v0.35.32 (2012-09-30, 22:09 UTC+2)
+ Data 3369808: Historical Brush War RAT's
+ Data 3401148: Era 3062 RAT (placed in another folder as an alternate set to
the ones in already)
+ Data 3428031: HTP- Misery RAT
+ Data 3437717: Field Manual Updates Mercenary RAT's
+ Data 3439037: Historical Operation Klondike RAT files
+ Data 3439470: Golden Century RAT files
+ Data 3470480: Inner Sphere Regular Infantry RATs
+ Data 3541170: Random Assignment Tables from FM:3085
+ Data 3541172: Inner Sphere and Periphery RAT's from 3085
+ Data 3367441: DCMS and Periphery RATs from FM:Updates
+ Data 3367640: Nova Cat FM Updates RATs
+ Data 3361932: LAAF FM Updates RATs
+ Bug 3543735: dropship bugs
+ Bug 3543019: Ammo in blown-off locations still accessible
+ Ammo slots in destroyed locations no longer auto-emptied.
+ Tank verifier tweaks: Armor limits added, lift/dive equipment weight rounds
+ Flail to-hit modifier changed from +1 to 0 as per TacOps errata.
+ Bug 3539257: 'Mech arms still functional after side torso breach
+ Bug: HarJel preventing breaches even after armor is gone.
+ Bug: Entering water while dumping ammo would cause the unit to be destroyed
silently (no report).
+ Ammo dump button now disabled in water or vacuum.
+ Bug: Expected damage calculation erroneously yields 0 for most variable damage
weapons, causing the bot to never use them.
+ Data: RAC Pike mistakenly listed with (overweight) standard armor instead of
+ Data: FF armor rounding error fixed for L3 Night Gyr chassis (the LHS-equipped
+ Bug: Supercharger failure applies at most a single hit ever.
+ Bug: Tank supercharger failure rolls for severity instead of applying
+ Data: Replaced "Era Report 3052" RAT files with the corrected ones by the
author & ran a batch file
conversion on all RAT to create consistent newlines
+ Bug 3543236: RAT ER 3052 wrongly named
+ Bug 3542879: Kyudo
+ Bug 3517770: Interface bug : Target is blank even if a unit is selected
+ TacOps errata: Thunder-Active, -Augmented, -Inferno, and -Vibrabomb ammo only
gets half the number of shots (again).
+ Multiple small physical weapon fixes mostly with regard to hand actuator
requirements and TSM.
+ Bug: Locations behind partial cover not protected from Narc pod and MG array
+ Patch 3547368/Bug 3547367: C-Bill cost truncated by int limit
+ Bug 3545927: Freeze at end of every turn
+ Bug: Missed changes to MegaMek.java for the C-Bill cost truncated fix.
+ Bug 3546584: bay display error
+ Bug: Spurious "heat 1 or greater" messages for 'Mechs with torso-mounted
cockpit and damaged life support even at heat 0.
+ Bug 3549321: Can't create squadrons when single fghter nocap is on
+ Bug: Several cost fixes
+ RFE: Shutdown indicator. Red for automatic, Yellow for manual shutdown.
+ Patch 3552108: Basements
+ Pintle mounts for small support vees
+ Bug 3552262: Transports not updating if loaded with allied units
+ Bug: mech cost missing armored component costs
+ Patch 3552390, Bug 3179787: Inability to jump onto occupied building
+ Patch 3552390: Aerospace fighters should attempt to ram on 11 or greater
+ Bug: WiGE lift equipment tonnage/cost and final unit cost multiplier not
+ FASCAM ammo added to tube artillery.
+ Bug: Engine-internal compact heat sinks doubled up on installation (so, 10
specified in file => 20 actually ending up on 'Mech).
+ Bug: Engine capacity for compact heat sinks not doubled.
+ Streamlined anti-infantry damage ratings for burst-fire weapons, multiple
now-obsolete special case handlers deleted.
+ Battle armor burst-fire weapons now roll AI damage per suit as per TW p. 215.
+ Bug: Streak LRMs doing double damage to conventional infantry.
+ "Burst fire" internal flag added to burst fire weapons for possible later use.
+ Added a new configuration file (non_combat_units_list.conf) that will be used
to maintain a list of non-military units.
This allows the Damage Level flag to be a bit "smarter" and only check the
weapon status of military units.
+ Bug: Indicated damage level counting any and all weapons fired this turn as
+ Discharged one-shot weapons now marked in display.
+ Bug: Princess ejecting vehicle crews even with option disabled.
+ Princess no longer spams chat with "crippled and withdrawing" messages when
forced withdrawal wasn't even checked.
+ HAG tweak to fix a couple of subtle bugs (such as the bot never using them...)
+ Bug 3555117: "Scorpion Minesweeper" now known as "Scorpion Light Tank
(Minesweeper)", fixing its unit picture.
+ Bug: Vehicle cost formula still rounding power amplifier weight the 'old' way.
+ Bug: OmniVehicle cost not including conversion factor.
+ Cost fixes
+ Renamed Pilot class to Crew, methods to get and set crew size added.
+ Renamed damage value constant WeaponType.DAMAGE_MISSILE to
DAMAGE_BY_CLUSTERTABLE to reduce confusion with the "missile" damage *type*.
+ Added cluster ammo to Clan tube artillery, reshuffled artillery ammo name
+ Bug: Equipment in VTOL mast mounts flagged as invalid *and* treated as turret-
mounted for weight purposes at the same time.
+ Data: Donar Assault Helicopter and Donar Recon variant overweight (should have
FF armor, were using standard).
+ Bug: Multiple negative unit costs resulting from item costs for AES, Claw,
Lance, and Partial Wing being left at fixed default (largest negative int
value in Java...) rather than calculated individually.
+ Added IS Prototype Double Heatsink as per the rules in "Era Report 3052" and
"Starterbook: Sword & Dragon". Also updated the appropraite mechs from
Starterbook Sword and Dragon.
+ Mining Drill internal name typo fix.
+ Bug: Lack of water in a hex causing occasional large *negative* numbers of
levels to be reported after a fall.
+ Bug 2881155, Patch 3557211: artillery pre-targeted hex display
+ Patch 3568183: Ignore physical damage in path selection for Clan units when
using no clan physical attacks game option
+ Patch 3569325: updated basement patch
+ Patch 3570935: Princess: Consider MASC failure in evaluating Paths
+ better C3 network reporting in chat lounge
+ Bug: composite IS costs 1600 * tonnage, not 3200 * tonnage
+ Jumping Jill unofficial pilot advantage (+2 to hit rather than +1 from Jumping
+ Bug: field gun/artillery munitions not saved to MUL file