| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| readme.txt | 2014-01-26 | 4.7 kB | |
| megamek-0.37.5-windows.zip | 2014-01-26 | 27.8 MB | |
| megamek-0.37.5-source.tar.gz | 2014-01-26 | 32.9 MB | |
| megamek-0.37.5-mac.tar.bz2 | 2014-01-26 | 22.2 MB | |
| megamek-0.37.5.tar.gz | 2014-01-26 | 22.5 MB | |
| Totals: 5 Items | 105.4 MB | 0 | |
v0.37.5 (2014-01-26 16:55 UTC)
+ Feature: BattleArmor equipment now tracks which location on the BA suit it is
mounted on. This isn't completely necessary from a current rules
standpoint, but is required to facilitate consistency in MML (we need to
be able to save the location a user assigns a weapon to). Mounted used to
only track if the weapon was body mounted, now it has a state variable
baMountLoc, and BattleArmor defines 4 possible locations: NONE, BODY, LARM,
RARM. Additionally, the :DWP tag can be used in conjunction with a
location tag (before only one tag was possible).
+ Added construction data for "machina domini" interface cockpit and gyro none
+ Added construction data for a few support vehicle engine types and chassis
modifications
+ Added construction data for BattleMech Neural Interface Unit
+ Feature: Updated BLKFile to write out modifiers to Mounted so BattleArmor can
load properly
+ Bug: Aeros, MUL, Reinforce and Bombs not working right still
+ Bug: TestAero would fail Aeros for mounted bombs, this has been fixed (for
real this time)
+ Data: Some BA with new location tags.
+ Data: More BA Changes with new tags.
+ Added TSEMP modifier for steam engines
+ Data: Last of the new BA changes. They will need to be looked at in MM for
errors.
+ Data: Unit fixes.
+ Bug [#3990]: Jumping Vehicles roll on the motive crit table but it's not
clear why
+ Feature/Data: Battle armor equipment and some fixed units. Some of the data
still needs to be checked and corrected. Some fixed units included.
+ Bug [#3988]: Fixes to Server for BA reflective/reactive armor
+ Bug: Cougar-XR was missing a jump jet in each leg
+ Bug [#3997]: PSR Needs 2, Rolls 2, Failed.
+ Bug: Potential NPE in TilesetManager
+ Data: More BA equipment and weapons (Compact NARC breaks MML).
+ Bug [#4001]: Arty Icons and SpecialHexDisplay
+ Bug: Fixed potential NPE in Los highlighting/darkening code
+ Refactored BoardView1.getToolTipText to use a StringBuffer
+ Bug [#4002]: BoardView1 Hex tooltip doesn't contain SpecialHexDisplay info
+ Data: New Images - Thanks SteveRestless.
+ Data: BA Equipment fixes.
+ Feature [#1218]: Ability to add a note to a hex
+ Data: More BA Equipment stuff.
+ Data: Name Fixes for Various BA Equipment and Unit file Fixes.
+ Data: More Units and Equipment fixes.
+ Data: Unit Corrections per Official Errata to MUL.
+ Feature: Updated TestAero to properly account for the space taken up by XXL
engines
+ Bug [#3991]: Dagger DAR4-XP armor type
+ Updated MechFileParser so that only one instance of Start/Stop Swarm,
Leg Attack, etc get added to BA
+ Bug: BA Clan Reactive/Reflective armor had some data errors (internal names
were set improperly)
+ Bug: TechConstants.isLegal didn't consider T_ALL_IS and T_ALL_CLAN for
equipmentTechLvl
+ Bug [#4005]: VTOL Turrets always show target out of Arc
+ Bug: Mounted.baMountLocation was being initialized as
BattleArmor.MOUNT_LOC_BODY instead of BattleArmor.MOUNT_LOC_NONE, which was
causing the :Body tag to get added to all Mounteds that were saved to BLK
files.
+ Added support for keeping track of the number of shots per crit for BA ammo
+ BLKFile now encodes a :ShotN# string for BA Ammo, where N is the number of
shots in the crit
+ BLKBattleArmor now parses the :ShotN# string to set the shots per crit
+ TestBattleArmor now accounts for ammo weight based on KG per shot
+ Bug: MunitionMutator didn't properly handle mutating BA ammo
+ Bug [#3420]: Pilots from MekHQ w/o Artillery skill do not import properly
+ Bug [#3960]: Player Disconnected, Could Not Reconnect.
+ Bug [#4000]: Default Icon for Ultra Light and Super Heavy Mechs
+ Bug [#3976]: Aerospace Launch/Recovery Bugs
+ Data: New Camo Pack - Thanks to SeaVea
+ Construction data ONLY for Naval Mass Drivers (need to be coded to work as a
weapon)
+ Unit file Fixes.
+ Fixed protomech AC AP crit modifiers per a recent ruling on the rules question
forum (http://bg.battletech.com/forums/index.php/topic,34101.msg800042.html)
+ Feature: With the addition of more camos in MM, it the camo dialog has become
painful to use. I changed the dropdown for category selection to a
JTreeView.
+ Bug [#3966]: Tripod cockpit BV modifier
+ Fixed MechDisplay not changing the displayed location in the systems tab
when used from MekWars
+ Bug: displacement was not setting elevation when displacement did not result
in a fall, which resulted in lost buoyancy PSR fails when pushing into water
+ Fixed newlines in breach message
+ Bug: CamoChoiceDialog not working when no subfolders exist in camo folder