Name | Modified | Size | Downloads / Week |
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Parent folder | |||
readme.txt | 2015-01-23 | 3.2 kB | |
megamek-0.41.0.tar.gz | 2015-01-22 | 31.1 MB | |
megamek-0.41.0-mac.tar.bz2 | 2015-01-22 | 30.5 MB | |
Totals: 3 Items | 61.6 MB | 0 |
v0.41.0 (2015-01-22 21:00 UTC) + Bug [#4397]: Option for year is short a character + Feature [#1327]: Changing the firing text for swarming attacks + Feature [#1342]: Unjam RAC button should display a warning that it will end movement for the turn + Bug [#4129]: double blind sensor detection should only reveal a radar blip, not whole unit + Bug [#4404]: Performance issues with BoardView1.createShadowMask + Bug [#4405]: rendering loop could be greatly sped up with caching hex images + Bug [#4401]: Unit Damage Editor dialog only allows equipment to be damaged + Bug: MechTileset quietly creates entries for files that don't exist + Data: New Images/RAT Fixes/Other small data fixes + Bug [#4407]: Missing King Davids + Bug [#4406]: Dropship causes targeting range to be one + Bug [#4408]: Client drawing of ECM effects is incorrect + Feature [#1344]: Highlight hexes with enemy ECM units + Bug: Movement envelope highlighting not cleared when Done is clicked + Bug: Entity may not be selected for Deployment under certain circumstances + Bug: Added missing i18n entry for sensors_detect_all + Bug [#4410]: Tanks and subclasses pass validation when they shouldn't + Bug [#4409]: Princess Cannot Move/Fire BAs with APMs + Bug: Client can get deadlocked when disconnecting + Translation(Russian): Initial welcome window pop up completed along with some other similar words + Bug [#4413]: Tank: Cargo cost 2 crit slots, doesn't matter how much Cargo + Data:New Images + Adjusted threading properties of AbstractConnection + Bug [#4400]: Fixed potential threading issus in Server. This, combined with the last fix, should hopefully eliminate some occurances of server hanging + Bug: Hang in UnitDisplay if next/prev weapon used with no weapon selected + Bug: Load button could be enabled but not able to load Infantry + Translation(Russian): Adding bot information window (readme) completed + New Sprites and Camos + Feature: Mountain Infantry + Bug: FovHighlightingAndDarkening/BoardView close methods were never called + Feature: Added key bind for toggling isometric view (defaults to T) + EntityListFile changes to support MekHQ + Feature: MovementEnvelope can now be computed for any selected/viewed unit, regardless of whose turn it is + Bug [#4414]: Aero strafing runs are targeting other airborne Aeros + Data: New Images/Unit Files/Maps (Thanks Ratach). Added missing BA Equipment + Translation(Russian): More client changes from an actual Russian. Still need his permission to add name to contributors list + BoardEditor improvements to the size changing code, but it still isn't right + MiscType Hitch, set tank slots to 1 Someone has been using crit slots for this purpose, but we have a dedicated tankSlots variable for a reason. Use it! This is how we have equipment that takes 8 crits in mechs take 1 slot in a tank! + BattleArmor Myomer Booster now properly treated as a spread-crit item, instead of lumping crits together + Bug: Model should default to "all" but doesn't for loading quirks files, in case the model tag is missing for chassis wide quirks + Bug [#4417]: Game Not Responsive After Infantry Firing + Data: New Sprites/Few New Units/and Unit Fixes.