Name | Modified | Size | Downloads / Week |
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Parent folder | |||
readme.txt | 2014-02-22 | 5.0 kB | |
megamek-0.37.8-windows.zip | 2014-02-22 | 28.9 MB | |
megamek-0.37.8-source.tar.gz | 2014-02-22 | 33.7 MB | |
megamek-0.37.8-mac.tar.bz2 | 2014-02-22 | 23.0 MB | |
megamek-0.37.8.tar.gz | 2014-02-22 | 23.4 MB | |
Totals: 5 Items | 108.9 MB | 0 |
v0.37.8 (2014-02-22 22:57 UTC) + Added state variable Entity.neverDeployed and new method for it boolean Entity.wasNeverDeployed() + Feature Request [#1224] Princess stop chasing the Fighters! Also modified the code for finding the nearest enemy to assume that unmoved units will move away. + Added some more BA Equipment, prevent Support Weapons from being added to mounts, and some unit fixes + Adjusted TestBattleArmor: AP Mounts are now counted as AP weapons, instead of InfantryWeapons. This is because, each AP Mount has the potential to have an AP weapon in it. It also matches the current TM errata. + TestBattleArmor now considers unallocated infantry weapons to be illegal + Feature: BLK encoding now adds the :APM tag for AP Mounted weapons + TestBattleArmor was improperly counting APM mounted Infantry weapons as unallocated + APM related bugs in MechFileParser + Tweaked Herd Mentality values again as Princess still shows a tendency to spread out too much when running a mix of fast and slow units. + Bug [#4006]: Facing after fall while moving was wrong + show damage level should be a client setting, not a game option + Bug [#4040]: Unable to match AP weapon mount for BA 0.37.8-dev + Bug [#4041]: DWP drop declaration repeated every end phase 0.37.8-dev + Started refactoring the FireControl class for readability and testability. + Bug [#4032]: Dropship penalized for atmospheric operations in a vacuum + Removed unused AmmoType.canClearMinefield2() + Feature: Added support for including ammo into DWPs + Updated Server.resolveAmmoDumping to also dump ammo mounted in DWPs + Updated TestBattleArmor to give weight reductions for ammo in DWPs and also to not consider ammo mounted in DWPs as unallocated + Fixed Centaur BA to mount BA Tube Artillery ammo in the DWP + Updated support for squad support weapon mounts on BA: there is now a state variable in Mounted, squadSupportWeapon, which has a getter and setter. Mounteds that are squad support mounted have reduced weight, and weapons that are squad support mounted only get 1 hit + Squad Support Weapons on BA now cannot fire if Trooper 1 is dead + Updated Mounted.getDesc() to include tags for AP Mounted weapons and Squad Support Weapon Mounts + TestBattleArmor: quad BA with SSWM's are now illegal + Bug [#3996]: Entity.getLoadedUnits can return a collection with null entries + Bug [#4043]: 0.37.7 Battle armor Reflective/Reactive armor & UMU BV + Bug [#4039]: Princess doesn't attempt to stand a 'mech 0.37.7 + Bug [#4042]: Crew Dead + Bug: Entity.getMovementModeAsString returns "UMU" for INF_UMU, but BLKBattleArmorFile expects motion_type to be "submarine" for BA with UMUs. Fixed this by changing BLKBattleArmorFile to "UMU" + Renamed a lot of the BA weapons and equipment to remove the BA infront of their names. + Data: LOT of BA blk file changes. + Bug: Aero Side-slips could only be performed if they expended all of the velocity (was using the wrong method to check for validity) + Bug: Aero Side-slips were improperly giving the -1 modifier to ASF's, it should only go to Conventional Fighters with VSTOL + Bug: MovementDisplay was not setting the selected entity to null when a player's turn is ended, which lead to the FOV darkening code darkening the FOV from the perspective of the unit just moved before it was moved + Feature: Added PSR nag for ejecting from a 'mech + Added a VTOL_MAX_ROTOR_ARMOR define to TestTank, which is currently set to 2 + Data: Unit and RAT fixes. + Data: Unit fixes and new unit images. + Feature [#1229]: Move Multiple Mechs + Bug: Report spacing fix: there are now newlines after each weapon firing report and also in between different unit firing reports + Bug: Shooting LRMs at infantry caused some weird new lines in the report: you would see something like 12 missile(s) hit \n hits men. + Bug: Forgot to add l10n entries for Mek Lance Movement + Bug: Mek Lance Movement is technically unofficial, options now relfects this + Feature [#1181]: Show armored components + Feature [#1119]: Arrange Map Sizes + Refactored FireControl.guessToHitModifierPhysical and added unit tests for it. + Bug [#3942]: Initiative ties not rolled off when multiple ties + Bug: Fixed two potential "no units to move" errors related to Vee and Mek lance movement rules + Bug [#3933]: mech that fails getting up after falling in basement ends up at wrong elevation + Bug [#4047]: Unit Configuration Interface Issues with Stratops Capital Fighters On + Bug: Server.crashVTOLorWiGE(7) had an off-by-one error for the facing table + Bug [#4006]: hit table when crashing during skid + Bug [#4049]: No unit to move error with Meks move as a lance + Bug [#4048]: Ejected units have no cause of destruction at end of game report + Added Clan PPC Capacitor + Adjusted default player colors: yellow and white are now at the end, as they aren't very readable + Data: New Image and Units. Unit and Equipment Date Fixes.