Name | Modified | Size | Downloads / Week |
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Parent folder | |||
megamek-0.41.9-mac.tar.bz2 | 2015-09-15 | 34.1 MB | |
megamek-0.41.9.tar.gz | 2015-09-15 | 36.9 MB | |
readme.txt | 2015-09-15 | 1.1 kB | |
Totals: 3 Items | 71.0 MB | 0 |
v0.41.9 (2014-09-14 01:25 UTC) + Bug: Infantry BLK files with true/false for antimek fail to load + Bug: Wind direction was actually wind strength + Data: New Sprites + Bug [#4619] Mech Icon not displayed in MM and new sprites + ExternalIds added to all entities and crews in constructor for better end game tracking + Bug: neverDeployed in MULParser defaulting to false when tag is missing + Bug: ejected crews are having isEjected set to false on the turn after ejection + additional conditions for Entity.canEscape to handle immobilized units and legged/hipped mechs + Bug: some costs reported as -1 when using alternateCost option in MechView + Added MechWarrior pick up external ID to MUL input/output + Data: New Sprites + Bug: null entities still attempt to be parsed in MULParser + Bug: Ghost targets option doesn't work without ECCM + Bug [#4623]: Cargo Bay and Bomb Bay missing + Bug [#4620]: Bombs attacks for Aeros now computed at the start of every round + Bug [#4615]: Vehicle Cannot Deploy On Bridge Over Water + Bug [#4617]: Space Battle Aero Ejection Issue