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megamek-0.41.6.tar.gz 2015-08-15 36.8 MB
megamek-0.41.6-mac.tar.bz2 2015-08-15 34.1 MB
readme.txt 2015-08-15 2.9 kB
Totals: 3 Items   70.9 MB 0
v0.41.6 (2015-08-15 19:40 UTC)
+ Bug [#4587]: "Packet Pump" Error during Princess Movement
+ Bug [#4584]: Vehicle Unable to Charge
+ Changed EntityListFile so zero internal on BattleArmor does not get reported
    as destroyed for MHQ
+ Bug: Strafing hexes selected after weapons fired don't target those hexes
+ Bug: Strafing weapon legality not checked if strafe hexes don't contain units
+ Patch [#499]: Updated to-hit mods for Artillery Flak, per current errata
+ Bug: Errata - Field Artillery/LB-X allowed flak attacks against airborne units
+ Patch [#498]: Fix infantry trying to shoot and swarm at the same time
+ Bug [#4573]: One-shot TSEMPs allowed to fire more than once
+ Bug [#4570]: PPCs can fire with charging capacitor (capacitor remains charged)
+ re-implemented Infantry.getAlternateCost for MHQ
+ corrected some errors in BattleArmor.getCost
+ removed costs from BA Armor Misc Types because it was leading to
    double-counting costs
+ Bug [#4553]: Mech falling on bridge over water takes damage as if falling into
    water
+ Bug: Possible IndexOutOfBoundsException in ProtoMech.isSecondaryArcWeapon()
    when checking quads.
+ additions to Mounted to account for each troopers equipment in MHQ
+ Data: New Sprites and Mechset fixes.
+ Bug [#4571]: Tertiary Swarm LRM attacks suddenly blocked by lack of LOS again
+ Bug: KeyBinds non-functional and all set to -1 if defaultKeyBind.xml not found
+ Bug: Firing arcs for Aeros on ground map not multiplied by 8
+ Bug [#4583]: Using VGLs, target information lost when cycling through weapons
+ Feature: Added MechSetTest tool to check for errors in mechset and wreckset
+ Bug: Fixed a number of case-mismatches in mechset and wreckset
+ Bug: Artillery flak attacks use gunnery skill, even if artillery skill is on
+ Bug [#4590]: Jump Infantry Forced to Use Zip Line
+ minor changes to Protomechs for MHQ purposes, should not affect MM
+ Data: New Sprites and Mechset fixes.
+ Bug [#4591]: Firing causes weapons to vanish
+ Bug: EquipmentType.equals does not properly override Object.equals
+ Bug [#4565]: Issues with Bridge over Swamp
+ Bug[#4592]: Aero fleeing Pilot Roll
+ Bug [#4547]: Terrain Level (woods/buildings) issues for aero atmospheric map
+ Bug: Fixed issue with BoardView1.redrawMovingEntity
+ Bug [#4576]: Errata - ECM fields for undetected enemy units no longer visible
+ Separated ammo dumping and mode switching
+ Bug [#4556]: Artillery - Copperhead or Arrow IV Homing in "dumb" mode
+ Bug: ClassCastException (VTOL to Aero) in BasicPathRanker.rankPath() when
    trying to handle VTOLs.
+ Bug [#4594]: VTOL critical hits rolled on ground vehicle table.
+ Bug: Dug-in field gunners would fail to fire if secondary arc changed
+ Feature: Entity tooltip now includes a list of which enemies can see the unit
+ Bug [#4589]: Unarmored/unmanned vehicles count as "crippled"
    Fixed using the patch attached to the bug report
Source: readme.txt, updated 2015-08-15