Name | Modified | Size | Downloads / Week |
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Parent folder | |||
readme.txt | 2014-06-03 | 4.3 kB | |
megamek-0.37.12-windows.zip | 2014-06-03 | 39.0 MB | |
megamek-0.37.12-source.tar.gz | 2014-06-03 | 43.4 MB | |
megamek-0.37.12-mac.tar.bz2 | 2014-06-03 | 23.5 MB | |
megamek-0.37.12.tar.gz | 2014-06-03 | 23.9 MB | |
Totals: 5 Items | 129.8 MB | 0 |
v0.37.12 (2014-06-03 19:06 UTC) + Bug [#4120]: Team.getId() is not reliable if Team Initiative is turned off + Updated mine clearing report to include dice roll + Revised bombing attacks to roll per bomb and scatter by MoF (as per dive bombing errata) + Errata: Superheavy 'Mechs can move and fire (i)HGRs safely, no PSR needed + Bug [4119]: Princess won't shoot Mechwarriors. + Data: Unit images and fixes, tech level fixes. + Bug [#4123]: Client never receives COMMAND_SERVER_CORRECT_NAME packet + Bug [#4121]: ClientGUI.bots map may not be accurate + Bug: spotlight not possibly destroyed on superheavy/largesupporttank rearleft/rearright hits + Bug: HAGs getting targeting computer to-hit bonus in flak mode (not true according to errata) while not getting their *own* improved flak bonus (as per TW p. 136). + Bug: Silver Bullet Gauss rifles getting targeting computer to-hit bonus (should be incompatible as per errata). + Bug [#4125]: Updated XStream from 1.4.4 to 1.4.7 + Data: New Images. + Bug [4119]: FireControl.getTargetableEnemyEntities(2) now only returns targets that are within LoS + Bug: Tripod 'Mechs unable to pick up clubs. + Bug: Ejected vehicle crews and MechWarriors treated as purposefully deployed TacOps infantry squads despite originally deploying in their respective vehicles. + Bug: Squad and MechWarrior to-hit modifiers not applied to all attacks (notably not physical ones). + Refactoring: MechWarrior has new superclass EjectedCrew (derived in turn from Infantry) in order to better distinguish between them all. + Added a number of null checks to WeaponAttackAction (recent changes caused at least one NPE). + Bug [#4127]: Jumping during night fight and in fog impossible. + Bug [#4122]: NPE in Princess.continueMovementFor() (quick hack to manually suppress underlying divide-by-zero issue) + Bug [#4122]: New fix for this bug that allows Princess.isImmobilized to count move 0 non-infantry units as immobilized. Also added additional protection against a 1/0 error in Princess.calculateMoveIndex. + Errata: Vehicle-mounted chemical lasers not disabled by engine hits (tentatively also extended to heavy/vehicle flamers on a "makes sense" basis pending further clarification). + New motive system damage message to better distinguish from "proper" criticals. + Data: Kite Reconnaissance Vehicle (Standard) movement fix. + Data: Unit Fixes and Total Chaos RATs + Bug [#4107]: Searchlight quirk adds searchlight in receiveEntityAdd instead of checkEntity (which happens during the exchange phase) + Bug [#4131]: Infantry allowed to make any number of elevation changes in a building + Bug [#4132]: Tracer/Incendiary rounds not reducing night time to-hit penalties + Bug [#4128]: Successful assault drop buries units deep underground + Bug: Vehicles can't unjam RACs and move with TacOps Vehicle Crews enabled (check for crew *size* was missing). + Bug [#4133]: Field of View Bug (building elevation not considered) + Bug: FirePlan.getKillProbability wasn't properly combinging kill probabilities from multiple weapons + Bug [#4136]: TacOps Vehicle Crews broken + Bug [#4137]: Maneuvering Ace allows fighters to crab walk. + Bug: Narc pods can attach to destroyed 'Mech locations and ProtoMech near-misses. + Changed ProtoMech near-miss message to remove explicit reference to "damage". + Data: Shadow Hawk 7CS image link fix. + Bug: Destroying a location with a Narc/iNarc pod attached negates its benefits in mid-damage resolution; should last until end of phase (TW pp. 138/9). + Errata: Units with active stealth armor have no ECM 'bubble'. + Errata: Vehicular jump jet motive damage checks ignore TacOps vehicle effectiveness. + Errata: AES BV increase for linked weapons reduced from 50% to 25%. + Bug: SB Gauss weight counted towards targeting computer (incorrect as per the weapon's construction rules on TacOps p. 314). + Data: New Images + Bug [#4133]: Field of View Bug (move steps not updating elevation) + Data: New Units (Gunslingers,ED:DA,2765:FWLM,ER 2750) + Bug [#4133]: Field of View Bug (proper elevation fix) + Bug: No -password argument for dedicated server, dedicated server arguments had to be listed in order