| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| readme.txt | 2015-01-23 | 3.2 kB | |
| megamek-0.41.0.tar.gz | 2015-01-22 | 31.1 MB | |
| megamek-0.41.0-mac.tar.bz2 | 2015-01-22 | 30.5 MB | |
| Totals: 3 Items | 61.6 MB | 0 | |
v0.41.0 (2015-01-22 21:00 UTC)
+ Bug [#4397]: Option for year is short a character
+ Feature [#1327]: Changing the firing text for swarming attacks
+ Feature [#1342]: Unjam RAC button should display a warning that it will end
movement for the turn
+ Bug [#4129]: double blind sensor detection should only reveal a radar blip,
not whole unit
+ Bug [#4404]: Performance issues with BoardView1.createShadowMask
+ Bug [#4405]: rendering loop could be greatly sped up with caching hex images
+ Bug [#4401]: Unit Damage Editor dialog only allows equipment to be damaged
+ Bug: MechTileset quietly creates entries for files that don't exist
+ Data: New Images/RAT Fixes/Other small data fixes
+ Bug [#4407]: Missing King Davids
+ Bug [#4406]: Dropship causes targeting range to be one
+ Bug [#4408]: Client drawing of ECM effects is incorrect
+ Feature [#1344]: Highlight hexes with enemy ECM units
+ Bug: Movement envelope highlighting not cleared when Done is clicked
+ Bug: Entity may not be selected for Deployment under certain circumstances
+ Bug: Added missing i18n entry for sensors_detect_all
+ Bug [#4410]: Tanks and subclasses pass validation when they shouldn't
+ Bug [#4409]: Princess Cannot Move/Fire BAs with APMs
+ Bug: Client can get deadlocked when disconnecting
+ Translation(Russian): Initial welcome window pop up completed along with some other similar words
+ Bug [#4413]: Tank: Cargo cost 2 crit slots, doesn't matter how much Cargo
+ Data:New Images
+ Adjusted threading properties of AbstractConnection
+ Bug [#4400]: Fixed potential threading issus in Server. This, combined with
the last fix, should hopefully eliminate some occurances of server hanging
+ Bug: Hang in UnitDisplay if next/prev weapon used with no weapon selected
+ Bug: Load button could be enabled but not able to load Infantry
+ Translation(Russian): Adding bot information window (readme) completed
+ New Sprites and Camos
+ Feature: Mountain Infantry
+ Bug: FovHighlightingAndDarkening/BoardView close methods were never called
+ Feature: Added key bind for toggling isometric view (defaults to T)
+ EntityListFile changes to support MekHQ
+ Feature: MovementEnvelope can now be computed for any selected/viewed unit,
regardless of whose turn it is
+ Bug [#4414]: Aero strafing runs are targeting other airborne Aeros
+ Data: New Images/Unit Files/Maps (Thanks Ratach). Added missing BA Equipment
+ Translation(Russian): More client changes from an actual Russian. Still need
his permission to add name to contributors list
+ BoardEditor improvements to the size changing code, but it still isn't right
+ MiscType Hitch, set tank slots to 1
Someone has been using crit slots for this purpose, but we have a dedicated tankSlots
variable for a reason. Use it! This is how we have equipment that takes 8 crits in
mechs take 1 slot in a tank!
+ BattleArmor Myomer Booster now properly treated as a spread-crit item,
instead of lumping crits together
+ Bug: Model should default to "all" but doesn't for loading quirks files,
in case the model tag is missing for chassis wide quirks
+ Bug [#4417]: Game Not Responsive After Infantry Firing
+ Data: New Sprites/Few New Units/and Unit Fixes.