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Home / development / snapshot 2013-10-20
Name Modified Size InfoDownloads / Week
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megamek-0.35.44 (0.36.0 RC 4)-windows.zip 2013-10-20 26.3 MB
readme.txt 2013-10-20 2.9 kB
megamek-0.35.44 (0.36.0 RC 4)-source.tar.gz 2013-10-20 30.7 MB
megamek-0.35.44 (0.36.0 RC 4)-mac.tar.bz2 2013-10-20 21.3 MB
megamek-0.35.44 (0.36.0 RC 4).tar.gz 2013-10-20 21.7 MB
Totals: 5 Items   100.0 MB 0
v0.35.44 (0.36.0 Release Candidate 4)
+ Width and height for MechSelectorDialog and GameOptions are now saved
+ Data: Unit Image Fixes and a couple of unit fixes.
+ Bug [#3871]: Missing Entity issues with double blind and transports
+ Bug[#3852]: Extra turret on Support Tank
+ Bug: Fixed a rare NPE in BoardView1
+ Bug [#3865]: Space Movement Sub-Phases Not Enforced
+ Bug [#3874]: Reinforcements never deploy
+ Bug [#3864]: Airborne units not handling Manual Shutdown Correctly
+ Bug: Could not move and shutdown on the same turn (manual shutdown was
    clearing existing movement)
+ Bug [#3873]: Unfriendly behavior in the Save Locally dialog
+ More bug [#3873]: Forgot the savegames folder portion
+ Bug [#3869]: Gun Emplacement Isometric 
+ Bug: Bottom 2 hexes of landed dropships are drawn semi-transparent in 
    isometric view
+ Bug: Damage dots can leave transparent holes in icons in some circumstances
+ Errata for patchwork armor changed a round up to just round
+ jumping jill becomes jumpy - deal with it
+ slight change to MechView so zero armor (not ARMOR_DESTROYED) is red not
    black X (for MHQ)
+ Fix name for Mech Mortar 
+ jumpy/jumping jill references all to hopping jack - thats my final answer
+ static methods to get EntityMovementMode via xml
+ Data: Unit Name and Date fixes.  A couple of new images.
+ Bug: Large Chemical Laser missing medium range
+ Data: Fixing Black Knight and other name Fixes.  A couple of new images.
+ real BattleArmor costs - still missing standard advanced and stealth prototype
    armor and modular weapon mounts
+ Patch [#453]: Graphic artifacts when scrolling to the right on linux
    (fix patch included)
+ Fix turret location abbreviations for dual turret tanks
+ Fix Harjel II and III tech levels, should be clan advanced
+ Fix Random Name Generator memory leak
+ Remove unnecessary warning suppressions
+ Fix multiple zipfile related memory leaks
+ Bug [#3879]: Battle Armor can't operate in vacuum
+ Data: New Images and Unit file fix.
+ Bug [#3880]: Protomech and buildings 
+ BA weapon refactoring, first round - IS TechManual non-missile launchers
+ some added methods to BattleArmor for MML
+ Data: Unit fixes and additions.
+ Bug: 3145 armor types had tonnage counted in TestEntity.getWeightMiscEquip, 
    which caused some 3145 mechs to fail validation
+ Bug [#3887]: bug with map: wrong elevation for lake surface
+ Bug [#3883]: /localsave not working
+ Bug [#3881]: When firing at a unit in an adjacent building, missed shots 
    should damage the building
+ RAT fixes
+ Bug [#3884]: Single-Turret Superheavy Tank Not Turret-Twisting
+ Data: New Images and Unit file fixes.
+ Bug [#3888]: CustomMechDialog resets shots left when Okay is clicked
+ Bug [#3890]: Flechette Artillery Shells Not Damaging (Heavy?) Infantry
+ Bug: BA LBX not hitting with correct amount of pellets

Source: readme.txt, updated 2013-10-20