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Home / development / snapshot 2013-07-25
Name Modified Size InfoDownloads / Week
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megamek-0.35.40-windows.zip 2013-07-25 25.8 MB
megamek-0.35.40-source.tar.gz 2013-07-25 29.8 MB
megamek-0.35.40-mac.tar.bz2 2013-07-25 20.9 MB
megamek-0.35.40.tar.gz 2013-07-25 21.0 MB
readme.txt 2013-07-25 3.8 kB
Totals: 5 Items   97.4 MB 0
v0.35.40 (2013-07-25, 19:04 UTC+2)
+ Bug 3756: Clan 'Mechs with endo-composite flagged as invalid
+ Bug 3770: client settings not saving
+ Introduce saving to XML
+ Bug: reactive armor crits should not be hittable
+ Data: Unit Fixes.
+ Bug: Fixes to Reflective and Reactive Armor.
+ Data: Unit Fixes (Dates and Tech Level)
+ Bug: Fixes to VTOL Jet Booster and Streak LRM dates.
+ Correctly keep track of armor and IS techlevels
+ Fix dropship BV with MMLs
+ Bug: dumper weight wrong
+ Bug: verifier checks patchwork armor wrong
+ Data: Unit Fixes(Industrial mechs and Quasit name issue)
+ Bug 3491: Unit Validation & armor that takes no crits
+ Bug 3774: Starting Fires in Extreme Temperatures 
+ Bug: Matched Weapon Ammo dates to weapon. Added Dates for Null Sig and Chameleon Light Shield.
+ Bug 3773: Mech on collapsing building doesn't change elevation
+ Bug 3775: Support VTOL chin turrets
+ Bug 3678: implement TM errata 3.0
+ Bug: info.plist for MegaMek.app (Mac dist) missing the new lib files for XML saves
+ Bug: Gladiator.gif conflicts with gladiator.gif data/images/units/mechs/ - moved Gladiator.gif to data/images/units/unused/
+ Add construction data for c3 emergency master
+ Bug: Fixed dates on Prototype Weapons and Misc Equipment
+ Data: Added Missing Mechs from TRO3050/3055/3058/3067/3075/3085/various XTRO/Sourcebooks
+ Bug 3768: Units having a negative cost
+ Bug 3758: Aerospace Firing Air to Ground & Air to Air
+ Bug 3677: Incorrect Aero Ultra AC Damage
+ Bug 3685: aerospace fighter not crashing at altitude 0
+ Bug 2886: (Aero) mode switching enabled that should not be
+ Bug 2829: Weapon Modes in Squadrons
+ Bug 3248: Aerodyne Dropships won't land in snow---latest dev
+ Bug 3778: No/Minimal Arms Disallowing Flip Arms 
+ Bug 3612: Grounded Dropship Does Negative Damage to Terrain
+ Bug: Designated Artillery wasn't getting correct number of hexes (Started correct, but upon adding 1 it dropped to 4)
    due to hard coded 5 limit in other places.
+ Bug 3779: Last Option in Basic Options Not Showing Name 
+ Data: More missing units and added a couple of Lookup names.
+ Bug 3781: provide urban boards with no basement
+ Bug 3721: tank dual turret rotation not working
+ Bug [#3776]: searchlight toggling message is visible to all players in double blind 
+ Bug [#2222]: some reports not filtered with "No double blind message" set (just fixed searchlight related messages)
+ Bug [#3783]: Spotlight destruction code isn't completely correct
+ Bug: quad protomech torso weapons multiply on loading
+ Updated strings for easy and difficult to maintain to better explain that they non-effect part is for MegaMek only.
+ Bug [#3784]: Artillery sprites get drawn twice 
+ Bug [#3786]: On-board artillery allows pre-designation of auto-hit hexes 
+ Bug [#3787]: An entities' artillery tracker can get cluttered with pointless modifiers 
+ Bug [#3788]: Artillery To-hit adjusted sprites not being drawn 
+ Bug [#3785]: Auto-hit designated hexes are not displayed in the phase they are set in 
+ Bug [#3782]: The /reset command does not reset artillery designated hexes 
+ Bug [#3789]: MechSelectorDialog dropdowns may have unagreeable defaults 
+ Bug [#3748]: Dropship proximity damage does not send entity updates to client 
+ Data: More missing units and some more lookup names.
+ Bug #2988: Naval ATM ammo
+ Bug [#3206]: Battle Armors should have access to all ammo types 
+ Bug [#3790]: Artillery Against Multi-Hex Units
+ Bug [#3602]: Dropships getting proximity damage multiple times
+ Bug [#3791]: Prototype Improved Jump Jets using incorrect rules (Super Griffin) 
+ Bug [#3294]: Mechanical Jump Booster Turn Arrow not Grayed Out
+ Bug [#3407]: PPC Capacitors on dropships
Source: readme.txt, updated 2013-07-25