Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
megamek-v0.35.42-windows.zip | 2013-09-21 | 26.0 MB | |
megamek-v0.35.42-source.tar.gz | 2013-09-21 | 30.4 MB | |
megamek-v0.35.42-mac.tar.bz2 | 2013-09-21 | 21.0 MB | |
megamek-v0.35.42.tar.gz | 2013-09-21 | 21.4 MB | |
readme.txt | 2013-09-21 | 3.4 kB | |
Totals: 5 Items | 98.8 MB | 0 |
v0.35.42 (0.36.0 Release Candidate 2) (2013-20-09, 21:50 UTC-5) + Bug [#3837]: Button panel on MechSelectorDialog can be hidden at minimum size + Data: Fixes to Mechset and Unit fixes. + Bug [#3838]: Turn button greyed out on dropship deployment + Bug [#3842]: Issues with ChatLounge Change Owner menu item + Bug [#3840]: NPE on entity.setGame + Refactor license and readme files into the docs folder & code references to them + RFE: Adjusted the MechSelectorDialog presets for unit type, weight, and rules + Bug: MechSelectorDialog combo box selections not saved if "x" button is used to close dialog + RFE: ChatLounge 'Select Maps' usability fixes: the selected map now doesn't change when options are updated, the selected map selection also increases by one when a new map is selected. + Bug [#3845]: NPE after clicking done on an ejected MW that had been killed in a dropship liftoff + Bug [#3846]: RC1 hangs when firing on an infantry platoon in a building + Bug: Board.setHex does not update min/max elevations + Bug [#3843]: Crashed Dropships Not Displacing Units Properly + RFE: Added a text label to the Selected Units panel in ChatLounge that gives a brief summary of the current map + RFE: Removed the advance-a-row on enter behavior of the JTable in the MechSelectorDialog + Added Re-engineered lasers + Added TSEMP construction data + Added HarJel II and III construction data and breach protection, armor fixing missing + Added anti-penetrative ablation armor construction data + Added ballistic-reinforced construction data + Added heat-dissipating armor construction data + Added radical heat sink construction data + Started work on super-heavy mechs + Bug [#3849]: Advanced Map Creation wrong naming + Bug: Commit [r9821] missed several key Endo-Steel to Endo Steel conversions and so bugged MechView + Bug: Fixed an ArrayIndexOutOfBounds exception when the Load button is pressed when no valid units can be loaded + Bug [#3854]: Units without bays cannot load units during the game + Adding tech level changes for FM3145/TRO3145 Print. + Bug: Fixes to Weapon/Misc Equipment and Ammo Dates. + Data:Unit fixes and duplicate removal + Feature: Overhaul to advanced search. Now allows for an arbitrarily complex search expression for weapons and equipment + Feature: UnitOverview now has more informative highlighting. During 'your' turn, units that can be moved are highlighted in light-blue, the currently selected unit is highlighted in purple, and ineligible units aren't highlighted. Additionally, no highlighting is done when it's not 'your' turn + Feature: Added the ability to specify quirks by chassis as well as chassis+model. Now, entries in defaultQuirks.xml don't have to specify a <model> tag, and if they don't the quirks apply to every specified chassis. + Bug: Compute.getMetalInPath() not checking for null entities + Scenario readme updated to include camo settings + Bug: ASF incorrect damage when using the unofficial UAC roll twice option (2 shots at 30 damage instead of 20 damage) + Bug: Game year not taken into account for Unit Selector Dialog + MechEditorDialog for editing entity damage in the chat lounge - disabled for the stable + Bug: Timestamp mismatch code was supposed to allow a 90 second variance but was accidentally only 90ms