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Home / development / snapshot 2015-10-12
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readme.txt 2015-10-15 1.5 kB
megamek-0.41.10.tar.gz 2015-10-13 36.9 MB
megamek-0.41.10-mac.tar.bz2 2015-10-13 34.2 MB
Totals: 3 Items   71.1 MB 0
v0.41.10 (2015-10-12 00:11 UTC)
+ Data: New Sprites and unit file.
+ only replace pilot external ID in MULParser if not null or zero length
+ Data: New Sprites.
+ Bug [#4627]; Unit with destroyed searchlight still illuminated
+ Bug [#4629]: Mech Shield continues to absorb damage after arm is destroyed
+ Bug [#4630]: NatAp:Piloting not always rolling 3D6
+ Bug [#4625]: Unloaded Infantry Vanished During Deployment
+ Bug [#4628]: Battle Value of the Void-Signature System
+ Feature [#555]: Double-clicking locations in Armor tab selects that location
    in Systems tab
+ Bug [#4292]: Double blind, enemy BV never shown (now game option to show bv)
+ Bug: Movement Envelop and Firing Arcs sometimes remain between phases/turns
+ Bug [#4234]: Added Mine Clearance missile munitions
+ Bug [#4219]: Issues with stacking violations and MovePaths
+ Bug [#4507]: Units can now set deployment zone if deploying after round 1
+ Bug [#4448]: Moved Game Year option to Allowed Units and Equipment tab
+ Bug [#4448]: Added Tech Level option in Allowed Units and Equipment tab
+ Bug [#4448]: Removed several redudant options from Alowed Units and Equipment
+ Bug [#4057]: track turret weight for omnitanks correctly
+ Construction data for Remote Drone Command Console
+ verifier for RISC super-cooled myomer
+ Bug [#4632]: Move-multi options can cause "No units to move" after skids
+ Bug [#3900]: trailers should have control systems optional
+ Bug [#4149]: Issues with Superheavies and water partial cover
+ Bug [#4566]: Vibrabomb Report Problems
Source: readme.txt, updated 2015-10-15