Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
megamek-0.35.39-windows.zip | 2013-06-18 | 21.9 MB | |
megamek-0.35.39-source.tar.gz | 2013-06-18 | 26.2 MB | |
megamek-0.35.39-mac.tar.bz2 | 2013-06-18 | 17.6 MB | |
megamek-0.35.39.tar.gz | 2013-06-18 | 18.0 MB | |
readme.txt | 2013-06-18 | 7.9 kB | |
Totals: 5 Items | 83.7 MB | 0 |
v0.35.39 (2013-06-18, 23:00 UTC+2) + Bug 3720: defaultQuirks.xml is missing the Rifleman C 2 entry + Bug 3719: defaultQuirks.xml is missing the Quickdraw QKD-8P entry + Bug 3714: defaultQuirks.xml is missing the Mongoose MON-69 entry + Bug 3628: tank weapon malfunction crit only works after one round + Bug: patchwork armor weight incorrect + Bug 2646: mech with UMU and mechanical jump boosters shows UMU Mp + Patch 447: Mouse wheel to control minimap zoom level + Patch 445: Allow dragging in minimap + Patch 444: Additional Mouse Wheel Behavior using CTRL/SHIFT + Bug 3724: MechSelectorDialog unit table cannot be resized + Bug 3725: Mechs can mount UMUs and standard jump jets + Bug 3726: Mechs with UMUs do not have to roll PSRs for walking into water + Bug 3251: UMU Bugs + Bug 3661: ChatLounge Comparator violates contract + Bug: superheavy tank and support tank locations not working correctly + Data: New Maps see Unofficial Folder Aokarasu (Thanks) + Data: Various Unit fixes + Bug: ArrayIndexOutOfBoundsException when loading large support vees + Bug 3727: Large vehicle location/name mismatch + Bug: BA BV wrong for units with DWP + Bug: The server wasn't being killed when a game fails to load, leaving the socket in use + Data: More Unit fixes, Reorganized Vehicles Folder and new image. + Partial fix for Bug 3731: Hex class inefficiently stores terrain information + Data: Fixes to Narc-/Artemis-equipped units lacking compatible missile ammo + Bug: UMU MP not properly displayed in MechDisplay for BattleArmor + Bug: units at wrong elevation after successfull DFA + Bug 3732: Okinawa DropShip should have aft Streak SRM2s + Bug 3731: Hex class inefficiently stores terrain information (Note: this breaks save compatibility) + Bug: no collapse check when moving in building + Bug 3723: defaultQuirks.xml missing STK-4P and STK-6M Stalker models + Bug 3730: Potential Race condition in RandomNameGenerator when loading a saved game before units are done loading + Patch : I changed how the MechSummaryCache is written. It's now a binary file instead of a text file. This is part of the code in Patch #450 + Bug 3037: "Done" button failes to work after reset + Bug 3738: Startup button disabled for shutdown dropships + Bug 3737: Jumping over buildings causes collapse and fall -- again + Bug 3740: Units loaded in the lobby cannot be unloaded in the first movement phase + Bug: NPE when entering buildings on mapsheets beyond the first + Patch 448: Allow a user to change the owner of units he controls in the ChatLounge + Bug: Minor updates to NonCombatUnitList.java, see Bug #3671 + Bug 3739: Hexes misreport their own coordinates + Bug: Angel ECM mounted on BA has range 2 + Added BA heavy flamers + Bug 3459: Burning forests + infastructure to send sets of hexes to the client to be updated + Bug: Mechs register as crippled after first sensor hit. + Bug 3722: NPE error in Princess Precognition in round 2 when Immediate Withdrawal is selected. + Bug: Mechs with destroyed side torso not registering as crippled. + Data: Vehicle file fixes,new images,fixed RAT's + Bug 3733: Battlearmor with UMUs can't use all of their UMU MP + Bug 3741: Movement path decals aren't removed with /reset command + Updated MechView to display UMU MP separately. Now uses #/#/#/# for Walk/Cruis/Jump/UMU + Applied 2013/05/21 ELRM20 heat errata, some C-bill cost fixes + Bug: Multiple "Weapon Malfunction" vehicle critical hits in one phase striking the same weapon. + Data: More Vehicle file fixes + Bug: ClassCastException when selecting sword-equipped infantry + Bug 3722: Updated Precognition to (hopefully) eliminate all the potential concurrency issues. + Bug 3643: Dropping Troops From Aerospace Unit Movement Error + Infantry weapon damage/BV update to most recent list values. + Added inferno heavy and standard infantry SRM. + Bug: Wrong to-hit modifier for base range 0 infantry attacks. + Bug 3744: Change of bot unit ownership in lobby doesn't "take" + Bug 3559: Conventional Aircraft cannot deploy troops + Data: Beginning of Date corrections for all units. + Bug 3614: (Aero) Side-Slip Rules Incorrect on Ground Maps + Bug 3625: "no units to move" after assault drop; dropped unit frozen at altitude after skip + Bug: If a game is loaded that is beyond the deployment phase, the RNG, RUG and MechSummaryCache do not get wiped out. This leads to a lot of extra memory being used. These are normally wiped out in Client, when the phase changes to deployment. + Data: More Mech Date fixes. Removal of a few duplicate units and adding a couple of missed Omni Variants + Cleaned up a bunch of unclosed handlers creating memory leaks. Added some warning suppression to a few unused things. Added default cases to several switch statements to get rid of warnings. + Bug: Entity.isPermanentlyImmobilized counting MP reductions from heat as permanent damage. + Bug: shields get less DA and DC when constructed without hands/LA + Bug: BA Jump MP not correct for UMU units + Data: More Date and unit fixes + Bug 3750: Indirect LRM fire from a tank isn't being checked correctly for LOS + Bug: Modifier for motive damage check for charged vehicles taken from *attacker*, not target; ClassCastException if "attacker" was a (skidding) 'Mech. + Bug 3722: Synchronized the copying of the events_to_process LinkedList. + Bug: Missing messages for WeaponQuirksInfo.option.fast_reload.displayableName and WeaponQuirksInfo.option.fast_reload.description + Bug: sprinting with XXL should cost 9 heat, not 8 + Bug 3743: NPE: Incorrect cross platform support for directory path separator (/ vs. \ depending on OS) + Bug: ASF BV wrong when using PPC capacitors + Fixed some leftover calls to deprecated methods. + Keep techlevels per year, to allow tech progression as in recent TROs + Bug 3755: Armorless second turret added to vehicles loaded from HMV files. + Added a couple of 'Mech-specific "permanently immobilized" checks (prone with 0 base walking MP / gyro destroyed). + Bug: VTOL rotors not shown in MechView. + Removed some more spurious "phantom" locations. + Bug: more building basement oddities fixed + Bug: prototype IJJs failing verifier + VTOL rotor damage handling updated to reflect May 2013 rulings/errata (notably, destroying the location by running it out of IS kills the vee again but the "rotors destroyed" critical hit itself doesn't, and VTOLs destroyed in mid-flight don't stick around long enough to crash). + Rotor TACs now marked as such. + Data: More Date/Unit/RAT fixes and a couple of new images. + Bug: Tech Level fixes to Medium and Light Rifles. + Bug: Aimed shots at VTOLs allowed aiming at an unarmored phantom "turret" but not the rotor. + Bug 3759: NPE going from damage resolution to physicals + Bug 3757: units.cache not properly synched + Bug: TacOps ammo explosions ignore vehicle CASE. + Bug: Broken C3i network display in Swing chat lounge (missing message string for free slot count). + Data: CASE mounted in rear rather than body on Thor Artillery Vehicle (C3i); fixed. + Bug: misc BV fixes + Bug 3762: Dropship Artillery receiving bonus + WIP Bug 3763: ArtilleryBayWeapon not working on ground map (always out of range) + Bug 3764: NPE loading maps + Feature 1127: Edge and MASC + Bug 3753: Vehicular Mine Dispenser is non-functional + Bug: NPE in Compute.java - Missing NULL check for metal content. + Bug: NPE in Tank.java when calling calculateBattleValue (via MekHQ) + Bug 3765: Turn issues with "infantry move after other units" option + Bug 3752: Artillery Designated Hexes not scaling with map sheet size + Bug 3754: View Unit Not Working in Artillery Phase + Bug 3304: Hang when unloading elementals from prone unit with TestBot + Bug 2845: Aero does not dissipate heat while offmap