Name | Modified | Size | Downloads / Week |
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Parent folder | |||
readme.txt | 2015-10-15 | 1.5 kB | |
megamek-0.41.10.tar.gz | 2015-10-13 | 36.9 MB | |
megamek-0.41.10-mac.tar.bz2 | 2015-10-13 | 34.2 MB | |
Totals: 3 Items | 71.1 MB | 0 |
v0.41.10 (2015-10-12 00:11 UTC) + Data: New Sprites and unit file. + only replace pilot external ID in MULParser if not null or zero length + Data: New Sprites. + Bug [#4627]; Unit with destroyed searchlight still illuminated + Bug [#4629]: Mech Shield continues to absorb damage after arm is destroyed + Bug [#4630]: NatAp:Piloting not always rolling 3D6 + Bug [#4625]: Unloaded Infantry Vanished During Deployment + Bug [#4628]: Battle Value of the Void-Signature System + Feature [#555]: Double-clicking locations in Armor tab selects that location in Systems tab + Bug [#4292]: Double blind, enemy BV never shown (now game option to show bv) + Bug: Movement Envelop and Firing Arcs sometimes remain between phases/turns + Bug [#4234]: Added Mine Clearance missile munitions + Bug [#4219]: Issues with stacking violations and MovePaths + Bug [#4507]: Units can now set deployment zone if deploying after round 1 + Bug [#4448]: Moved Game Year option to Allowed Units and Equipment tab + Bug [#4448]: Added Tech Level option in Allowed Units and Equipment tab + Bug [#4448]: Removed several redudant options from Alowed Units and Equipment + Bug [#4057]: track turret weight for omnitanks correctly + Construction data for Remote Drone Command Console + verifier for RISC super-cooled myomer + Bug [#4632]: Move-multi options can cause "No units to move" after skids + Bug [#3900]: trailers should have control systems optional + Bug [#4149]: Issues with Superheavies and water partial cover + Bug [#4566]: Vibrabomb Report Problems