Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
megamek-0.35.35-windows.zip | 2013-03-14 | 21.6 MB | |
megamek-0.35.35-source.tar.gz | 2013-03-14 | 23.7 MB | |
megamek-0.35.35-mac.tar.bz2 | 2013-03-14 | 17.3 MB | |
megamek-0.35.35.tar.gz | 2013-03-14 | 17.7 MB | |
readme.txt | 2013-03-14 | 6.1 kB | |
Totals: 5 Items | 80.3 MB | 0 |
v0.35.35 (2013-03-14, 22:49 UTC+1) + CL Mech Mortars have wrong racksize + added getRawCost to equipmentType + Bug 3630: Duplicate defaultQuirks Entries Prevent Cache Refresh + Made changes to MechSummaryCache so that it continues to load units (even in zip files) when the units.cache is truncated + Bug: IM BV should have 0.9 mod for offensive BV, not overall BV + give destroyed infantry unit pilots six hits to identify dead ejected pilots in salvage mul + Bug 3640: Thunder-Augmented minefields stack incorrectly + Bug 3641: Coolant failure does not show in heat capacity + Bug: Angel ECM not showing up in affected by in mech display + Bug: Angel ECM not affecting streak launchers + Bug: ECM and ECCM strength did not consider mode in calculation + Bug: hasActiveAngelECM and hasActiveAngelECCM in Entity only considered double ECM and ECCM modes + Bug: Compute.GetAngelECMFieldSize did not consider the issue of other enemy ECM soaking up friendly ECCM + Bug 3342: BV of C3B network is wrong + Bug 3343: C3B network disrupted by ECM + Bug 2897: iNarc ECM Pod does not disrupt C3 + Bug 3179: AX SRM Warheads don't work according to TO + Bug 3229: Submarines affected by smoke on water surface latest SVN + Bug 3230: Submarines take fire damage under water latest SVN + Bug 3319: Thunderbolt launchers "deal no damage" + Bug 2792: Ruler in Swing needs to be resized + Bug 3396: Ice Storm and low vis issues + Bug 2947: Smoke and Death From Above + Bug 3081: Thunder FASCAM not enough minefields + Bug 3633: Artillery getting Ghost Target penalty + Bug 2634: (AERO) Direct blow affecting aero crits (yes, they do!) + Bug 3357: Floating TAC trumps Partial Cover + Bug 3271: HVAC and smoke + Bug 3141: Arrow IV Homing direct blow does no damage + Patch 443: Hull Down Vehicle Partial Fix + Bug 3205: Multiple MG Arrays in 1 location always fire all MGs + Don't register with serverbrowser by default + Bug 3578: Princess does not check CF before jumping on buildings + Bug 3577: BA swarm attack incorrect w/2+ weapons & target is destroyed + Bug 3341: Weapons deal no dmg during swarmattack + Bug 3268: Mech Mortar Ammo + Bug 3338: MechMortars and IF + Bug 3588: C3 Networks not loading + Bug 3101: Aerospace TAG Has Incorrect Range + Bug 2527: Ferro Alluminium Armour listed as Ferro Fiberous + Bug 3642: Frozen in heat phase (partial fix) + Bug 3644: Fighter hit by own inferno bomb + Bug 3556: Secondary ammo explosion damage negates CASE + Bug 3619: Dropship can't load to full capacity + Bug 2855: esc to clear fire not always working + Bug 2637: (AERO) No warning messages on unsafe launches + Bug 2806: Homing Arrows & Collateral damage vs. BA + Bug 2963: save board as image saves in wrong folder + Bug 3483: Smoke ammo (MML) does not work + TM Errata: all weapons with >= 8 crits are splitable + BA Magnetic clamp always allow BAs to ride as mechanized BA + Implemented ProtoMech partial wing + Bug 3269: mechs in buildings LOS + Bug 3574: Able to kick standing 'Mech's head while in building + Bug 3031: skid into building + TM Errata: clan LRM 2 BV changed, Mag Clamp BV changed + TM Errata: Aero defensive BV changes + TM Errata: stealth armor heat now counts for heat efficiency in BV calc + Bug 3217: wrecking ball should cause PSR when attacker is support vee + Protomech BV should use max TMM from running or jumping, not just running + TM Errata: compact engines give extra item slot on Tanks + TM Errata: aero explosive equipment BV penalty fixed + Bug: magnetic clamp BV + Bug 3437: Loading units onto transports from chatlounge is invalid + Bug: Chameleon LPS should effect infantry (but no range brackets) http://bg.battletech.com/forums/index.php/topic,27433.new.html#new + Bug 3353: Spikes do not absorb damage + Bug 3362: Vehicle Charge attack on another Vehicle + Bug 3536: armored component bug + Bug 3399: Swamp / quicksand bugs + Bug 3582: Warship name is misspelled. + Bug 3589: Building and unit crash not reported in weapons phase + Bug 3571: ASN-99 stats incorrect + Bug 3146: Error starting position any and delayed deployment + Bug 3604: no newline after "no breach" message + Bug 3646: Unjam Ultra Autocannons optional rule is nonfunctional + Bug 3579: Skin-of-teeth Ejection + Bug: Bad copy/paste when fixing 3579 + Bug: PathSearcher.java bad raw type call on ArrayList, needed to be ArrayList<WeightedPath> + Parameterized a bunch of raw types and fixed other warnings as well. + Bug: Partisan Air Defense Tank (Quad RAC) incorrect date + Data: Unit images for Tokugawa variants (as exact), Prowler Explorer Vehicle (As chassis), and Kyudo 01 and 02. + Bug: Lightning Mech uses Lightning ASF Sprite (Assigned to default images using exact) + Data 258: Update mechset to give priority to local client choices RFE: Moved includes in mechset and wreckset files to the bottom. + Entity.getLocationName() return !UNDEFINED! if it receives a -1 input for location. This is for MekHQ safety net. + Data 341: Corrected RAT's + Data 292: Mech Images 3 + Data 291: Mech Images 2 + Data 194: Reseen Sprites + Data 186: Battle of Stanrey/Kalnock + Bug 3542: Princess NPE in IdealHex + return "None" rather than "!UNDEFINED!" in Entity.getLocationName() + Bug 3663: Bug when a unit uses up one ammo slot + Bug: After rules errata change for pilot damage on skin of teeth ejection no damage applied to pilot. + Bug: Offboard attack phase (TAG & Artillery Landing) not following simultaneous targeting option. + Bug 3664: Megamek doesn't remember window sizes + Bug 2948: Physical Attacks against VTOLs + Bug: +4 for head destruction of torso-mounted cockpit added twice + Cleanup resolveMechWarriorPickUp() + Bug: Enemy units ignored elevation when picking up MechWarriors. + Bug 3575: Mud Takes Priority in Minimap + Bug: Next Unit button skipping units + Bug 3674: Null armor panel on loading save game + Bug 2509: units should remember last turn movement (pavement for skid) + Bug: fail infantry assault drop as per paratroopers (needs work)