Name | Modified | Size | Downloads / Week |
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Parent folder | |||
megamek-0.41.7.tar.gz | 2015-08-26 | 36.8 MB | |
readme.txt | 2015-08-26 | 1.8 kB | |
megamek-0.41.7-mac.tar.bz2 | 2015-08-26 | 34.1 MB | |
Totals: 3 Items | 71.0 MB | 0 |
v0.41.7 (2015-08-26 21:30 UTC) + Bug [#4544]: Airborne WiGE movement blocked by level 1 buildings + Bug [#4595]: Bad translation for PlanetaryConditions internationalization + Bug [#4593]: Mech in climb mode ends up on top of building post DFA + Bug [#4531]: Issues with Protomechs and individual initiative + Bug [#4598]: BestFiringPlanUnderHeat Error + Bug [#4597]: Vehicular Grenade Launcher Error + Bug [#4588]: Field Guns jamming in Rapid mode + Bug [#4599]: Sensor returns could be targeted in some instances + Bug: standard fusion engines should be tech type T_ALLOWED ALL not T_INTRO_BOXSET + Bug [#4599]: Princess could shoot at sensor returns + Feature [#1394]: Firing Arc Feature should have Option and Save + Bug: BoardView1.redrawEntity could draw an EntitySprite for unspotted units + Bug: Observers aren't able to see units in double-blind games + Bug [#4427]: getClosestCoordsTo Error + setOriginalShots in BLKBattleArmor loader for MHQ + setOriginalShots for Protos + Bug [#4603]: Weapon Order always revert to default + Data: New Sprites + MechView constructor that allows for display of alterate costs + Bug: Direct/Glancing Blow applies both cluster and damage modifier to rapid- fire autocannons (should be cluster only in rapid-fire modes). + Bug [#4606]: Careful Stand doesn't end movement on failure + Bug: Hammerhead, roll, half roll, maneuvers allowed free facing changes + Bug [#4608]: Added more hotkeys for targeting phase (similar to firing phase) + Bug [#4607]: Check for "crippled" condition doesn't work for GunEmplacement instances + Bug [#4605]: Escape doesn't seem to work occassionally + detailed weapon bay description in MechView + Bug: weapon criticals on vehicles and aeros do not damage the critical slot + Bug: thruster and dropship collar crits not showing in MechView