Totals: 7 Items | 632.7 MB | 0 | |
v0.43.1 (2017-03-31 01:15 UTC) + Feature: Added checks for null crew when checking for MD enhancements + Feature: Merge pull request [#486] from pheonixstorm/SPA-Update + Issue [#476]: VTOL armor diagram changes color incorrectly? + Feature: Added checks for illegal superheavy mech equipment. + Feature: Added specialized infantry to verifier. + Feature: Added infantry specializations to cost calculation. + Feature: Fixed max platoon size test in verifier. + Feature: Show BV calculations for conventional infantry. + Feature: Added infantry BV calculations from TacOps. + Feature: Added infantry specializations to weight calculations. + Feature: Added anti-mek equipment back to infantry weight calculations. + Data: New Sprites and New Maps (Thanks DancefloorLandmine) + Issue [#494] - Updated Princess Behaviors (Thanks pfarland and xStormforgex) + Issue [#484] and fixes to image names. + Issue [#490]: Fixed princess documentation. + Feature: Princess will now respond with "You are not my boss." if a player attempts to issue a command to an enemy Princess instance. + Issue [#198]: Long tom cannons cannot switch to indirect firing mode + Issue [#456]: Cannot cancel hotloading of LRMs during battle + Issue [#457]: Hot loaded LRMs not working properly + Issue [#499]: Map Editor Theme Broken + Issue [#487]: Issues with startup.sh + Issue [#464]: Incorrect titles for ASF and BA in the end-of-battle text + Issue [#421]: Toughness Text In Pilot Tab Spacing Issue + Issue [#442]: Tooltip colors still not quite right for firing vectors + Issue [#507]: Image atlas map has cross-platform issues + Corrected BV calculations for HarJel II/III, coolant pods, and interface cockpit. + Issue [#511]: Fall height is wrong for falls when moving into a higher hex + Bug: Cannot fire arm-mounted weapons while prone. + Bug: ASF can use Silver Bullet Gauss Rifles/Ammo + Bug: Attack sprites/arrows no longer shown for sensor returns + Feature: Unit files distinguish between fixed and pod-mounted equipment in omni units. + Issue [#510]: Reports related to geysers weren't marked public + Issue [#440]: Explosions greater than 1 hex ring away not affecting all hexes + Issue [#488]: Chat window not disabling some hotkeys in targeting phase + Issue [#466]: Themed hexes can revert to no theme on explosions + Bug: Fuel tank magnitude terrain type not removed from collapsed buildings + Issue [#473]: Vehicle threshold report erroneously added for VTOLs + Issue [#430]: Smoke artillery only affecting center hex + Issue [#458]: Map selection changes when loading generated map settings + Issue [#471]: TacOps zip-lining didn't factor in elevation + Issue [#454]: Physical attacks and friendly units + Data: Unit fixes and new Sprites. + Data: Fixing some unit validation errors. + Issue [#513]: Infantry killed by Inferno ammo not giving kill credit + PR [#515]: Show %BV remaining in round reports + Issue [#385]: Freeze When Zooming Out With LargeTexture.tileset + Issue [#70]: Engine explosions not igniting center hex + Issue [#348]: Selecting lance move options does not disable individual init + Issue [#225]: Bad String in Round Report for Thunder LRMs + Deploying doomed units now nags the user (ie, infantry in a vacuum) + Issue [#408]: Offboard units not checked for planetary conditions (ie, vacuum) + Issue [#394]: No location exposure check on deployment + Data: Turret Rats pt1 Thanks Bloodwolf. New Maps.