Name | Modified | Size | Downloads / Week |
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Parent folder | |||
readme.txt | 2014-09-28 | 4.8 kB | |
megamek-0.39.2-windows.zip | 2014-09-28 | 44.9 MB | |
megamek-0.39.2-source.tar.gz | 2014-09-28 | 48.9 MB | |
megamek-0.39.2-mac.tar.bz2 | 2014-09-28 | 28.9 MB | |
megamek-0.39.2.tar.gz | 2014-09-28 | 29.3 MB | |
Totals: 5 Items | 152.0 MB | 0 |
v0.39.2 (2014-09-27 23:51 UTC) + Bug [#4238]: Delayed deployment not working in scenario + Undeployed units won't get added to Game's entity location cache + Data: Unit Fixes and New Images. + Refactored BotGeometry for better thread safety and protection against some potential NPEs. + Bug [#4245]: RandomArmyDialog Tech Level IllegalArgumentException + Bug: BLKFile was setting rear facing as 2 instead of 3, only affects VGLs + Bug: Mounted.getDesc returns wrong facing abbreviation for VGLs + Bug [#4244]: Windows Map Editor Apply and Save Button Launches "Open" Dialogue + Added code to the bots' deployment logic so that they will now check for a valid path to the center of the board before deploying a unit. This does make deployment take a little longer (depending on unit and how complicated the board is) but will reduce the incidences of the bot deploying in a dead-end location. + Modified the random crater generation routine as the existing routine was not honoring min/max crater radius and was sometimes creating hills rather than craters. + Princess will now be pickier about firing ammo-using weapons as their bins run dry. The less ammo she has, the better she'll want her to-hit odds to be before firing. Ammo conservation depends on a combination of total shots remaining and aggressiveness (higher aggression means less conservation). + Data: Unit Fixes and New Images. + Data: Fixed Scenario files to be inline with new naming system. + Bug: VGLs mounted in the front right and front left on vehicles would receive a 'not in arc' message without TO vehicle arc rules on + Bug: Show Game Options menu item would display dialog twice in firing and targeting phases + Bug: Unit facing not considered when selecting target for VGLs + Feature [#1283]: Add Strafing, per TW rules + Bug [#4246]: Units with torso-mounted cockpit not showing details properly + Data: New Images + Bug [#4249]: AP mounts cannot carry infantry support weapons, but armored gloves can carry infantry support weapons with crew < 2 + Bug [#4249]: 1 or 2 armored gloves only allow carrying 1 additional AP weapon + Bug: EquipmentChoiceDialog allowed selecting # of shots for One-Shot weapons + Bug [#4101]: BA able to make Multi AP weapon attacks when they shouldn't + Bug: Rounded TestBattleArmor.calculateWeight(1) to 3 decimal places, preventing rare validation failures due to weight + Bug [#4250]: Random Names Menu Duplicating + Data: BA Unit fixes and new images. + Bug: ChatLounge and MechView now indicate if a unit has an invalid design + Feature [#1289]: Require Commander to be chosen prior to starting a battle that has the "Kill Commander" option selected. + Bug: Fixed mine dispensers to work according with rules in TO p.325 + Bug [#4234]: Missiles/Artillery couldn't be directed to make a mine clearance attacks + Princess will no longer attack Crippled units when the Forced Withdrawal rule is turned on. However, if a fleeing unit fires on one of her units, the controlling player is flagged as 'dishonored' and his units will become regular targets again. Likewise, the Priority Targets list overrides this new behavior. + If Forced Withdrawal is turned on Princess's Crippled units will no longer fire as they attempt to retreat unless they are fired on first. Also, firing on such a unit, will get the attacking player flagged as 'dishonored'. + Princess now de-prioritizes civilian units until they fire on one of her units or unless they are on the Priority Targets list. + Bug [#4234]: Implemented Mine clearance manipulators for BA + Bug [#4177]: VTOLs not crashing with killed crew critical + Bug [#4253]: Jumping 'mechs should be unable to unload mechanized BA + Feature [#1291]: Renamed WeaponComparator to WeaponComparatorBV and added range and damage + Feature [#1291] Phase 1: Added ability to sort weapons list in UnitDisplay + Feature [#1291] Phase 2: Can drag weapons into custom ordering in UnitDisplay + Bug: Princess adds junk messages to the log and chat for chat messages not directed at her. + Bug: Lockup in firing phase do to waiting for Princess to signal done. + Feature [#1291] Phase 2: Fixed bug with sort orders not saving between phases + Data: New Images + Bug: Fixed name error Static Weapon Feeds. + Feature [#1296]: Give % remaining in /checkbv command + Bug: The phases that allow board saving were unnecessarily restrictive. Now File>Board>Save is enabled in most phases besides the lounge/lobby + Data: New Images/Few new Maps/fixed units + Data: Unit fixes + Bug: 2 NPEs related to weapon sort orders + Data: ProtoMek Fixes (Thanks GreekFire) and new Images. + Data: New Images + Data: Updated Camo Pack from SeaVea (Includes New Camos/Refactored some folders Sorry MekHQ peeps)