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Name Modified Size InfoDownloads / Week
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megamek-0.39.5.tar.gz 2014-12-26 30.3 MB
megamek-0.39.5-mac.tar.bz2 2014-12-25 29.5 MB
readme.txt 2014-12-25 3.1 kB
Totals: 3 Items   59.8 MB 0
v0.39.5 / v0.40.0RC3 (2014-12-25 15:10 UTC)
+ Bug: GameVictoryEvent was not adding "Out of Game" entities to the entityIds hashtable
    This was causing bugs in MekHQ, such as not registering kills properly
+ Bug: ComputeECM.computeAllEntitiesECMInfo could NPE in some circumstances
+ Bug [#4384]: BA can move over max MP if move is past starting position
+ Bug [#4383]: NPE at end of firing phase (GetClosestFlightPath)
+ Bug [#4374] Infantry units may dig in even if they are already dug in
+ Feature [#1345]: Dug in indicator for infantry units
+ Bug [#4379]: java.io.FileNotFoundException when any player joins
+ Bug [#4368]: Infantry Field guns were using wrong firing arc
+ Changed when facing widge is drawn for infantry: previously it was drawn when
  they were dug in (since digging in used to require a facing), now it's drawn
  when infantry have field guns
+ Bug [#4142]: Alternate "Better" MASC should mention, or not effect, superchargers
+ Bug [#3655]: Hardened armor and vehicle damage threshold rule
+ Bug [#4370]: Spheroid dropships have incorrect atmospheric modifiers
+ Bug [#4313]: Bot auto-disconnects when all units are destroyed
+ Bug [#4386]: PSD files included with binary releases
+ Bug [#4330]: Potential problem with the vehicle threshold rule
+ Feature [feature-requests:#1340]: Please make inferno bombs work with the vehicle damage threshold rule
+ Data [#388] & [#389]: New Maps!
+ Data: Added a new quicksand image under the singlehex folder
    This is not implemented in tilesets because I'm not sure what the setting should be for it
    Right now the classic tileset has a weird note about quicksand, but the images are all commented
+ Bug: Aero validation failed for Aero's with bombs loaded as reinforcements from MUL because bombs were counted for weight
+ Bug [#4362]: ASFs at velocity 1 are unable to eject because "this unit has not used all of its velocity"
+ Bug [#4359]: Units forced to move into basement, even if not collapsed
+ Bug [#4357]: TestMech now ensures Omni 'mechs don't have hand/lower arm
    actuators with arm mounted PPCs/Gauss/Autocannons
+ Bug [#2843]: bot does not use bridges (fixed for Princess only).
+ Bug [#4364]: Cluster hit weapons may cause multiple critical hits per weapon
    on a to hit roll of 12
+ Bug [#3235]: Bot hates air-dropped units
+ Cached ECM Info computation for Princess, should speed-up deployment/movement
+ Bug [#3378]: Bots Don't Use Plasma
+ Bug [#4351]: Alpha strike with ASFs conflicts with bombs
+ Data: New Unit Images.
+ Bug [MML#150]: Fixed alot of equipment in MiscType wrongly showing for Aeros
+ Bug [#4349]: Unable to manually land WIGEs (MM simply will not allow it)
+ Bug: Industrial armor doesn't parse correctly, due to a space in the type name
+ Bug [#4336]: Unofficial rule : Grounded dropships fire weapons individually allows dropships to disregard max heat
+ Bug [#4381]: Various Game.checkPositionCacheConsistency() Errors
+ Bug [#4391]: Immobilized Hovers Not Sinking
+ Bug [#4396]: VTOLs shouldn't get building floor select dialog when deploying
Source: readme.txt, updated 2014-12-25