Name | Modified | Size | Downloads / Week |
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Parent folder | |||
megamek-0.41.2.tar.gz | 2015-02-12 | 31.3 MB | |
readme.txt | 2015-02-12 | 2.5 kB | |
megamek-0.41.2-mac.tar.bz2 | 2015-02-12 | 30.8 MB | |
Totals: 3 Items | 62.1 MB | 0 |
v0.41.2-dev (2015-02-12 15:20 UTC) + Bug [#4422]: Woods, jungle, and smoke not getting counted for LoS + Bug [#4409]: Fixed another AmmoType related java.lang.ClassCastException + Data: New Sprites and Removed the TRO VA units since they are not ready for use yet. + Bug [#4219]: Issues with stacking violations and MovePaths + Data: New Sprites + Feature [#1359]: Display "Velocity" in "Currently" field for ASF + Bug [#4424]: Jump infantry with 0MP get a free hex when jumping + Bug: MovePath.findPathTo can return a path where MoveStep.parent isn't properly updated in each step + Bug: MovePath.findPathTo doesn't return a good path if the destination can't be reached + Bug: A* path comparator wasn't considering facing in the heuristic + Bug [#4369]: Dropship pathing goes haywire + Bug: Updated A* heuristic for aerodyne ASFs: paths shoulder be shorter now + After clicking backwards button, path planner will only step back and turn + Bug: Buffered VDNI damage avoid not working correctly + Bug [#4426]: Game freezes before Firing Phase + Data: New Sprites + Translation(Russian): Translation of common/options/message_ru.properties + Bug [#4392]: Landing Checks include additional modifiers that they shouldn't + Bug: Updated landing checks to match current errata + Bug [#4367]: Non-Aerospace units firing at ASFs does not appear to follow latest errata rules + Data: New Sprites/Add some units from TRO VAr + Bug [#4429]: MM Option Unofficial Primary Target is bugged + Bug [#4411]: Vehicles can abandon crew into illegal hexes + Feature: Added report to failed landing checks, gives dmg and dmg calculation + Bug: Landing terrain modifiers were applied incorrectly: each terrain type present should add a penalty (previously just took worst penalty) + Feature: Support for support vehicles (costs and tonnages should be computed correctly now) + Translation(Russian): equipment is now Russian; new contributor added + Bug: Removed Walk button for airborne Aeros + Bug: Observers were allowed to reinforce from RATs + Feature: UnitSelectorDialog not has a "Support Vehicle" type for filtering + Bug: Attack sprites for ground to air now point at the closest hex in the flight path instead of at the Aero (this is just a visual fix) + Feature: Aeros can now be targeted by clicking on a hex in the flight path + Feature: For ground to air, the target hex (closest one in the flight path) is now cursored, to indicate where the shot is targeted + Data: New Sprites/Couple of Unit fixes related to SVs