Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
megamek-0.35.44 (0.36.0 RC 4)-windows.zip | 2013-10-20 | 26.3 MB | |
readme.txt | 2013-10-20 | 2.9 kB | |
megamek-0.35.44 (0.36.0 RC 4)-source.tar.gz | 2013-10-20 | 30.7 MB | |
megamek-0.35.44 (0.36.0 RC 4)-mac.tar.bz2 | 2013-10-20 | 21.3 MB | |
megamek-0.35.44 (0.36.0 RC 4).tar.gz | 2013-10-20 | 21.7 MB | |
Totals: 5 Items | 100.0 MB | 0 |
v0.35.44 (0.36.0 Release Candidate 4) + Width and height for MechSelectorDialog and GameOptions are now saved + Data: Unit Image Fixes and a couple of unit fixes. + Bug [#3871]: Missing Entity issues with double blind and transports + Bug[#3852]: Extra turret on Support Tank + Bug: Fixed a rare NPE in BoardView1 + Bug [#3865]: Space Movement Sub-Phases Not Enforced + Bug [#3874]: Reinforcements never deploy + Bug [#3864]: Airborne units not handling Manual Shutdown Correctly + Bug: Could not move and shutdown on the same turn (manual shutdown was clearing existing movement) + Bug [#3873]: Unfriendly behavior in the Save Locally dialog + More bug [#3873]: Forgot the savegames folder portion + Bug [#3869]: Gun Emplacement Isometric + Bug: Bottom 2 hexes of landed dropships are drawn semi-transparent in isometric view + Bug: Damage dots can leave transparent holes in icons in some circumstances + Errata for patchwork armor changed a round up to just round + jumping jill becomes jumpy - deal with it + slight change to MechView so zero armor (not ARMOR_DESTROYED) is red not black X (for MHQ) + Fix name for Mech Mortar + jumpy/jumping jill references all to hopping jack - thats my final answer + static methods to get EntityMovementMode via xml + Data: Unit Name and Date fixes. A couple of new images. + Bug: Large Chemical Laser missing medium range + Data: Fixing Black Knight and other name Fixes. A couple of new images. + real BattleArmor costs - still missing standard advanced and stealth prototype armor and modular weapon mounts + Patch [#453]: Graphic artifacts when scrolling to the right on linux (fix patch included) + Fix turret location abbreviations for dual turret tanks + Fix Harjel II and III tech levels, should be clan advanced + Fix Random Name Generator memory leak + Remove unnecessary warning suppressions + Fix multiple zipfile related memory leaks + Bug [#3879]: Battle Armor can't operate in vacuum + Data: New Images and Unit file fix. + Bug [#3880]: Protomech and buildings + BA weapon refactoring, first round - IS TechManual non-missile launchers + some added methods to BattleArmor for MML + Data: Unit fixes and additions. + Bug: 3145 armor types had tonnage counted in TestEntity.getWeightMiscEquip, which caused some 3145 mechs to fail validation + Bug [#3887]: bug with map: wrong elevation for lake surface + Bug [#3883]: /localsave not working + Bug [#3881]: When firing at a unit in an adjacent building, missed shots should damage the building + RAT fixes + Bug [#3884]: Single-Turret Superheavy Tank Not Turret-Twisting + Data: New Images and Unit file fixes. + Bug [#3888]: CustomMechDialog resets shots left when Okay is clicked + Bug [#3890]: Flechette Artillery Shells Not Damaging (Heavy?) Infantry + Bug: BA LBX not hitting with correct amount of pellets