| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| megamek-v0.35.43-windows.zip | 2013-09-24 | 26.3 MB | |
| readme.txt | 2013-09-24 | 1.5 kB | |
| megamek-v0.35.43-source.tar.gz | 2013-09-24 | 30.6 MB | |
| megamek-v0.35.43-mac.tar.bz2 | 2013-09-24 | 21.3 MB | |
| megamek-v0.35.43.tar.gz | 2013-09-24 | 21.7 MB | |
| Totals: 5 Items | 99.9 MB | 0 | |
v0.35.43 (0.36.0 Release Candidate 3)
+ Bug: Most Gladiator mechs (IS Medium, not the Executioner) did not have an
image
+ Bug: Having Chassis level and model level quirks could cause memory issues
+ Bug [#3859]: Difficult Terrain Penalty for rubble of collapsed medium building
and bridge
+ Bug [#3857]: Radical Heat Sink System not displaying during mech selection
+ Bug: MechView doesn't specify heat sink type; heat sink header now canged to
reflect heat sink type
+ Bug [#3856]: 3145 Armor Display in Select Mech
+ Bug: More Tech level and date changes.
+ Bug [#3858]: When a bridge collapsed, not resolving falling damage separately
+ Bug: Fixed possible ArrayIndexOutOfBoundsException in replacePlayer command
+ bug [#3861]: Skin-of-teeth Still Not Right
+ Data: All TRO 3145 Units and some images(Thanks Deadborder). Some of these
units fail validation
since the construction and tech level data is not complete.
+ Bug: Assault Drop button not being disabled in DeploymentDisplay
+ Bug [#3863]: Game.destroyEntity removes turns when it shouldn't
+ Bug [#3867]: Potential infinite loop in Princess.calculateMoveTurn
+ Bug: Fixed a potential NPE in FiringDisplay
+ Changed the minimum size of the MechSelectorDialog to 640x480 (from 800x600)
+ Added a label in the ChatLounge that displays the current game year
+ Added a tooltip to the map summary that lists the currently selected maps
+ Bug: Manually shut down units skipped as "ineligible"
+ Data: Unit and a couple of image fixes