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Home / development / snapshot 2014-01-29
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megamek-0.37.6-windows.zip 2014-01-29 28.4 MB
readme.txt 2014-01-29 1.5 kB
megamek-0.37.6-source.tar.gz 2014-01-29 33.4 MB
megamek-0.37.6-mac.tar.bz2 2014-01-29 22.8 MB
megamek-0.37.6.tar.gz 2014-01-29 23.1 MB
Totals: 5 Items   107.6 MB 0
v0.37.6 (2014-01-29 01:43 UTC)
+ Bug [#4009]: Bomb Rack/Micro Bomb allows bombing from higher terrain
+ Bug: wrong elevation when displacing onto negative elevation terrain
+ Bug: wrong elevation when assault dropping onto non-elevation 0 terrain
+ Bug: wrong elevation after DFAing on non-elevation 0 terrain
+ Data: Unit Fix and some Camo Folder Reorganization and additions included Naval Schemes.
+ Feature: Naval Mass Driver Implemented.  FR 2765 Units added.
+ Bug: Bad lookup names Single Hex ECM causing NPE on Small Craft
+ Bug: Building basement reports (2111,2112) have no subject, but weren't public
+ Bug: LoS darkening stopped at the max dist, now hexes beyond the max dist are 
    darkened
+ Bug: LoS highlighting/darkening computes LoSEffects in order to work, before 
    these were computed outside of the max dist check, which could lead to 
    wasted computation.  Now it is done within the max dist check.
+ Bug: LoS highlighting never considered spotlights for night fighting.  Now, 
    if there is a unit that is illuminated in a hex, it will take that into 
    account.
+ Bug: MechSummaryCache was storing BattleArmor tonnage as individual trooper 
    weight, which is different from the unit table in the ChatLounge (where it 
    is displayed as 1 ton per trooper).  The 1 on per trooper is what is 
    important for transportation reasons, so I've changed MechSummaryCache to 
    be consistent with the unit table in the ChatLounge.
Source: readme.txt, updated 2014-01-29