Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
megamek-0.35.36-windows.zip | 2013-04-13 | 21.6 MB | |
megamek-0.35.36-source.tar.gz | 2013-04-13 | 23.7 MB | |
megamek-0.35.36-mac.tar.bz2 | 2013-04-13 | 17.3 MB | |
megamek-0.35.36.tar.gz | 2013-04-13 | 17.8 MB | |
readme.txt | 2013-04-13 | 2.6 kB | |
Totals: 5 Items | 80.5 MB | 0 |
v0.35.36 (2013-04-13, 23:23 UTC+2) + Bug 3325: Oversized custom platoon causes client to hang on deployment + Bug: weapon swarm attack possible when not swarming a mek + Bug 3658: Infantry with AA guns cannot attack aircraft + Bug: cant load magnetic clamp BA in chat lounge + Bug 3647: Chameleon LPS not working + Bug 3648: Issues with "skip ineligible for firing phase" option + Bug 3532: Arty splash damage listing + Bug 3610: Firing through Level-2 Fuel Tanks + Bug 3100: Flight Paths Conflict with TacOps Airborne Targeting + Bug/Data 352: Fixed mechset in 0.35.35 release + Added construction support for VTOLs with turrets MapSet for MechDisplay is missing + Fixed Kyudo naming in Mechset + Bug 3549: Torso Cockpit Head Destruction Causes MegaMek to Freeze + Bug 3645: Princess Bot NPE After Withdrawing Tank + Bug 3549/3645: Modified the code to make sure all references to the homeEdge variable go through the new getter & setter methods. + Bug 3671: Undamaged unit flagged as "Crippled" + Bug: Chain Whip BV wrong + Bug: CASE II should prevent all explosive BV reductions + Bug 3684: TechConstants.getTechName(int) is unaware of T_ALLOWED_ALL + Bug 3679: MechViewPanel width and height not properly set + Bug 3676: Extended LRM name + Bug 3667: Deployment any on late deployment + Bug 2860: BV for external stores was not added + Bug 3170: Chatterbox2 slows down rendering on many systems + Bug 3637: Infantry Illegal Charges Mechs + Bug: Turret VTOLs with patchwork armor don't get correct armortype on turret + Bug 3688: RS Unique Fighters + Bug 3687: Unit intro date bug + Data 338: Constable BA files + Data 318: Katya Ground Assault Craft + TM errata: Force Size Mod for BV does not exist anymore + minor additions in protomech (for MHQ) + Data 354: Assorted MegaMek unit images + Data 350: New image for Jackrabbit + Data 353: New and Fixed Unit Files + Data 334: Katya Art + Zip unitfiles into zips only when releasing, to keep better track of unitfile changes in SVN + Bug 3355: Bot makes aimed shots with LB-X Cluster + Bug 3513: super heavy combat vehicle turrets not working + Bug 3581: BV calculation for vehicles with dead crew + Bug 3656: Hardened armor does not provide the -2 bonus for all penetrating critical hits + Bug 3592: Defeated player stuck as observer in lobby after game ends + Bug 3690: The LOS tool doesn't appear to consider wooded hexes when determing whether LOS is blocked or not + Bug 3496: Hotkeys failing to work + Bug 3660: Map selection bug, keeps defaulting to "surprise" + Misc report fixes