Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
megamek-41.3-mac.tar.bz2 | 2015-04-19 | 32.6 MB | |
megamek-41.3.tar.gz | 2015-04-19 | 35.2 MB | |
Readme.txt | 2015-04-19 | 5.7 kB | |
Totals: 3 Items | 67.8 MB | 0 |
v0.41.3 (2014-04-18, 12:52 UTC+2) + Data: New Sprites + Bug: Air-to-ground fire needs to allow the attacker to pick a path on the targets flight path if multiple hexes are equidistant (this can matter for angle-of-attack calculation) + Bug: in Air-to-ground attacks, the end facing of the Aero was being used, instead of the facing at the position in the flight path + Feature [#1362]: Extras tab in UnitDisplay now shows last targeted unit + Bug [#4437]: ASFs - "Next target" button selects invalid targets + Bug [#4440]: ASFs - unable to strafe hexes with friendly units + Patch [#465]: Advanced option to turn off displaying hex coordinates + Bug [#3877]: Compiling with JDK 7 breaks Mac releases + Patch [#467]: Antialiasing only works during deployment + Data: New Sprites. + Data: New RATs(Completes the Field Manuals) Thanks Magnus Kerensky. + Feature: Tactical Overlay settings now update board view immediately + Patch [#466]: FoV Shading in with stripes + Translation(Russian): First pass of Russian translation complete. + Bug: Pintle turret weight calculation wrong + Data: New Sprites + Data: XTRO Most Wanted Units/Unit Fixes. + Bug [#4462]: Infantry with support lasers incorrectly labeled as "Heavy Laser" + Bug [#4474]: NPE in 0.41.3 r11674 UnitDisplay$ExtraPanel.displayMech + Patch [#468]: Anti-aliasing for the StepSprites + Feature: Anti-aliasing for CursorSprites + Patch [#469]: StepSprite text gets lost at lower scales + Patch [#470]: Updated movement and facing arrows (StepSprite/EntitySprite) + Data: New Sprites and Neoancient RATs + Bug: M-Pod should be defensive BV for tanks + Bug: AR10 ammo BV should be in total compared to launcher BV, not for each type of missile seperately + Bug: PPC w/ capacitor has wrong BV when combined with drone operating system + Bug [#4467]: Incorrect popup text when mousing over hex targeted by artillery + Bug [#4468]: Path planner doesn't know about elevation change steps + Bug [#4471]: TargetingDisplay centers display on off-board units + Bug [#4476]: Unjam UAC Unofficial Option Not Working + Bug: Potential NPE in Compute.getClosestFlightPath + Bug: wrong BV for medium SCC + Bug: capacitor being added twice for tank ppc BV + Bug [#4480]: Vehicle damage threshold rule prevents criticals when IS is hit + Bug [#4495]: ASFs : Cluster hit weapons still causing multiple critical hits per weapon on a to hit roll of 12 (was listed as fixed) + Bug [#4483]: ASFs : Extra heat from engine hits not shown during firing phase + All non-mechanized Infantry can now make anti-mech attacks, previously they had to have anti-mech training, which is a restriction no longer in TW + Feature: UnitDisplay Pilot tab now says Anti-Mech instead of Piloting for infantry + Bug: Updated UnitDisplay Weapon tab to-hit details for swarm and leg attacks: it now follows the same format as regular weapons attacks + Bug [#4494]: "Navel C3" + Data: New Sprites and unit Fix. + Bug [#4454]: Conventional infantry costs are being calculated incorrectly + Patch [#474]: Cosmetic Changes to CommonSettingsDialog + Reduced default path planner time limit from 2000ms to 500ms + Bug [#4425]: Princess and Precognition share a Game reference + Bug [#4502]: Thunder bombs create minefields with incorrect owners + Data: New Sprites and Infantry unit fixes. + Bug [MML#176] PPC capacitors does not appear in equipment list for aeros + Data: New Sprites and adding HTP:Tortuga Units. + Bug: Potential NPE computing BV for Protomechs with AMS + Bug: Infantry antimek training was getting overriden by default piloting skill + Patch [#476]: Coordinates from Point (more accurate mouse click point to hex conversion) + Patch [#475]: Minimap - display visible area, minimize bug fix, enable AA + Updated how BLKInfantryLoader handles the antimek tag: an empty tag now designates that the unit is AM trained and will get the default AM skill for the unit type, previously it would get an AM skill of 0 + Bug [#4518]: VTOL Chin turret weight not being calculated + Data: Couple of Unit fixes and New Sprites. + Made Endo Steel and Endo Composite variable criticals, for super heavies + Bug [#4454] Final Fix for Infantry Costs. + Bug [MML#147] BA mechanical jump boosters take up no weight + Bug: Infantry Weights adjusted to take into account AntiMek Equipment. + Bug [#4513]: NPE in 0.41.3 r11674 Infantry.isLocationProhibited caused by Vee + Bug [#4506]: Deploying minefields - trying to cancel the minefield deploys the minefield with 0 density + Bug: Generated Map Settings Save dialog says Load + Bug: Generated Map Settigns Save Dialog now adds .xml extension if not present + Bug: Generated Map Settings Dialog now sets Map Size drop down to 'Custom' if configured map size doesn't exist + Bug [#4501]: ASF : rolling twice to unjam UAC 20 + Bug [#4453]: ASF unable to use split S for unknown reason + Bug [#4519]: Cannot Jump Over Water (Path finding) + Bug: Possible to see moving unsee enemies units with double-blind, sensors and Show Movement option + Bug: Sensor return icons displayed info it shouldn't (like facing, prone, etc) + Bug: Added missing default keybind for Toggle Isometric (it's now T) + Feature: Added ability to select default weapon sort order in client settings + Save Weapon Sort Order menu item now sends the Entity's sort order to the server + Added a defaultSkinScrollBars.xml, for the default skin with scroll bars + Data: New Sprites and some unit fixed. + Bug [#4490]: CASE doesn't work correctly for the tac ops taking damage rule. + Bug [#4520]: ProtoMechs and Equipment Modes + Data: New Sprites