Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
megamek-0.35.38-windows.zip | 2013-05-06 | 21.9 MB | |
megamek-0.35.38-source.tar.gz | 2013-05-06 | 24.0 MB | |
megamek-0.35.38-mac.tar.bz2 | 2013-05-06 | 17.6 MB | |
megamek-0.35.38.tar.gz | 2013-05-06 | 18.0 MB | |
readme.txt | 2013-05-06 | 2.8 kB | |
Totals: 5 Items | 81.6 MB | 0 |
v0.35.38 (2013-05-07, 01:44 UTC+2) + Bug 3703: TacOps partial cover causes one-sided LOS + Bug: fixed wrong apostrophe character in 3 mechfiles + Bug: civilian/military check not working correctly + Automatically remove hand and lower arm actuators when adding AC guns/Gauss rifles to omni unit's arms + Bug 3704: Dragon Fire default quirks wrong + Bug 3708: Vertical cover doesn't protect legs like it should + Bug 3705: TacOps partial cover should only effect meks + Bug 2916: Building partial cover takes no damage from attacks + Bug: Selection not translating correctly to facing in 'Mech turret rotation dialog. + Right-shoulder turrets now acknowledge heads exist. + Fix some errors in Princess' to-hit guesses + Bug 3368: Saving games with dedicated hosts + Bug 3706: Load Unit List button is enabled before all units are loaded + Bug 3707: File selection doesn't clear on file selector dialog for Load Unit List + Bug 3594: Taking no damage from partial cover not always occurring + Bug: TacOps ammo explosion rule checks wrong location for CASE. + Bug 3710: Default Quirks Jenner JR7-C4 Missing + Bug: Jump-capable units sometimes can't enter buildings + Data: Added Images for Dola and Jenner A + Data: Added missing units from Dossiers,DTP:Liao and Vega,ED:Golden Century + Data: Unit fixes + Bug: lots of bugs with basements, should now work correctly + Bug: check buildings for collapse after deployment + Bug: misc building basement bugfixes + Bug: damage from building collapse using wrong table + Bug: Units crippled from weapon loss not always recognized as such. + Bug: PSRs resulting from IndustrialMech end-of-turn crits delayed until next turn. + Data: Clean up of Aerospace Duplicate units and more unit fixes. + Bug 3715: Plasma weapon damage vs. buildings + Bug 3716: Jumping over buildings causes collapse and fall + Bug: Burst-fire weapons deal too much damage against conventional infantry in buildings + Bug 3712: implement protomech special hit location table + Bug: bug with DFA elevation and buildings + Bug: climbing backwards on building should require PSR with tacops backwards movement + Bug 3717: Inferno's don't properly deal damage to units in the same hex as a targeted building + Bug 3718: Inferno's don't properly deal heat damage to Aeros + Bug 3496: Hotkeys failing to work + Bug 3487: Problems generating random maps + Bug 3243: changing map settings resets options + Bug: extended LRM 20 should have heat 12 + Bug: clan artillery ammo BV wrong + Bug: CASE II in torso should prevent explosive BV reduction in adjacent leg + Bug 3702: changing game settings resets camo selection dialog + Start to allow multiple techlevels per equipment, based on year, for TRO:Prototypes tech progression