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megamek-0.41.7.tar.gz 2015-08-26 36.8 MB
readme.txt 2015-08-26 1.8 kB
megamek-0.41.7-mac.tar.bz2 2015-08-26 34.1 MB
Totals: 3 Items   71.0 MB 0
v0.41.7 (2015-08-26 21:30 UTC)
+ Bug [#4544]: Airborne WiGE movement blocked by level 1 buildings
+ Bug [#4595]: Bad translation for PlanetaryConditions internationalization
+ Bug [#4593]: Mech in climb mode ends up on top of building post DFA
+ Bug [#4531]: Issues with Protomechs and individual initiative
+ Bug [#4598]: BestFiringPlanUnderHeat Error
+ Bug [#4597]: Vehicular Grenade Launcher Error
+ Bug [#4588]: Field Guns jamming in Rapid mode
+ Bug [#4599]: Sensor returns could be targeted in some instances
+ Bug: standard fusion engines should be tech type T_ALLOWED ALL not
    T_INTRO_BOXSET
+ Bug [#4599]: Princess could shoot at sensor returns
+ Feature [#1394]: Firing Arc Feature should have Option and Save
+ Bug: BoardView1.redrawEntity could draw an EntitySprite for unspotted units
+ Bug: Observers aren't able to see units in double-blind games
+ Bug [#4427]: getClosestCoordsTo Error
+ setOriginalShots in BLKBattleArmor loader for MHQ
+ setOriginalShots for Protos
+ Bug [#4603]: Weapon Order always revert to default
+ Data: New Sprites
+ MechView constructor that allows for display of alterate costs
+ Bug: Direct/Glancing Blow applies both cluster and damage modifier to rapid-
    fire autocannons (should be cluster only in rapid-fire modes).
+ Bug [#4606]: Careful Stand doesn't end movement on failure
+ Bug: Hammerhead, roll, half roll, maneuvers allowed free facing changes
+ Bug [#4608]: Added more hotkeys for targeting phase (similar to firing phase)
+ Bug [#4607]: Check for "crippled" condition doesn't work for GunEmplacement
    instances
+ Bug [#4605]: Escape doesn't seem to work occassionally
+ detailed weapon bay description in MechView
+ Bug: weapon criticals on vehicles and aeros do not damage the critical slot
+ Bug: thruster and dropship collar crits not showing in MechView
Source: readme.txt, updated 2015-08-26