Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
megamek-0.35.37-windows.zip | 2013-04-28 | 21.9 MB | |
megamek-0.35.37-source.tar.gz | 2013-04-28 | 23.6 MB | |
megamek-0.35.37-mac.tar.bz2 | 2013-04-28 | 17.6 MB | |
megamek-0.35.37.tar.gz | 2013-04-28 | 18.0 MB | |
readme.txt | 2013-04-26 | 2.0 kB | |
Totals: 5 Items | 81.1 MB | 0 |
v0.35.37 (2013-04-27, 00:35 UTC+2) + Bug 3458: Imaging stacking error + Bug 3694: Hull-down button for vehicles is enabled when the vehicle cannot go hull-down + Data 355: Vehicle Files missed in Latest Release .35.36 + Bug 3657: Tanks Hull Down in a hex cannot get out + Bug 3692: Map selection broken for map sheets beyond the first + Bug 3695: Artillery modifier of 2,147,483,644 + Bug 3691: Mech forced to make skill test to exit building + Bug: PPCs with capacitors should reduce defensive BV for explodability + Bug: Physical attack weapons that have BV based on damage should also account for TSM in their BV, where applicable + Bug: Field Gun RACs and UACs shouldn't jam + Bug: BV bug with blue shield that is partially protected by CASE II + Bug 3698: With "Diagramming LOS" rules on, the number of intervening buildings can be double counted + Bug 3699: TacOps ammo explosions ignore CASE + Bug 3639: building basement type not saved in mapfile, unable to set "no basement" in map file + Bug 3700: Three-quarters and vertical cover are not working for TacOps partial cover + Bug 3517: heavy flamer power amplifier weight + Bug: duplicate infantry weapons + Bug 3701: Errors in RAT files(includes a few new units) + Refactor armor point multiplier for hardened armor + Corrected Clan availability codes, tech ratings and dates includes Weapons,Ammo and Misc. Equipment. + Deleting empty folders in Mechfiles. + Bug: Swords not accounted for in BV calculation. + Bug: Targeting computers double-counted for BV purposes. + Bug: ASF explosive BV penalty to large for explosive weapons + Bug 3703: TacOps partial cover causes one-sided LOS + Bug: patchwork armor weight not accounting for rear armor + Bug: misc bug with armor type and dual turret tanks + Automatically assign correct ammo for pop-up mine launchers + Change auto grenade launcher to heavy grenade launcher due to TW/TM errata + Bug: wrong weight for IS partial wing