| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| readme.txt | 2015-08-04 | 4.2 kB | |
| megamek-0.41.5-mac.tar.bz2 | 2015-08-04 | 34.1 MB | |
| megamek-0.41.5.tar.gz | 2015-08-04 | 36.8 MB | |
| Totals: 3 Items | 70.9 MB | 0 | |
v0.41.5 (2015-08-04 10:10 UTC)
+ Bug: Backhoe, Chainsaw, Dual Saw, Mining Drill, Pile Driver, and Rock Cutter
not applying bonus damage vs. buildings.
+ Bug: Clan Special Ammo's for missiles should be enabled.
+ Data: New Sprites and one Map.
+ Patches [#429 to #436] - Various Source and quirks updates.
+ Bug: ArrayIndexOutOfBounds in Chatlounge.MekTableModel.getEntityAt
+ Added composite/reinforced internal structure reminder to damage report.
+ Bug: Extended LRMs hitting with full rack size at minimum range.
+ Translation: Added capability to translate wind direction.
+ Patches [#437 to #441] - Various Source updates and new sprites.
+ Bug: Lances and flails failing outright from arm actuator damage rather than
accruing penalties.
+ Bug: Shield bashes auto-punching instead of being aimable as per hatchet
rules.
+ Bug [#4557]: Landed VTOLs get zip-line PSR warning unloading non-jump inf
+ Bug [#4558]: Sensor returns can be targeted in firing phase (revealing info)
+ Bug [#4529]: Princess gets stuck computing moves for air dropping infantry
+ Bug: RAC 5-shot mode reported as "Normal" in chat window.
+ Bug: Previous commit had unreadable Russian equipmentmessages_ru.properties file.
+ Bug [#2422] partial: Fix for initiative report. Implement backwards compatibility.
+ Bug: Secondary Swarm LRM damage against infantry based on original rack size,
not number of missiles left.
+ Bug: Swarm LRMs still using BMR rules to decide cluster table column for
secondary attacks.
+ Data: New Sprites/Updated Quirks file.
+ Bug: [#4559] Snub-nose Support PPC incorrect data
+ Bug: Fixed Couple of Naming errors in Quirks and Misctype.
+ Errata: ELRM/NLRM-15 C-bill costs.
+ Bug: NPE in FiringDisplay.chooseTarget
+ Data: New Sprites
+ Patches [#442 to #444] - Various Source
+ Bug: Random damage for special BA vs. BA weapons repeated for successive hits
from the same attack, not rolled individually.
+ Patch [#445] TRO 3085 BattleArmor Source Fixes
+ Data: New Sprites/HB HK and TP:Irian
+ RFE [#1169] IS ammo in Clan Arrow IV (Ammo added as unofficial)
+ Feature: Added weapon ranges to weapon list tool tip entry
+ Bug: Potential StackOverflowException in UnitDisplay.processKeyBinding
+ Bug [#4561]: NPE When Using Remove button in Deploy phase
+ Bug: Non-jumping units still considered to potentially jump 0 MP for defensive
BV purposes (and getting the +1 for jump movement that way).
+ Small general jump/UMU BV cleanup.
+ Data: New Sprites/Sources Fixes.
+ Bug: Several TacOps laser underwater ranges incorrect.
+ Bug: Unconscious pilots still making shutdown/startup rolls.
+ Bug: Quad 'Mechs getting arbitrary -2 to shutdown/startup checks.
+ Bug: Damage absorbed by modular armor not counted towards "damage this phase".
+ Bug [#4564]: Secondary Swarm LRM attacks "inherit" attack direction and
called-shot status from original target.
+ Bug [#4567]: Pathplanner A* heuristic underestimates path cost in certain
situations
+ Bug [#4560]: Compact Heat Sink displayed incorrectly in unit preview tab
+ Errata: Thunder minefields scatter by MoF and lose density if they do.
+ Patches [#449 to #458] - Various Source Updates
+ Folder Name Clean up. Where possible removing the extra XTR reference.
+ Data: New Sprites
+ Patch [#497]: Make Princess avoid overkilling targets
+ Patch [#496]: Make Princess prioritize high-damage targets
+ Patch [#492]: Individual weapon field of fire
+ Bug [#4572]: Clicking a hex can give targeting information for unseen units
+ Bug [#4574]: Missing entry for Prototype Ferro-Aluminum
+ Bug [#4575]: NPE in Compute.getTargetMovementModifier for Protomechs inside
building during physical phase
+ Data: New Sprites
+ Patches [#459 to #461] - Various Source Updates
+ Bug [#4579]: Dismounting infantry shouldn't cost MP
+ Bug [#4580]: Incorrect crew size for infantry support MG
+ Data: New Sprites
+ Patches [#462 to #471] - Various Source Updates
+ Added construction data for IO equipment
+ don't set repairable status in Entity.damageSystem (for MHQ bug 890]
+ Data: New Sprites and restoring missing sprites caused by SF crash.
+ Data: Fixes to Mech Files and RAT Fixes.
+ Bug [#4477]: Princess Aero path-planning issues