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Home / development / snapshot 2013-09-24
Name Modified Size InfoDownloads / Week
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megamek-v0.35.43-windows.zip 2013-09-24 26.3 MB
readme.txt 2013-09-24 1.5 kB
megamek-v0.35.43-source.tar.gz 2013-09-24 30.6 MB
megamek-v0.35.43-mac.tar.bz2 2013-09-24 21.3 MB
megamek-v0.35.43.tar.gz 2013-09-24 21.7 MB
Totals: 5 Items   99.9 MB 0
v0.35.43 (0.36.0 Release Candidate 3)
+ Bug: Most Gladiator mechs (IS Medium, not the Executioner) did not have an 
    image
+ Bug: Having Chassis level and model level quirks could cause memory issues
+ Bug [#3859]: Difficult Terrain Penalty for rubble of collapsed medium building 
    and bridge 
+ Bug [#3857]: Radical Heat Sink System not displaying during mech selection 
+ Bug: MechView doesn't specify heat sink type; heat sink header now canged to 
    reflect heat sink type
+ Bug [#3856]: 3145 Armor Display in Select Mech
+ Bug: More Tech level and date changes.
+ Bug [#3858]: When a bridge collapsed, not resolving falling damage separately
+ Bug: Fixed possible ArrayIndexOutOfBoundsException in replacePlayer command
+ bug [#3861]: Skin-of-teeth Still Not Right
+ Data: All TRO 3145 Units and some images(Thanks Deadborder).  Some of these 
    units fail validation
	since the construction and tech level data is not complete.
+ Bug: Assault Drop button not being disabled in DeploymentDisplay
+ Bug [#3863]: Game.destroyEntity removes turns when it shouldn't
+ Bug [#3867]: Potential infinite loop in Princess.calculateMoveTurn
+ Bug: Fixed a potential NPE in FiringDisplay
+ Changed the minimum size of the MechSelectorDialog to 640x480 (from 800x600)
+ Added a label in the ChatLounge that displays the current game year
+ Added a tooltip to the map summary that lists the currently selected maps
+ Bug: Manually shut down units skipped as "ineligible"
+ Data: Unit and a couple of image fixes
Source: readme.txt, updated 2013-09-24