Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
megamek-v0.35.43-windows.zip | 2013-09-24 | 26.3 MB | |
readme.txt | 2013-09-24 | 1.5 kB | |
megamek-v0.35.43-source.tar.gz | 2013-09-24 | 30.6 MB | |
megamek-v0.35.43-mac.tar.bz2 | 2013-09-24 | 21.3 MB | |
megamek-v0.35.43.tar.gz | 2013-09-24 | 21.7 MB | |
Totals: 5 Items | 99.9 MB | 0 |
v0.35.43 (0.36.0 Release Candidate 3) + Bug: Most Gladiator mechs (IS Medium, not the Executioner) did not have an image + Bug: Having Chassis level and model level quirks could cause memory issues + Bug [#3859]: Difficult Terrain Penalty for rubble of collapsed medium building and bridge + Bug [#3857]: Radical Heat Sink System not displaying during mech selection + Bug: MechView doesn't specify heat sink type; heat sink header now canged to reflect heat sink type + Bug [#3856]: 3145 Armor Display in Select Mech + Bug: More Tech level and date changes. + Bug [#3858]: When a bridge collapsed, not resolving falling damage separately + Bug: Fixed possible ArrayIndexOutOfBoundsException in replacePlayer command + bug [#3861]: Skin-of-teeth Still Not Right + Data: All TRO 3145 Units and some images(Thanks Deadborder). Some of these units fail validation since the construction and tech level data is not complete. + Bug: Assault Drop button not being disabled in DeploymentDisplay + Bug [#3863]: Game.destroyEntity removes turns when it shouldn't + Bug [#3867]: Potential infinite loop in Princess.calculateMoveTurn + Bug: Fixed a potential NPE in FiringDisplay + Changed the minimum size of the MechSelectorDialog to 640x480 (from 800x600) + Added a label in the ChatLounge that displays the current game year + Added a tooltip to the map summary that lists the currently selected maps + Bug: Manually shut down units skipped as "ineligible" + Data: Unit and a couple of image fixes