Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
megamek-0.35.40-windows.zip | 2013-07-25 | 25.8 MB | |
megamek-0.35.40-source.tar.gz | 2013-07-25 | 29.8 MB | |
megamek-0.35.40-mac.tar.bz2 | 2013-07-25 | 20.9 MB | |
megamek-0.35.40.tar.gz | 2013-07-25 | 21.0 MB | |
readme.txt | 2013-07-25 | 3.8 kB | |
Totals: 5 Items | 97.4 MB | 0 |
v0.35.40 (2013-07-25, 19:04 UTC+2) + Bug 3756: Clan 'Mechs with endo-composite flagged as invalid + Bug 3770: client settings not saving + Introduce saving to XML + Bug: reactive armor crits should not be hittable + Data: Unit Fixes. + Bug: Fixes to Reflective and Reactive Armor. + Data: Unit Fixes (Dates and Tech Level) + Bug: Fixes to VTOL Jet Booster and Streak LRM dates. + Correctly keep track of armor and IS techlevels + Fix dropship BV with MMLs + Bug: dumper weight wrong + Bug: verifier checks patchwork armor wrong + Data: Unit Fixes(Industrial mechs and Quasit name issue) + Bug 3491: Unit Validation & armor that takes no crits + Bug 3774: Starting Fires in Extreme Temperatures + Bug: Matched Weapon Ammo dates to weapon. Added Dates for Null Sig and Chameleon Light Shield. + Bug 3773: Mech on collapsing building doesn't change elevation + Bug 3775: Support VTOL chin turrets + Bug 3678: implement TM errata 3.0 + Bug: info.plist for MegaMek.app (Mac dist) missing the new lib files for XML saves + Bug: Gladiator.gif conflicts with gladiator.gif data/images/units/mechs/ - moved Gladiator.gif to data/images/units/unused/ + Add construction data for c3 emergency master + Bug: Fixed dates on Prototype Weapons and Misc Equipment + Data: Added Missing Mechs from TRO3050/3055/3058/3067/3075/3085/various XTRO/Sourcebooks + Bug 3768: Units having a negative cost + Bug 3758: Aerospace Firing Air to Ground & Air to Air + Bug 3677: Incorrect Aero Ultra AC Damage + Bug 3685: aerospace fighter not crashing at altitude 0 + Bug 2886: (Aero) mode switching enabled that should not be + Bug 2829: Weapon Modes in Squadrons + Bug 3248: Aerodyne Dropships won't land in snow---latest dev + Bug 3778: No/Minimal Arms Disallowing Flip Arms + Bug 3612: Grounded Dropship Does Negative Damage to Terrain + Bug: Designated Artillery wasn't getting correct number of hexes (Started correct, but upon adding 1 it dropped to 4) due to hard coded 5 limit in other places. + Bug 3779: Last Option in Basic Options Not Showing Name + Data: More missing units and added a couple of Lookup names. + Bug 3781: provide urban boards with no basement + Bug 3721: tank dual turret rotation not working + Bug [#3776]: searchlight toggling message is visible to all players in double blind + Bug [#2222]: some reports not filtered with "No double blind message" set (just fixed searchlight related messages) + Bug [#3783]: Spotlight destruction code isn't completely correct + Bug: quad protomech torso weapons multiply on loading + Updated strings for easy and difficult to maintain to better explain that they non-effect part is for MegaMek only. + Bug [#3784]: Artillery sprites get drawn twice + Bug [#3786]: On-board artillery allows pre-designation of auto-hit hexes + Bug [#3787]: An entities' artillery tracker can get cluttered with pointless modifiers + Bug [#3788]: Artillery To-hit adjusted sprites not being drawn + Bug [#3785]: Auto-hit designated hexes are not displayed in the phase they are set in + Bug [#3782]: The /reset command does not reset artillery designated hexes + Bug [#3789]: MechSelectorDialog dropdowns may have unagreeable defaults + Bug [#3748]: Dropship proximity damage does not send entity updates to client + Data: More missing units and some more lookup names. + Bug #2988: Naval ATM ammo + Bug [#3206]: Battle Armors should have access to all ammo types + Bug [#3790]: Artillery Against Multi-Hex Units + Bug [#3602]: Dropships getting proximity damage multiple times + Bug [#3791]: Prototype Improved Jump Jets using incorrect rules (Super Griffin) + Bug [#3294]: Mechanical Jump Booster Turn Arrow not Grayed Out + Bug [#3407]: PPC Capacitors on dropships