Name | Modified | Size | Downloads / Week |
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Parent folder | |||
readme.txt | 2015-08-04 | 4.2 kB | |
megamek-0.41.5-mac.tar.bz2 | 2015-08-04 | 34.1 MB | |
megamek-0.41.5.tar.gz | 2015-08-04 | 36.8 MB | |
Totals: 3 Items | 70.9 MB | 0 |
v0.41.5 (2015-08-04 10:10 UTC) + Bug: Backhoe, Chainsaw, Dual Saw, Mining Drill, Pile Driver, and Rock Cutter not applying bonus damage vs. buildings. + Bug: Clan Special Ammo's for missiles should be enabled. + Data: New Sprites and one Map. + Patches [#429 to #436] - Various Source and quirks updates. + Bug: ArrayIndexOutOfBounds in Chatlounge.MekTableModel.getEntityAt + Added composite/reinforced internal structure reminder to damage report. + Bug: Extended LRMs hitting with full rack size at minimum range. + Translation: Added capability to translate wind direction. + Patches [#437 to #441] - Various Source updates and new sprites. + Bug: Lances and flails failing outright from arm actuator damage rather than accruing penalties. + Bug: Shield bashes auto-punching instead of being aimable as per hatchet rules. + Bug [#4557]: Landed VTOLs get zip-line PSR warning unloading non-jump inf + Bug [#4558]: Sensor returns can be targeted in firing phase (revealing info) + Bug [#4529]: Princess gets stuck computing moves for air dropping infantry + Bug: RAC 5-shot mode reported as "Normal" in chat window. + Bug: Previous commit had unreadable Russian equipmentmessages_ru.properties file. + Bug [#2422] partial: Fix for initiative report. Implement backwards compatibility. + Bug: Secondary Swarm LRM damage against infantry based on original rack size, not number of missiles left. + Bug: Swarm LRMs still using BMR rules to decide cluster table column for secondary attacks. + Data: New Sprites/Updated Quirks file. + Bug: [#4559] Snub-nose Support PPC incorrect data + Bug: Fixed Couple of Naming errors in Quirks and Misctype. + Errata: ELRM/NLRM-15 C-bill costs. + Bug: NPE in FiringDisplay.chooseTarget + Data: New Sprites + Patches [#442 to #444] - Various Source + Bug: Random damage for special BA vs. BA weapons repeated for successive hits from the same attack, not rolled individually. + Patch [#445] TRO 3085 BattleArmor Source Fixes + Data: New Sprites/HB HK and TP:Irian + RFE [#1169] IS ammo in Clan Arrow IV (Ammo added as unofficial) + Feature: Added weapon ranges to weapon list tool tip entry + Bug: Potential StackOverflowException in UnitDisplay.processKeyBinding + Bug [#4561]: NPE When Using Remove button in Deploy phase + Bug: Non-jumping units still considered to potentially jump 0 MP for defensive BV purposes (and getting the +1 for jump movement that way). + Small general jump/UMU BV cleanup. + Data: New Sprites/Sources Fixes. + Bug: Several TacOps laser underwater ranges incorrect. + Bug: Unconscious pilots still making shutdown/startup rolls. + Bug: Quad 'Mechs getting arbitrary -2 to shutdown/startup checks. + Bug: Damage absorbed by modular armor not counted towards "damage this phase". + Bug [#4564]: Secondary Swarm LRM attacks "inherit" attack direction and called-shot status from original target. + Bug [#4567]: Pathplanner A* heuristic underestimates path cost in certain situations + Bug [#4560]: Compact Heat Sink displayed incorrectly in unit preview tab + Errata: Thunder minefields scatter by MoF and lose density if they do. + Patches [#449 to #458] - Various Source Updates + Folder Name Clean up. Where possible removing the extra XTR reference. + Data: New Sprites + Patch [#497]: Make Princess avoid overkilling targets + Patch [#496]: Make Princess prioritize high-damage targets + Patch [#492]: Individual weapon field of fire + Bug [#4572]: Clicking a hex can give targeting information for unseen units + Bug [#4574]: Missing entry for Prototype Ferro-Aluminum + Bug [#4575]: NPE in Compute.getTargetMovementModifier for Protomechs inside building during physical phase + Data: New Sprites + Patches [#459 to #461] - Various Source Updates + Bug [#4579]: Dismounting infantry shouldn't cost MP + Bug [#4580]: Incorrect crew size for infantry support MG + Data: New Sprites + Patches [#462 to #471] - Various Source Updates + Added construction data for IO equipment + don't set repairable status in Entity.damageSystem (for MHQ bug 890] + Data: New Sprites and restoring missing sprites caused by SF crash. + Data: Fixes to Mech Files and RAT Fixes. + Bug [#4477]: Princess Aero path-planning issues