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readme.txt 2014-01-12 3.1 kB
megamek-0.37.4-windows.zip 2014-01-12 24.4 MB
megamek-0.37.4-source.tar.gz 2014-01-12 29.8 MB
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megamek-0.37.4.tar.gz 2014-01-12 19.5 MB
Totals: 5 Items   92.8 MB 0
v0.37.4 (2014-01-12 02:20)
+ Data: Unit Fixes
+ Data: Start of FM:3145 RAT's (Mechs only)
+ Bug [#3977]: Unable to load MUL files created in versions prior to 0.37.3
+ Modified the ammo selection logic for Princess because I miss-understood the
    way incendiary ammo works and to take into account fire-resistant armor.
+ Bug: TESMP shutdown effect on tanks didn't last as long as it should
+ Bug: Tanks don't report when they automatically startup in the end phase
+ Added code to reduce the utility of firing on ejected mechwarriors/crews by
    1000.  This should make Princess much less likely to fire on them.
+ Bug: /localLoad not working
+ Bug [#3981]: NPE in WeaponAttackAction.toHit with Apollo and ArtV
+ Bug: TSEMP shutdown effect on BA caused NPE
+ Bug [#3921]: charges and DFAs not working
+ Bug [#3973]: Partial Wings aren't dissipating heat (37.2 exp)
+ Bug: Mechs with Laser heatsinks and RHS have incorrect heat capacity
+ Bug [#3982]: TSEMP should cause interference to firing unit even on miss
+ BA had special armor types separate from the armor types for every other unit.  
    This makes some of the code difficult to work with.  I have consolidated 
    the BA armor into the armor for the rest of the units.  This required 
    updating a few methods in EquipmentType.
+ Feature: Updated BattleArmor.setArmorType to handle setting state for special 
    armor types, like stealth
+ Feature:  BattleArmor BLK files can now specify armor_type and armor_tech 
    tags which will be read in and written out
+ Added a BAArmor enum to TestBattleArmor.  This works like the AeroArmor enum 
    in TestAero and is used to define what subset of all armors are legal for 
    BattleArmor.
+ Feature: Implemented BA Reactive and Reflective armor
+ Added a new armor types, T_ARMOR_BA_REACTIVE and T_ARMOR_BA_REFLECTIVE along 
    with MiscType creation methods for both types.  This is necessary as the 
    tech lvls and intro dates differ from the 'mech version of the armor
+ EquipmentType and BattleArmor both had defines for BA armor names, they are 
    now unified
+ Created a separate T_ARMOR_BA_STANDARD instead of sharing T_ARMOR_STANDARD
+ Added MiscTypes for separated Clan/IS BattleArmor Armors (Thanks to Hammer, 
    who did most of the work)+
+ Correct some of the techlevel and dates for the MiscTypes
+ Bug: TestAero would fail Aeros for mounted bombs, this has been fixed
+ Bug: Updated methods getGoodCriticals, getBadCriticals, getDamagedCriticals, and
    getHitCriticals to work with mounteds due to EQUIPMENT_TYPE critical slots no
    longer having indexes
+ Data: Unit fixes and first batch of BA with new Armor Type and Tech Tags
+ Bug [#3985]: Bombs cannot be loaded via MUL files
    This fix involved adding 2 new methods to BombType:
    public static int getBombTypeFromName(String name) and
    public static int getBombTypeFromInternalName(String name)
+ Bug: Methods in Entity updated 2 commits ago still not quite right,
    re-written for clarity & damageSystem() also re-written to work correctly
    with TYPE_EQUIPMENT
+ Fix Stone's Brigades Filenames due to packaging errors
Source: readme.txt, updated 2014-01-12