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megamek-0.35.32-windows.zip 2012-09-30 21.4 MB 11 weekly downloads
megamek-0.35.32-source.tar.gz 2012-09-30 22.7 MB 11 weekly downloads
megamek-0.35.32-mac.tar.bz2 2012-09-30 17.2 MB 11 weekly downloads
megamek-0.35.32.tar.gz 2012-09-30 17.5 MB 11 weekly downloads
readme.txt 2012-09-30 6.6 kB 11 weekly downloads
v0.35.32 (2012-09-30, 22:09 UTC+2) + Data 3369808: Historical Brush War RAT's + Data 3401148: Era 3062 RAT (placed in another folder as an alternate set to the ones in already) + Data 3428031: HTP- Misery RAT + Data 3437717: Field Manual Updates Mercenary RAT's + Data 3439037: Historical Operation Klondike RAT files + Data 3439470: Golden Century RAT files + Data 3470480: Inner Sphere Regular Infantry RATs + Data 3541170: Random Assignment Tables from FM:3085 + Data 3541172: Inner Sphere and Periphery RAT's from 3085 + Data 3367441: DCMS and Periphery RATs from FM:Updates + Data 3367640: Nova Cat FM Updates RATs + Data 3361932: LAAF FM Updates RATs + Bug 3543735: dropship bugs + Bug 3543019: Ammo in blown-off locations still accessible + Ammo slots in destroyed locations no longer auto-emptied. + Tank verifier tweaks: Armor limits added, lift/dive equipment weight rounds correctly. + Flail to-hit modifier changed from +1 to 0 as per TacOps errata. + Bug 3539257: 'Mech arms still functional after side torso breach + Bug: HarJel preventing breaches even after armor is gone. + Bug: Entering water while dumping ammo would cause the unit to be destroyed silently (no report). + Ammo dump button now disabled in water or vacuum. + Bug: Expected damage calculation erroneously yields 0 for most variable damage weapons, causing the bot to never use them. + Data: RAC Pike mistakenly listed with (overweight) standard armor instead of FF. + Data: FF armor rounding error fixed for L3 Night Gyr chassis (the LHS-equipped 'fluff' versions). + Bug: Supercharger failure applies at most a single hit ever. + Bug: Tank supercharger failure rolls for severity instead of applying auto-hits. + Data: Replaced "Era Report 3052" RAT files with the corrected ones by the author & ran a batch file conversion on all RAT to create consistent newlines + Bug 3543236: RAT ER 3052 wrongly named + Bug 3542879: Kyudo + Bug 3517770: Interface bug : Target is blank even if a unit is selected + TacOps errata: Thunder-Active, -Augmented, -Inferno, and -Vibrabomb ammo only gets half the number of shots (again). + Multiple small physical weapon fixes mostly with regard to hand actuator requirements and TSM. + Bug: Locations behind partial cover not protected from Narc pod and MG array attacks. + Patch 3547368/Bug 3547367: C-Bill cost truncated by int limit + Bug 3545927: Freeze at end of every turn + Bug: Missed changes to MegaMek.java for the C-Bill cost truncated fix. + Bug 3546584: bay display error + Bug: Spurious "heat 1 or greater" messages for 'Mechs with torso-mounted cockpit and damaged life support even at heat 0. + Bug 3549321: Can't create squadrons when single fghter nocap is on + Bug: Several cost fixes + RFE: Shutdown indicator. Red for automatic, Yellow for manual shutdown. + Patch 3552108: Basements + Pintle mounts for small support vees + Bug 3552262: Transports not updating if loaded with allied units + Bug: mech cost missing armored component costs + Patch 3552390, Bug 3179787: Inability to jump onto occupied building + Patch 3552390: Aerospace fighters should attempt to ram on 11 or greater + Bug: WiGE lift equipment tonnage/cost and final unit cost multiplier not accounted for. + FASCAM ammo added to tube artillery. + Bug: Engine-internal compact heat sinks doubled up on installation (so, 10 specified in file => 20 actually ending up on 'Mech). + Bug: Engine capacity for compact heat sinks not doubled. + Streamlined anti-infantry damage ratings for burst-fire weapons, multiple now-obsolete special case handlers deleted. + Battle armor burst-fire weapons now roll AI damage per suit as per TW p. 215. + Bug: Streak LRMs doing double damage to conventional infantry. + "Burst fire" internal flag added to burst fire weapons for possible later use. + Added a new configuration file (non_combat_units_list.conf) that will be used to maintain a list of non-military units. This allows the Damage Level flag to be a bit "smarter" and only check the weapon status of military units. + Bug: Indicated damage level counting any and all weapons fired this turn as destroyed. + Discharged one-shot weapons now marked in display. + Bug: Princess ejecting vehicle crews even with option disabled. + Princess no longer spams chat with "crippled and withdrawing" messages when forced withdrawal wasn't even checked. + HAG tweak to fix a couple of subtle bugs (such as the bot never using them...) + Bug 3555117: "Scorpion Minesweeper" now known as "Scorpion Light Tank (Minesweeper)", fixing its unit picture. + Bug: Vehicle cost formula still rounding power amplifier weight the 'old' way. + Bug: OmniVehicle cost not including conversion factor. + Cost fixes + Renamed Pilot class to Crew, methods to get and set crew size added. + Renamed damage value constant WeaponType.DAMAGE_MISSILE to DAMAGE_BY_CLUSTERTABLE to reduce confusion with the "missile" damage *type*. + Added cluster ammo to Clan tube artillery, reshuffled artillery ammo name order. + Bug: Equipment in VTOL mast mounts flagged as invalid *and* treated as turret- mounted for weight purposes at the same time. + Data: Donar Assault Helicopter and Donar Recon variant overweight (should have FF armor, were using standard). + Bug: Multiple negative unit costs resulting from item costs for AES, Claw, Lance, and Partial Wing being left at fixed default (largest negative int value in Java...) rather than calculated individually. + Added IS Prototype Double Heatsink as per the rules in "Era Report 3052" and "Starterbook: Sword & Dragon". Also updated the appropraite mechs from Starterbook Sword and Dragon. + Mining Drill internal name typo fix. + Bug: Lack of water in a hex causing occasional large *negative* numbers of levels to be reported after a fall. + Bug 2881155, Patch 3557211: artillery pre-targeted hex display + Patch 3568183: Ignore physical damage in path selection for Clan units when using no clan physical attacks game option + Patch 3569325: updated basement patch + Patch 3570935: Princess: Consider MASC failure in evaluating Paths + better C3 network reporting in chat lounge + Bug: composite IS costs 1600 * tonnage, not 3200 * tonnage + Jumping Jill unofficial pilot advantage (+2 to hit rather than +1 from Jumping Jack) + Bug: field gun/artillery munitions not saved to MUL file
Source: readme.txt, updated 2012-09-30

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