| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| mekhq-windows-0.46.0-rc.1.zip | 2019-07-23 | 291.4 MB | |
| mekhq-0.46.0-rc.1.tar.gz | 2019-07-23 | 268.2 MB | |
| README.md | 2019-07-23 | 1.3 kB | |
| v0.46.0 Release Candidate 1.tar.gz | 2019-07-23 | 108.8 MB | |
| v0.46.0 Release Candidate 1.zip | 2019-07-23 | 127.0 MB | |
| Totals: 5 Items | 795.4 MB | 0 | |
- PR [#1163]: Fix vast overvaluing of opfor BV in the briefing tab
- Issue [#1161]: don't cast non-Infantry to Infantry during peacetime cost calculations
- Issue [#70]: BA no longer has a 100% salvage chance
- Issue [#1165]: Player no longer gets dinged contract score for not having forces deployed immediately upon AtB contract start
- Issue [#1170]: Fixed issue introduced in 45.4 where player couldn't hire personnel from personnel market with mechs
- Issue [#1164], [#1174]: Fix various issues involving money, in add/edit transaction, add/edit loot.
- Issue [#1182]: Fixes a NPE because some money amounts are not always initialized in all contracts.
- Issue [#1128]: Player can now view stats for enemy personnel when resolving a scenario.
- Issue [#1197]: Fix bug where personnel could not be assigned to Battle Armor after repair.
- Issue [#1185]: Player can acquire ammo bins via parts acquisition dialog.
- Issue [#1205]: Improve purchase parts dialog performance when sorting.
- PR [#1217]: Fix error preventing scenario resolution involving KIA personnel
- PR [#1216]: Track part ID moves during campaign loads that may affect refits (may fix some outstanding refit bugs)
- Issue [#1110]: Badger / Bandit vehicles can't be customized prior to 3047
- Issue [#1230]: Tripod mech breaking campaign save