Home / v.0.46.0-rc.1
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mekhq-windows-0.46.0-rc.1.zip 2019-07-23 291.4 MB
mekhq-0.46.0-rc.1.tar.gz 2019-07-23 268.2 MB
README.md 2019-07-23 1.3 kB
v0.46.0 Release Candidate 1.tar.gz 2019-07-23 108.8 MB
v0.46.0 Release Candidate 1.zip 2019-07-23 127.0 MB
Totals: 5 Items   795.4 MB 0
  • PR [#1163]: Fix vast overvaluing of opfor BV in the briefing tab
  • Issue [#1161]: don't cast non-Infantry to Infantry during peacetime cost calculations
  • Issue [#70]: BA no longer has a 100% salvage chance
  • Issue [#1165]: Player no longer gets dinged contract score for not having forces deployed immediately upon AtB contract start
  • Issue [#1170]: Fixed issue introduced in 45.4 where player couldn't hire personnel from personnel market with mechs
  • Issue [#1164], [#1174]: Fix various issues involving money, in add/edit transaction, add/edit loot.
  • Issue [#1182]: Fixes a NPE because some money amounts are not always initialized in all contracts.
  • Issue [#1128]: Player can now view stats for enemy personnel when resolving a scenario.
  • Issue [#1197]: Fix bug where personnel could not be assigned to Battle Armor after repair.
  • Issue [#1185]: Player can acquire ammo bins via parts acquisition dialog.
  • Issue [#1205]: Improve purchase parts dialog performance when sorting.
  • PR [#1217]: Fix error preventing scenario resolution involving KIA personnel
  • PR [#1216]: Track part ID moves during campaign loads that may affect refits (may fix some outstanding refit bugs)
  • Issue [#1110]: Badger / Bandit vehicles can't be customized prior to 3047
  • Issue [#1230]: Tripod mech breaking campaign save
Source: README.md, updated 2019-07-23