| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| megamek-0.43.0-windows.zip | 2017-02-14 | 96.2 MB | |
| megamek-0.43.0-mac.tar.bz2 | 2017-02-14 | 85.4 MB | |
| megamek-0.43.0-source.tar.gz | 2017-02-14 | 135.5 MB | |
| megamek-0.43.0.tar.gz | 2017-02-14 | 79.9 MB | |
| README.md | 2017-02-13 | 789 Bytes | |
| v0.43.0 Development Snapshot.tar.gz | 2017-02-13 | 128.9 MB | |
| v0.43.0 Development Snapshot.zip | 2017-02-13 | 147.5 MB | |
| Totals: 7 Items | 673.5 MB | 0 | |
v0.43.0 (2017-02-13 03:30 UTC) +Issues [#47]/#48 from MML Tracker - Critical Slot allocations wrong for BA SRM4(OS) and BA LBX + Issue [#467]: Princess bot NPEs in physical attacks phase + Issue [#427]: Firing weapons split across arm/torso while prone + Data: Some unit fixes, and new maps from DancefloorLandmine + Data: Sprite fixes and new Sprites. + Data: More Sprite/Unit/Board Fixes + Infantry armor kits. + Mechanized VTOL infantry. + Infantry specializations: SCUBA, TAG. + Conventional infantry augmentations (e.g. Manei Domini) can be set in unit file. Note that not all options are implemented. + Random generation using formation building rules from Campaign Operations. + Adding some references to missing MD Infantry stuff. Names only not implemented for play.