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readme.txt 2014-01-26 4.7 kB
megamek-0.37.5-windows.zip 2014-01-26 27.8 MB
megamek-0.37.5-source.tar.gz 2014-01-26 32.9 MB
megamek-0.37.5-mac.tar.bz2 2014-01-26 22.2 MB
megamek-0.37.5.tar.gz 2014-01-26 22.5 MB
Totals: 5 Items   105.4 MB 0
v0.37.5 (2014-01-26 16:55 UTC)
+ Feature: BattleArmor equipment now tracks which location on the BA suit it is 
    mounted on.  This isn't completely necessary from a current rules 
    standpoint, but is required to facilitate consistency in MML (we need to 
    be able to save the location a user assigns a weapon to).  Mounted used to 
    only track if the weapon was body mounted, now it has a state variable 
    baMountLoc, and BattleArmor defines 4 possible locations: NONE, BODY, LARM, 
    RARM.  Additionally, the :DWP tag can be used in conjunction with a 
    location tag (before only one tag was possible).
+ Added construction data for "machina domini" interface cockpit and gyro none
+ Added construction data for a few support vehicle engine types and chassis
    modifications
+ Added construction data for BattleMech Neural Interface Unit 
+ Feature: Updated BLKFile to write out modifiers to Mounted so BattleArmor can 
    load properly
+ Bug: Aeros, MUL, Reinforce and Bombs not working right still
+ Bug: TestAero would fail Aeros for mounted bombs, this has been fixed (for 
    real this time)
+ Data: Some BA with new location tags.
+ Data: More BA Changes with new tags.
+ Added TSEMP modifier for steam engines
+ Data: Last of the new BA changes. They will need to be looked at in MM for 
    errors.
+ Data: Unit fixes.
+ Bug [#3990]: Jumping Vehicles roll on the motive crit table but it's not 
    clear why
+ Feature/Data: Battle armor equipment and some fixed units. Some of the data
    still needs to be checked and corrected. Some fixed units included.
+ Bug [#3988]: Fixes to Server for BA reflective/reactive armor
+ Bug: Cougar-XR was missing a jump jet in each leg
+ Bug [#3997]: PSR Needs 2, Rolls 2, Failed.
+ Bug: Potential NPE in TilesetManager
+ Data: More BA equipment and weapons (Compact NARC breaks MML).
+ Bug [#4001]: Arty Icons and SpecialHexDisplay
+ Bug: Fixed potential NPE in Los highlighting/darkening code
+ Refactored BoardView1.getToolTipText to use a StringBuffer
+ Bug [#4002]: BoardView1 Hex tooltip doesn't contain SpecialHexDisplay info
+ Data: New Images - Thanks SteveRestless.
+ Data: BA Equipment fixes.
+ Feature [#1218]: Ability to add a note to a hex
+ Data: More BA Equipment stuff.
+ Data: Name Fixes for Various BA Equipment and Unit file Fixes.
+ Data: More Units and Equipment fixes.
+ Data: Unit Corrections per Official Errata to MUL.
+ Feature: Updated TestAero to properly account for the space taken up by XXL 
    engines
+ Bug [#3991]: Dagger DAR4-XP armor type
+ Updated MechFileParser so that only one instance of Start/Stop Swarm, 
    Leg Attack, etc get added to BA
+ Bug: BA Clan Reactive/Reflective armor had some data errors (internal names 
    were set improperly)
+ Bug: TechConstants.isLegal didn't consider T_ALL_IS and T_ALL_CLAN for 
    equipmentTechLvl
+ Bug [#4005]: VTOL Turrets always show target out of Arc
+ Bug: Mounted.baMountLocation was being initialized as 
    BattleArmor.MOUNT_LOC_BODY instead of BattleArmor.MOUNT_LOC_NONE, which was 
    causing the :Body tag to get added to all Mounteds that were saved to BLK 
    files.
+ Added support for keeping track of the number of shots per crit for BA ammo
+ BLKFile now encodes a :ShotN#  string for BA Ammo, where N is the number of 
    shots in the crit 
+ BLKBattleArmor now parses the :ShotN# string to set the shots per crit
+ TestBattleArmor now accounts for ammo weight based on KG per shot
+ Bug: MunitionMutator didn't properly handle mutating BA ammo
+ Bug [#3420]: Pilots from MekHQ w/o Artillery skill do not import properly
+ Bug [#3960]: Player Disconnected, Could Not Reconnect.
+ Bug [#4000]: Default Icon for Ultra Light and Super Heavy Mechs
+ Bug [#3976]: Aerospace Launch/Recovery Bugs
+ Data: New Camo Pack - Thanks to SeaVea
+ Construction data ONLY for Naval Mass Drivers (need to be coded to work as a
    weapon)
+ Unit file Fixes.
+ Fixed protomech AC AP crit modifiers per a recent ruling on the rules question
   forum (http://bg.battletech.com/forums/index.php/topic,34101.msg800042.html)
+ Feature: With the addition of more camos in MM, it the camo dialog has become 
    painful to use.  I changed the dropdown for category selection to a 
    JTreeView.
+ Bug [#3966]: Tripod cockpit BV modifier
+ Fixed MechDisplay not changing the displayed location in the systems tab 
   when used from MekWars
+ Bug: displacement was not setting elevation when displacement did not result
   in a fall, which resulted in lost buoyancy PSR fails when pushing into water
+ Fixed newlines in breach message
+ Bug: CamoChoiceDialog not working when no subfolders exist in camo folder
Source: readme.txt, updated 2014-01-26