| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| megamek-0.37.1-windows.zip | 2013-12-29 | 24.1 MB | |
| readme.txt | 2013-12-29 | 2.0 kB | |
| megamek-0.37.1-source.tar.gz | 2013-12-29 | 29.7 MB | |
| megamek-0.37.1-mac.tar.bz2 | 2013-12-29 | 19.1 MB | |
| megamek-0.37.1.tar.gz | 2013-12-29 | 19.4 MB | |
| Totals: 5 Items | 92.3 MB | 0 | |
v0.37.1 (2013-12-29, 19:26 UTC)
+ Added code to Princess to make (semi) intelligent use of ammo. Previously she just picked whichever ammo bin was
next on the list. Now she will examine her target and try to pick the best ammo of what she has available
(infernos vs hot targets, cluster/flak vs aero/vtol, cluster/inferno vs tanks, etc). She also takes into account
range when using ATMs and MMLs. Don't expect this to work with ammo introduced after the FCCW as I'm not familiar
with it myself.
+ Data: Unit fixes and New Images
+ Tweak TestAero to allow for customization of Aeros in MHQ
+ Data: Unit fixes and image fixes
+ Data: Remaining RS 3145 Units and a couple of new images.
+ Bug: subMunitionLength for Clan LB10-X was improperly set, which could lead
to a string index out of range exception
+ Bug: Infantry unable to use swarm/leg attacks, getting a "only infantry weapon
can fire at 0 range" message
+ Bug: Firing small arms then trying to fire field guns would lead to a
'infantry can't fire small arms and field guns in the same turn' message,
however firing a field gun then small arms didn't receive this message
+ Bug: Improved Ferro-Aluminum, Ferro-Carbide, and Lamellor Ferro-Carbide armor multipliers incorrect
I took a moment to re-work how the clan armors for these specialty types is worked as well, instead of
using a special multiplier and multiple if statements for them I used a single if statement with an
additive of 0.08 (clan multipler for FF anf FA is 1.2 vs. 1.12, and the rest of these are additions on
top of that) to the I.S. multipler.
+ Data: Unit Fixes.
+ Adjusted the too many units loading message: added a specific message for
infantry, so it makes more sense. Also fixed a bug where instead of
currentLoad/capcity being displayed it was displaying
currentLoad/currentLoad.
+ Bug [#3963]: The check for adding the MagClamp loading option was using a
different check than what is used to determine if mag clamps can be used.