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readme.txt 2014-06-03 4.3 kB
megamek-0.37.12-windows.zip 2014-06-03 39.0 MB
megamek-0.37.12-source.tar.gz 2014-06-03 43.4 MB
megamek-0.37.12-mac.tar.bz2 2014-06-03 23.5 MB
megamek-0.37.12.tar.gz 2014-06-03 23.9 MB
Totals: 5 Items   129.8 MB 0
v0.37.12 (2014-06-03 19:06 UTC)
+ Bug [#4120]: Team.getId() is not reliable if Team Initiative is turned off
+ Updated mine clearing report to include dice roll
+ Revised bombing attacks to roll per bomb and scatter by MoF (as per dive
    bombing errata)
+ Errata: Superheavy 'Mechs can move and fire (i)HGRs safely, no PSR needed
+ Bug [4119]: Princess won't shoot Mechwarriors.
+ Data: Unit images and fixes, tech level fixes.
+ Bug [#4123]: Client never receives COMMAND_SERVER_CORRECT_NAME packet
+ Bug [#4121]: ClientGUI.bots map may not be accurate
+ Bug: spotlight not possibly destroyed on superheavy/largesupporttank
   rearleft/rearright hits
+ Bug: HAGs getting targeting computer to-hit bonus in flak mode (not true
    according to errata) while not getting their *own* improved flak bonus
    (as per TW p. 136).
+ Bug: Silver Bullet Gauss rifles getting targeting computer to-hit bonus
    (should be incompatible as per errata).
+ Bug [#4125]: Updated XStream from 1.4.4 to 1.4.7
+ Data: New Images.
+ Bug [4119]: FireControl.getTargetableEnemyEntities(2) now only returns targets
    that are within LoS
+ Bug: Tripod 'Mechs unable to pick up clubs.
+ Bug: Ejected vehicle crews and MechWarriors treated as purposefully deployed
    TacOps infantry squads despite originally deploying in their respective
    vehicles.
+ Bug: Squad and MechWarrior to-hit modifiers not applied to all attacks 
    (notably not physical ones).
+ Refactoring: MechWarrior has new superclass EjectedCrew (derived in turn from
    Infantry) in order to better distinguish between them all.
+ Added a number of null checks to WeaponAttackAction (recent changes caused at
    least one NPE).
+ Bug [#4127]: Jumping during night fight and in fog impossible.
+ Bug [#4122]: NPE in Princess.continueMovementFor() (quick hack to manually
    suppress underlying divide-by-zero issue)
+ Bug [#4122]: New fix for this bug that allows Princess.isImmobilized to count
    move 0 non-infantry units as immobilized.  Also added additional protection
    against a 1/0 error in Princess.calculateMoveIndex.
+ Errata: Vehicle-mounted chemical lasers not disabled by engine hits 
    (tentatively also extended to heavy/vehicle flamers on a "makes sense" basis
    pending further clarification).
+ New motive system damage message to better distinguish from "proper"
    criticals.
+ Data: Kite Reconnaissance Vehicle (Standard) movement fix.
+ Data: Unit Fixes and Total Chaos RATs
+ Bug [#4107]: Searchlight quirk adds searchlight in receiveEntityAdd instead of
    checkEntity (which happens during the exchange phase)
+ Bug [#4131]: Infantry allowed to make any number of elevation changes in a
    building
+ Bug [#4132]: Tracer/Incendiary rounds not reducing night time to-hit penalties
+ Bug [#4128]: Successful assault drop buries units deep underground
+ Bug: Vehicles can't unjam RACs and move with TacOps Vehicle Crews enabled (check
    for crew *size* was missing).
+ Bug [#4133]: Field of View Bug (building elevation not considered)
+ Bug: FirePlan.getKillProbability wasn't properly combinging kill probabilities
    from multiple weapons
+ Bug [#4136]: TacOps Vehicle Crews broken
+ Bug [#4137]: Maneuvering Ace allows fighters to crab walk.
+ Bug: Narc pods can attach to destroyed 'Mech locations and ProtoMech near-misses.
+ Changed ProtoMech near-miss message to remove explicit reference to "damage".
+ Data: Shadow Hawk 7CS image link fix.
+ Bug: Destroying a location with a Narc/iNarc pod attached negates its benefits
    in mid-damage resolution; should last until end of phase (TW pp. 138/9).
+ Errata: Units with active stealth armor have no ECM 'bubble'.
+ Errata: Vehicular jump jet motive damage checks ignore TacOps vehicle
    effectiveness.
+ Errata: AES BV increase for linked weapons reduced from 50% to 25%.
+ Bug: SB Gauss weight counted towards targeting computer (incorrect as per the
    weapon's construction rules on TacOps p. 314).
+ Data: New Images
+ Bug [#4133]: Field of View Bug (move steps not updating elevation)
+ Data: New Units (Gunslingers,ED:DA,2765:FWLM,ER 2750)
+ Bug [#4133]: Field of View Bug (proper elevation fix)
+ Bug: No -password argument for dedicated server, dedicated server arguments
    had to be listed in order
Source: readme.txt, updated 2014-06-03