| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| megamek-0.41.2.tar.gz | 2015-02-12 | 31.3 MB | |
| readme.txt | 2015-02-12 | 2.5 kB | |
| megamek-0.41.2-mac.tar.bz2 | 2015-02-12 | 30.8 MB | |
| Totals: 3 Items | 62.1 MB | 0 | |
v0.41.2-dev (2015-02-12 15:20 UTC)
+ Bug [#4422]: Woods, jungle, and smoke not getting counted for LoS
+ Bug [#4409]: Fixed another AmmoType related java.lang.ClassCastException
+ Data: New Sprites and Removed the TRO VA units since they are not ready
for use yet.
+ Bug [#4219]: Issues with stacking violations and MovePaths
+ Data: New Sprites
+ Feature [#1359]: Display "Velocity" in "Currently" field for ASF
+ Bug [#4424]: Jump infantry with 0MP get a free hex when jumping
+ Bug: MovePath.findPathTo can return a path where MoveStep.parent isn't
properly updated in each step
+ Bug: MovePath.findPathTo doesn't return a good path if the destination can't
be reached
+ Bug: A* path comparator wasn't considering facing in the heuristic
+ Bug [#4369]: Dropship pathing goes haywire
+ Bug: Updated A* heuristic for aerodyne ASFs: paths shoulder be shorter now
+ After clicking backwards button, path planner will only step back and turn
+ Bug: Buffered VDNI damage avoid not working correctly
+ Bug [#4426]: Game freezes before Firing Phase
+ Data: New Sprites
+ Translation(Russian): Translation of common/options/message_ru.properties
+ Bug [#4392]: Landing Checks include additional modifiers that they shouldn't
+ Bug: Updated landing checks to match current errata
+ Bug [#4367]: Non-Aerospace units firing at ASFs does not appear to follow
latest errata rules
+ Data: New Sprites/Add some units from TRO VAr
+ Bug [#4429]: MM Option Unofficial Primary Target is bugged
+ Bug [#4411]: Vehicles can abandon crew into illegal hexes
+ Feature: Added report to failed landing checks, gives dmg and dmg calculation
+ Bug: Landing terrain modifiers were applied incorrectly: each terrain type
present should add a penalty (previously just took worst penalty)
+ Feature: Support for support vehicles (costs and tonnages should be computed
correctly now)
+ Translation(Russian): equipment is now Russian; new contributor added
+ Bug: Removed Walk button for airborne Aeros
+ Bug: Observers were allowed to reinforce from RATs
+ Feature: UnitSelectorDialog not has a "Support Vehicle" type for filtering
+ Bug: Attack sprites for ground to air now point at the closest hex in the
flight path instead of at the Aero (this is just a visual fix)
+ Feature: Aeros can now be targeted by clicking on a hex in the flight path
+ Feature: For ground to air, the target hex (closest one in the flight path) is
now cursored, to indicate where the shot is targeted
+ Data: New Sprites/Couple of Unit fixes related to SVs