Name | Modified | Size | Downloads / Week |
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Parent folder | |||
megamek-0.41.6.tar.gz | 2015-08-15 | 36.8 MB | |
megamek-0.41.6-mac.tar.bz2 | 2015-08-15 | 34.1 MB | |
readme.txt | 2015-08-15 | 2.9 kB | |
Totals: 3 Items | 70.9 MB | 0 |
v0.41.6 (2015-08-15 19:40 UTC) + Bug [#4587]: "Packet Pump" Error during Princess Movement + Bug [#4584]: Vehicle Unable to Charge + Changed EntityListFile so zero internal on BattleArmor does not get reported as destroyed for MHQ + Bug: Strafing hexes selected after weapons fired don't target those hexes + Bug: Strafing weapon legality not checked if strafe hexes don't contain units + Patch [#499]: Updated to-hit mods for Artillery Flak, per current errata + Bug: Errata - Field Artillery/LB-X allowed flak attacks against airborne units + Patch [#498]: Fix infantry trying to shoot and swarm at the same time + Bug [#4573]: One-shot TSEMPs allowed to fire more than once + Bug [#4570]: PPCs can fire with charging capacitor (capacitor remains charged) + re-implemented Infantry.getAlternateCost for MHQ + corrected some errors in BattleArmor.getCost + removed costs from BA Armor Misc Types because it was leading to double-counting costs + Bug [#4553]: Mech falling on bridge over water takes damage as if falling into water + Bug: Possible IndexOutOfBoundsException in ProtoMech.isSecondaryArcWeapon() when checking quads. + additions to Mounted to account for each troopers equipment in MHQ + Data: New Sprites and Mechset fixes. + Bug [#4571]: Tertiary Swarm LRM attacks suddenly blocked by lack of LOS again + Bug: KeyBinds non-functional and all set to -1 if defaultKeyBind.xml not found + Bug: Firing arcs for Aeros on ground map not multiplied by 8 + Bug [#4583]: Using VGLs, target information lost when cycling through weapons + Feature: Added MechSetTest tool to check for errors in mechset and wreckset + Bug: Fixed a number of case-mismatches in mechset and wreckset + Bug: Artillery flak attacks use gunnery skill, even if artillery skill is on + Bug [#4590]: Jump Infantry Forced to Use Zip Line + minor changes to Protomechs for MHQ purposes, should not affect MM + Data: New Sprites and Mechset fixes. + Bug [#4591]: Firing causes weapons to vanish + Bug: EquipmentType.equals does not properly override Object.equals + Bug [#4565]: Issues with Bridge over Swamp + Bug[#4592]: Aero fleeing Pilot Roll + Bug [#4547]: Terrain Level (woods/buildings) issues for aero atmospheric map + Bug: Fixed issue with BoardView1.redrawMovingEntity + Bug [#4576]: Errata - ECM fields for undetected enemy units no longer visible + Separated ammo dumping and mode switching + Bug [#4556]: Artillery - Copperhead or Arrow IV Homing in "dumb" mode + Bug: ClassCastException (VTOL to Aero) in BasicPathRanker.rankPath() when trying to handle VTOLs. + Bug [#4594]: VTOL critical hits rolled on ground vehicle table. + Bug: Dug-in field gunners would fail to fire if secondary arc changed + Feature: Entity tooltip now includes a list of which enemies can see the unit + Bug [#4589]: Unarmored/unmanned vehicles count as "crippled" Fixed using the patch attached to the bug report