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v0.41.3 (2014-04-18, 12:52 UTC+2)
+ Data: New Sprites
+ Bug: Air-to-ground fire needs to allow the attacker to pick a path on the
    targets flight path if multiple hexes are equidistant (this can matter for
    angle-of-attack calculation)
+ Bug: in Air-to-ground attacks, the end facing of the Aero was being used,
    instead of the facing at the position in the flight path
+ Feature [#1362]: Extras tab in UnitDisplay now shows last targeted unit
+ Bug [#4437]:  ASFs - "Next target" button selects invalid targets
+ Bug [#4440]: ASFs - unable to strafe hexes with friendly units
+ Patch [#465]: Advanced option to turn off displaying hex coordinates
+ Bug [#3877]: Compiling with JDK 7 breaks Mac releases
+ Patch [#467]: Antialiasing only works during deployment
+ Data: New Sprites.
+ Data: New RATs(Completes the Field Manuals) Thanks Magnus Kerensky.
+ Feature: Tactical Overlay settings now update board view immediately
+ Patch [#466]: FoV Shading in with stripes
+ Translation(Russian): First pass of Russian translation complete.
+ Bug: Pintle turret weight calculation wrong
+ Data: New Sprites
+ Data: XTRO Most Wanted Units/Unit Fixes.
+ Bug [#4462]: Infantry with support lasers incorrectly labeled as "Heavy Laser"
+ Bug [#4474]: NPE in 0.41.3 r11674 UnitDisplay$ExtraPanel.displayMech
+ Patch [#468]: Anti-aliasing for the StepSprites
+ Feature: Anti-aliasing for CursorSprites
+ Patch [#469]: StepSprite text gets lost at lower scales
+ Patch [#470]: Updated movement and facing arrows (StepSprite/EntitySprite)
+ Data: New Sprites and Neoancient RATs
+ Bug: M-Pod should be defensive BV for tanks
+ Bug: AR10 ammo BV should be in total compared to launcher BV, not for each
    type of missile seperately
+ Bug: PPC w/ capacitor has wrong BV when combined with drone operating system
+ Bug [#4467]: Incorrect popup text when mousing over hex targeted by artillery
+ Bug [#4468]: Path planner doesn't know about elevation change steps
+ Bug [#4471]: TargetingDisplay centers display on off-board units
+ Bug [#4476]: Unjam UAC Unofficial Option Not Working
+ Bug: Potential NPE in Compute.getClosestFlightPath
+ Bug: wrong BV for medium SCC
+ Bug: capacitor being added twice for tank ppc BV
+ Bug [#4480]: Vehicle damage threshold rule prevents criticals when IS is hit
+ Bug [#4495]: ASFs : Cluster hit weapons still causing multiple critical hits
    per weapon on a to hit roll of 12 (was listed as fixed)
+ Bug [#4483]: ASFs : Extra heat from engine hits not shown during firing phase
+ All non-mechanized Infantry can now make anti-mech attacks, previously they
    had to have anti-mech training, which is a restriction no longer in TW
+ Feature: UnitDisplay Pilot tab now says Anti-Mech instead of Piloting for
    infantry
+ Bug: Updated UnitDisplay Weapon tab to-hit details for swarm and leg attacks:
    it now follows the same format as regular weapons attacks
+ Bug [#4494]: "Navel C3"
+ Data: New Sprites and unit Fix.
+ Bug [#4454]: Conventional infantry costs are being calculated incorrectly
+ Patch [#474]: Cosmetic Changes to CommonSettingsDialog
+ Reduced default path planner time limit from 2000ms to 500ms
+ Bug [#4425]: Princess and Precognition share a Game reference
+ Bug [#4502]: Thunder bombs create minefields with incorrect owners
+ Data: New Sprites and Infantry unit fixes.
+ Bug [MML#176] PPC capacitors does not appear in equipment list for aeros
+ Data: New Sprites and adding HTP:Tortuga Units.
+ Bug: Potential NPE computing BV for Protomechs with AMS
+ Bug: Infantry antimek training was getting overriden by default piloting skill
+ Patch [#476]: Coordinates from Point (more accurate mouse click point to hex
    conversion)
+ Patch [#475]: Minimap - display visible area, minimize bug fix, enable AA
+ Updated how BLKInfantryLoader handles the antimek tag: an empty tag now
    designates that the unit is AM trained and will get the default AM skill for
    the unit type, previously it would get an AM skill of 0
+ Bug [#4518]: VTOL Chin turret weight not being calculated
+ Data: Couple of Unit fixes and New Sprites.
+ Made Endo Steel and Endo Composite variable criticals, for super heavies
+ Bug [#4454] Final Fix for Infantry Costs.
+ Bug [MML#147] BA mechanical jump boosters take up no weight
+ Bug: Infantry Weights adjusted to take into account AntiMek Equipment.
+ Bug [#4513]: NPE in 0.41.3 r11674 Infantry.isLocationProhibited caused by Vee
+ Bug [#4506]: Deploying minefields - trying to cancel the minefield deploys the
    minefield with 0 density
+ Bug: Generated Map Settings Save dialog says Load
+ Bug: Generated Map Settigns Save Dialog now adds .xml extension if not present
+ Bug: Generated Map Settings Dialog now sets Map Size drop down to 'Custom' if
    configured map size doesn't exist
+ Bug [#4501]: ASF : rolling twice to unjam UAC 20
+ Bug [#4453]: ASF unable to use split S for unknown reason
+ Bug [#4519]: Cannot Jump Over Water (Path finding)
+ Bug: Possible to see moving unsee enemies units with double-blind, sensors and
    Show Movement option
+ Bug: Sensor return icons displayed info it shouldn't (like facing, prone, etc)
+ Bug: Added missing default keybind for Toggle Isometric (it's now T)
+ Feature: Added ability to select default weapon sort order in client settings
+ Save Weapon Sort Order menu item now sends the Entity's sort order to the server
+ Added a defaultSkinScrollBars.xml, for the default skin with scroll bars
+ Data: New Sprites and some unit fixed.
+ Bug [#4490]: CASE doesn't work correctly for the tac ops taking damage rule.
+ Bug [#4520]: ProtoMechs and Equipment Modes
+ Data: New Sprites
Source: Readme.txt, updated 2015-04-19