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megamek-v0.35.42-windows.zip 2013-09-21 26.0 MB
megamek-v0.35.42-source.tar.gz 2013-09-21 30.4 MB
megamek-v0.35.42-mac.tar.bz2 2013-09-21 21.0 MB
megamek-v0.35.42.tar.gz 2013-09-21 21.4 MB
readme.txt 2013-09-21 3.4 kB
Totals: 5 Items   98.8 MB 0
v0.35.42 (0.36.0 Release Candidate 2) (2013-20-09, 21:50 UTC-5)
+ Bug [#3837]: Button panel on MechSelectorDialog can be hidden at minimum size
+ Data: Fixes to Mechset and Unit fixes.
+ Bug [#3838]: Turn button greyed out on dropship deployment
+ Bug [#3842]: Issues with ChatLounge Change Owner menu item
+ Bug [#3840]: NPE on entity.setGame 
+ Refactor license and readme files into the docs folder & code references to them
+ RFE: Adjusted the MechSelectorDialog presets for unit type, weight, and rules
+ Bug: MechSelectorDialog combo box selections not saved if "x" button is used 
    to close dialog
+ RFE: ChatLounge 'Select Maps' usability fixes: the selected map now doesn't 
    change when options are updated, the selected map selection also increases by 
    one when a new map is selected.
+ Bug [#3845]: NPE after clicking done on an ejected MW that had been killed in 
    a dropship liftoff
+ Bug [#3846]: RC1 hangs when firing on an infantry platoon in a building
+ Bug: Board.setHex does not update min/max elevations
+ Bug [#3843]: Crashed Dropships Not Displacing Units Properly
+ RFE: Added a text label to the Selected Units panel in ChatLounge that gives 
    a brief summary of the current map
+ RFE: Removed the advance-a-row on enter behavior of the JTable in the 
    MechSelectorDialog
+ Added Re-engineered lasers
+ Added TSEMP construction data
+ Added HarJel II and III construction data and breach protection, armor fixing
    missing
+ Added anti-penetrative ablation armor construction data
+ Added ballistic-reinforced construction data
+ Added heat-dissipating armor construction data
+ Added radical heat sink construction data
+ Started work on super-heavy mechs
+ Bug [#3849]: Advanced Map Creation wrong naming
+ Bug: Commit [r9821] missed several key Endo-Steel to Endo Steel conversions 
    and so bugged MechView
+ Bug: Fixed an ArrayIndexOutOfBounds exception when the Load button is pressed 
    when no valid units can be loaded
+ Bug [#3854]: Units without bays cannot load units during the game 
+ Adding tech level changes for FM3145/TRO3145 Print.
+ Bug: Fixes to Weapon/Misc Equipment and Ammo Dates.
+ Data:Unit fixes and duplicate removal
+ Feature: Overhaul to advanced search.  Now allows for an arbitrarily complex 
  search expression for weapons and equipment
+ Feature: UnitOverview now has more informative highlighting.  During 'your' 
  turn, units that can be moved are highlighted in light-blue, the currently 
  selected unit is highlighted in purple, and ineligible units aren't 
  highlighted.  Additionally, no highlighting is done when it's not 'your' turn
+ Feature: Added the ability to specify quirks by chassis as well as 
  chassis+model.  Now, entries in defaultQuirks.xml don't have to specify a 
  <model> tag, and if they don't the quirks apply to every specified chassis.
+ Bug: Compute.getMetalInPath() not checking for null entities
+ Scenario readme updated to include camo settings
+ Bug: ASF incorrect damage when using the unofficial UAC roll twice option (2 shots at 30 damage instead of 20 damage)
+ Bug: Game year not taken into account for Unit Selector Dialog
+ MechEditorDialog for editing entity damage in the chat lounge - disabled for the stable
+ Bug: Timestamp mismatch code was supposed to allow a 90 second variance but was accidentally only 90ms
Source: readme.txt, updated 2013-09-21