Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
readme.txt | 2014-12-05 | 8.2 kB | |
Totals: 1 Item | 8.2 kB | 0 |
v0.39.3 / v.0.40.0RC1 (2014-12-05 2:40 GMT) + Bug [#4260]: Strafing: can designate the same hex twice + Bug: weapon sort order updates being sent to server too frequently + Data: New Images + Bug [#4266]: Bug in Random Map Settings + Bug: Fixed two rare NPEs: one is issuing a skip command with a null entity while simultaneous phases are active and the other is related to disconnecting a client + Bug: Indirect artillery fire shouldn't be effected by light modifiers + Bug [#4147]: Fixed issues with searchlights, night, and one-sided LoS + Bug: UnitOverview legal unit highlighting issues with simultaneous phases + Bug [#4251]: Movement illegal with simultaneous movement + Data: New Images + Bug [#4269]: MoveStep.getParent() not returning the correct MovePath + Bug [#4270]: Freeze/Lockup during firing phase + Bug [#4271]: No unit to move with mek lance movement + Bug [#4151]: some height/elevation method conventions are counterintuitive + Bug [#4150]: HexTarget violates interface contract + Bug [#4268]: Incorrect Fall Damage from falling while on Building + Bug [#4272]: Added checkbvTeam to display BV scores and percents for each team + Bug [#4258]: Princess bot target wrong hex for strategic target + Bug [#4257]: Added detailed BV calculation report for Protomechs + Bug [#4263]: Thunderbolt Missiles do half damage during strike run + Bug: Potential NPE with charge attacks + Bug [#4274]: Game Options Load doesn't update Sever's options + Bug [#4275]: Movement envelope not getting cleared at end of turn + Bug: Report phase chat boxes occasionally needed to hit enter twice to send + Bug: SHD Create/Edit Note dialog wouldn't disable key commands (ie. scrolling) + Data: New Images, Some unit name changes to eliminate quotation issues with Forth coming Image Pack. + Bug: [#4267] Princess thread NPE - calculateMyTurn. Added code to fail faster in the case of either being passed a null Entity or not being able to find an Entity to move. This doesn't resolve the issue, but should make it easier to trace down exactly which is happening. + Bug: Graphical glitches with transparent images on MegamekButtons in windows + Patch [#328]: VTOL rotor damage reduction toggle + Added a utility to the BotClient base class for caching which hexes have a path to the center of the board. This should speed up the deployment of units after the first, so long as they have the same movement type. + Feature [#1132]: TacOps LOS Range + Data: New Images + Data: Some Unit fixes (unit name changes to eliminate quotation issues with Forth coming Image Pack) + Bug [#4277]: Gravity to-hit clarification + Feature [#1291]: Custom Weapon Orders can now be saved/loaded from a file + Data: New RATs (3145 Vees) + Data: New Images + Data: Some Unit fixes (unit name changes to eliminate quotation issues with Forth coming Image Pack) + Bug [#4278]: Zero MP Infantry Movement + Added 2 new chat commands for Princess: SHOW_BEHAVIOR - princessName: showBehavior :: Princess will state the name of her current behavior. LIST_COMMANDS - princessName: listCommands :: Displays a list of available chat commands for Princess. + Data: New RATs (War of Reavings - Thanks Greekfire) + Data: New Images + Bug: Plasma Rifles were receiving pulse and DE damage reductions at extreme and LOS range + Bug: Extreme/LOS range damage reduction for VSPs was wrong: now the pulse penalties normally apply, unless the target is conventional infantry, where the direct fire energy penalties apply + Bug: [#4287] princess.PathRanker.rankPaths IndexOutOfBoundsException + Bug: LOS Range was making some short range weapons unable to fire + The Game object frequently returns Vectors instead of Lists, work has begun to instead return Lists that are read-only + Added additional heuristics for finding fluff images + Data: New Images and Unit Names Fixes + Bug: [#4273] Issue with Princess target ChatCommand + Refactored quirks to use static constants instead of string literals + Feature: implemented Battlefists quirk + Added data for a couple of missing quirks and added page references + Restricting some quirks to unit types. + Feature: implemented power reverse quirk + Feature: implemented poor performance quirk + Bug [#4290]: Highlight color now reflects movement mode (walk/jump/backup) + Bug [#4298]: Melee master ability doesn't grant an extra attack with a hatchet + Bug [#4299]: Power Reverse PSR on jumping mech + Data: New Images and Unit Names Fixes + Bug [#4293]: Can only save custom weapon order orders, issues with saving weapon sort orders (this will invalidate any currently saved weapon sort + Bug [#4307]: TacOps BA vs BA weapon damage applied to wrong David Gauss Rifle orders) + Feature: GameOptionsDialog now has a Search tab, where the user can enter text and any options that contain that text in their name or tooltip will be displayed + Bug [#4243]: Added BA vs BA damage optional rule from TO 2nd printing pg 109 + Bug [#4243]: Updated Flak Ammo per new TO errata + Bug [#4098]: Anti-Missile System Manual Engagement + Feature [#1324]: Auto target woods hex when no other targets present + Bug [#4191]: Entity.isImmobile(Entity.java:1223) will throw an NPE if the crew is NULL (such as coming from MHQ w/out a crew assigned) + Bug [#4303]: Infantry heavy lasers do not display the -1 to hit at range 0 + Feature: Add Overview, Capability, and Deployment tags, so the unit files could have descriptive text that match the fields from the published TROs. No unit files have been changed. + Feature [#1323]: AMS now have an Automatic mode when auto AMS rule is off + Bug [#4305]: Movepath displays PSR warning for vehicles moving through rubble + Bug [#4311] Infantry attempting to kick targets results in hang at end of firing phase + Bug [#4322]: Next Player Causes UnsupportedOperationException + Bug [#4314]: Spot button only enabled when spotter has LoS + Bug [#4314]: Units may spot beyond visual range + Bug [#4316]: NPE when attempting to skip a bot's turn while deploying reinforcements + Bug [#4319]: BA with Infantry Support Weapons cannot attack with them + Bug [#4311] Infantry attempting to kick targets results in hang at end of firing phase + Feature: [#1109] Add new command line parameters for /replacePlayer Added a new menu command "Replace Player" (under File > Game) that will bring up the Bot Config Dialog to allow the user to replace specific player(s) and, if using Princess, go through the full configuration process. This function allows the user to replace multiple ghost players through the selection window on the left side of the dialog. The old command-line "/replacePlayer" command, though still functional, should no longer be necessary and does not have the ability to replace multiple players simultaneously. + Bug [#3696]: Princess Does Not Understand Torso-Mounted Cockpits + Bug [#4332]: ECM causes illegal state exception + Bug [#4328]: Jump platoon unable to flee off the map despite being at map edge + Bug [#4160]: startup.sh should handle new versions of megamek better + Data: New Images and Unit Fixes. + Bug: BA standard armor cannot be selected - Removed hidden directories from startup.sh script + Bug [#4326]: Load/Unload buttons always enabled during deployment + Bug [#4335]: Direct fire Longtom marks a hex as auto hit, but no bonus applies + Bug [#4344]: Stiletto image file missing from megamek + Bug MML Ammo Costs wrong. + Bug [#4342]: Dropship unable to lift off (under specific circumstances) + Bug: ComputeECM.computeAllEntitiesECMInfo could NPE in some circumstances + Bug [#4341]: BA cannot mount on omni vehicles in the lobby + Bug [#4347]: Unofficial rule : Unjam ultra ACs does not work for ASFs + Bug [#4350]: Princess Does Not Release CPU When 'Kicked' in Windows Client + Bug [#4348]: Unloading BA in the deployment phase is bugged + Data: New images and tons of RAT fixes + Bug [MML#141]: Long Tom Availablity Bugged by Year + Bug [#4339]: Dropship's 'Save Unit List' MUL File Error + Bug [#4312]: 'No units left to move' error when unit being swarmed dies + Bug [#4333]: BA swarm attack causes critical but no critical hit is rolled