Looking for the latest version? Download TabPanel.jar (13.9 kB)
Home / development / snapshot 2014-01-12
Name Modified Size Downloads / Week Status
Parent folder
readme.txt 2014-01-12 3.1 kB 0
megamek-0.37.4-windows.zip 2014-01-12 24.4 MB 0
megamek-0.37.4-source.tar.gz 2014-01-12 29.8 MB 0
megamek-0.37.4-mac.tar.bz2 2014-01-12 19.2 MB 0
megamek-0.37.4.tar.gz 2014-01-12 19.5 MB 0
Totals: 5 Items   92.8 MB
v0.37.4 (2014-01-12 02:20) + Data: Unit Fixes + Data: Start of FM:3145 RAT's (Mechs only) + Bug [#3977]: Unable to load MUL files created in versions prior to 0.37.3 + Modified the ammo selection logic for Princess because I miss-understood the way incendiary ammo works and to take into account fire-resistant armor. + Bug: TESMP shutdown effect on tanks didn't last as long as it should + Bug: Tanks don't report when they automatically startup in the end phase + Added code to reduce the utility of firing on ejected mechwarriors/crews by 1000. This should make Princess much less likely to fire on them. + Bug: /localLoad not working + Bug [#3981]: NPE in WeaponAttackAction.toHit with Apollo and ArtV + Bug: TSEMP shutdown effect on BA caused NPE + Bug [#3921]: charges and DFAs not working + Bug [#3973]: Partial Wings aren't dissipating heat (37.2 exp) + Bug: Mechs with Laser heatsinks and RHS have incorrect heat capacity + Bug [#3982]: TSEMP should cause interference to firing unit even on miss + BA had special armor types separate from the armor types for every other unit. This makes some of the code difficult to work with. I have consolidated the BA armor into the armor for the rest of the units. This required updating a few methods in EquipmentType. + Feature: Updated BattleArmor.setArmorType to handle setting state for special armor types, like stealth + Feature: BattleArmor BLK files can now specify armor_type and armor_tech tags which will be read in and written out + Added a BAArmor enum to TestBattleArmor. This works like the AeroArmor enum in TestAero and is used to define what subset of all armors are legal for BattleArmor. + Feature: Implemented BA Reactive and Reflective armor + Added a new armor types, T_ARMOR_BA_REACTIVE and T_ARMOR_BA_REFLECTIVE along with MiscType creation methods for both types. This is necessary as the tech lvls and intro dates differ from the 'mech version of the armor + EquipmentType and BattleArmor both had defines for BA armor names, they are now unified + Created a separate T_ARMOR_BA_STANDARD instead of sharing T_ARMOR_STANDARD + Added MiscTypes for separated Clan/IS BattleArmor Armors (Thanks to Hammer, who did most of the work)+ + Correct some of the techlevel and dates for the MiscTypes + Bug: TestAero would fail Aeros for mounted bombs, this has been fixed + Bug: Updated methods getGoodCriticals, getBadCriticals, getDamagedCriticals, and getHitCriticals to work with mounteds due to EQUIPMENT_TYPE critical slots no longer having indexes + Data: Unit fixes and first batch of BA with new Armor Type and Tech Tags + Bug [#3985]: Bombs cannot be loaded via MUL files This fix involved adding 2 new methods to BombType: public static int getBombTypeFromName(String name) and public static int getBombTypeFromInternalName(String name) + Bug: Methods in Entity updated 2 commits ago still not quite right, re-written for clarity & damageSystem() also re-written to work correctly with TYPE_EQUIPMENT + Fix Stone's Brigades Filenames due to packaging errors
Source: readme.txt, updated 2014-01-12

Thanks for helping keep SourceForge clean.

Screenshot instructions:
Windows
Mac
Red Hat Linux   Ubuntu

Click URL instructions:
Right-click on ad, choose "Copy Link", then paste here →
(This may not be possible with some types of ads)

More information about our ad policies
X

Briefly describe the problem (required):

Upload screenshot of ad (required):
Select a file, or drag & drop file here.

Please provide the ad click URL, if possible:

Get latest updates about Open Source Projects, Conferences and News.

Sign up for the SourceForge newsletter:

No, thanks