Name | Modified | Size | Downloads / Week |
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Parent folder | |||
megamek-0.39.5.tar.gz | 2014-12-26 | 30.3 MB | |
megamek-0.39.5-mac.tar.bz2 | 2014-12-25 | 29.5 MB | |
readme.txt | 2014-12-25 | 3.1 kB | |
Totals: 3 Items | 59.8 MB | 0 |
v0.39.5 / v0.40.0RC3 (2014-12-25 15:10 UTC) + Bug: GameVictoryEvent was not adding "Out of Game" entities to the entityIds hashtable This was causing bugs in MekHQ, such as not registering kills properly + Bug: ComputeECM.computeAllEntitiesECMInfo could NPE in some circumstances + Bug [#4384]: BA can move over max MP if move is past starting position + Bug [#4383]: NPE at end of firing phase (GetClosestFlightPath) + Bug [#4374] Infantry units may dig in even if they are already dug in + Feature [#1345]: Dug in indicator for infantry units + Bug [#4379]: java.io.FileNotFoundException when any player joins + Bug [#4368]: Infantry Field guns were using wrong firing arc + Changed when facing widge is drawn for infantry: previously it was drawn when they were dug in (since digging in used to require a facing), now it's drawn when infantry have field guns + Bug [#4142]: Alternate "Better" MASC should mention, or not effect, superchargers + Bug [#3655]: Hardened armor and vehicle damage threshold rule + Bug [#4370]: Spheroid dropships have incorrect atmospheric modifiers + Bug [#4313]: Bot auto-disconnects when all units are destroyed + Bug [#4386]: PSD files included with binary releases + Bug [#4330]: Potential problem with the vehicle threshold rule + Feature [feature-requests:#1340]: Please make inferno bombs work with the vehicle damage threshold rule + Data [#388] & [#389]: New Maps! + Data: Added a new quicksand image under the singlehex folder This is not implemented in tilesets because I'm not sure what the setting should be for it Right now the classic tileset has a weird note about quicksand, but the images are all commented + Bug: Aero validation failed for Aero's with bombs loaded as reinforcements from MUL because bombs were counted for weight + Bug [#4362]: ASFs at velocity 1 are unable to eject because "this unit has not used all of its velocity" + Bug [#4359]: Units forced to move into basement, even if not collapsed + Bug [#4357]: TestMech now ensures Omni 'mechs don't have hand/lower arm actuators with arm mounted PPCs/Gauss/Autocannons + Bug [#2843]: bot does not use bridges (fixed for Princess only). + Bug [#4364]: Cluster hit weapons may cause multiple critical hits per weapon on a to hit roll of 12 + Bug [#3235]: Bot hates air-dropped units + Cached ECM Info computation for Princess, should speed-up deployment/movement + Bug [#3378]: Bots Don't Use Plasma + Bug [#4351]: Alpha strike with ASFs conflicts with bombs + Data: New Unit Images. + Bug [MML#150]: Fixed alot of equipment in MiscType wrongly showing for Aeros + Bug [#4349]: Unable to manually land WIGEs (MM simply will not allow it) + Bug: Industrial armor doesn't parse correctly, due to a space in the type name + Bug [#4336]: Unofficial rule : Grounded dropships fire weapons individually allows dropships to disregard max heat + Bug [#4381]: Various Game.checkPositionCacheConsistency() Errors + Bug [#4391]: Immobilized Hovers Not Sinking + Bug [#4396]: VTOLs shouldn't get building floor select dialog when deploying