Name | Modified | Size | Downloads / Week |
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Parent folder | |||
readme.txt | 2014-01-26 | 4.7 kB | |
megamek-0.37.5-windows.zip | 2014-01-26 | 27.8 MB | |
megamek-0.37.5-source.tar.gz | 2014-01-26 | 32.9 MB | |
megamek-0.37.5-mac.tar.bz2 | 2014-01-26 | 22.2 MB | |
megamek-0.37.5.tar.gz | 2014-01-26 | 22.5 MB | |
Totals: 5 Items | 105.4 MB | 0 |
v0.37.5 (2014-01-26 16:55 UTC) + Feature: BattleArmor equipment now tracks which location on the BA suit it is mounted on. This isn't completely necessary from a current rules standpoint, but is required to facilitate consistency in MML (we need to be able to save the location a user assigns a weapon to). Mounted used to only track if the weapon was body mounted, now it has a state variable baMountLoc, and BattleArmor defines 4 possible locations: NONE, BODY, LARM, RARM. Additionally, the :DWP tag can be used in conjunction with a location tag (before only one tag was possible). + Added construction data for "machina domini" interface cockpit and gyro none + Added construction data for a few support vehicle engine types and chassis modifications + Added construction data for BattleMech Neural Interface Unit + Feature: Updated BLKFile to write out modifiers to Mounted so BattleArmor can load properly + Bug: Aeros, MUL, Reinforce and Bombs not working right still + Bug: TestAero would fail Aeros for mounted bombs, this has been fixed (for real this time) + Data: Some BA with new location tags. + Data: More BA Changes with new tags. + Added TSEMP modifier for steam engines + Data: Last of the new BA changes. They will need to be looked at in MM for errors. + Data: Unit fixes. + Bug [#3990]: Jumping Vehicles roll on the motive crit table but it's not clear why + Feature/Data: Battle armor equipment and some fixed units. Some of the data still needs to be checked and corrected. Some fixed units included. + Bug [#3988]: Fixes to Server for BA reflective/reactive armor + Bug: Cougar-XR was missing a jump jet in each leg + Bug [#3997]: PSR Needs 2, Rolls 2, Failed. + Bug: Potential NPE in TilesetManager + Data: More BA equipment and weapons (Compact NARC breaks MML). + Bug [#4001]: Arty Icons and SpecialHexDisplay + Bug: Fixed potential NPE in Los highlighting/darkening code + Refactored BoardView1.getToolTipText to use a StringBuffer + Bug [#4002]: BoardView1 Hex tooltip doesn't contain SpecialHexDisplay info + Data: New Images - Thanks SteveRestless. + Data: BA Equipment fixes. + Feature [#1218]: Ability to add a note to a hex + Data: More BA Equipment stuff. + Data: Name Fixes for Various BA Equipment and Unit file Fixes. + Data: More Units and Equipment fixes. + Data: Unit Corrections per Official Errata to MUL. + Feature: Updated TestAero to properly account for the space taken up by XXL engines + Bug [#3991]: Dagger DAR4-XP armor type + Updated MechFileParser so that only one instance of Start/Stop Swarm, Leg Attack, etc get added to BA + Bug: BA Clan Reactive/Reflective armor had some data errors (internal names were set improperly) + Bug: TechConstants.isLegal didn't consider T_ALL_IS and T_ALL_CLAN for equipmentTechLvl + Bug [#4005]: VTOL Turrets always show target out of Arc + Bug: Mounted.baMountLocation was being initialized as BattleArmor.MOUNT_LOC_BODY instead of BattleArmor.MOUNT_LOC_NONE, which was causing the :Body tag to get added to all Mounteds that were saved to BLK files. + Added support for keeping track of the number of shots per crit for BA ammo + BLKFile now encodes a :ShotN# string for BA Ammo, where N is the number of shots in the crit + BLKBattleArmor now parses the :ShotN# string to set the shots per crit + TestBattleArmor now accounts for ammo weight based on KG per shot + Bug: MunitionMutator didn't properly handle mutating BA ammo + Bug [#3420]: Pilots from MekHQ w/o Artillery skill do not import properly + Bug [#3960]: Player Disconnected, Could Not Reconnect. + Bug [#4000]: Default Icon for Ultra Light and Super Heavy Mechs + Bug [#3976]: Aerospace Launch/Recovery Bugs + Data: New Camo Pack - Thanks to SeaVea + Construction data ONLY for Naval Mass Drivers (need to be coded to work as a weapon) + Unit file Fixes. + Fixed protomech AC AP crit modifiers per a recent ruling on the rules question forum (http://bg.battletech.com/forums/index.php/topic,34101.msg800042.html) + Feature: With the addition of more camos in MM, it the camo dialog has become painful to use. I changed the dropdown for category selection to a JTreeView. + Bug [#3966]: Tripod cockpit BV modifier + Fixed MechDisplay not changing the displayed location in the systems tab when used from MekWars + Bug: displacement was not setting elevation when displacement did not result in a fall, which resulted in lost buoyancy PSR fails when pushing into water + Fixed newlines in breach message + Bug: CamoChoiceDialog not working when no subfolders exist in camo folder