Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
megamek-0.35.30-windows.zip | 2012-06-07 | 19.0 MB | |
megamek-0.35.30-source.tar.gz | 2012-06-07 | 21.2 MB | |
megamek-0.35.30-mac.tar.bz2 | 2012-06-07 | 15.6 MB | |
megamek-0.35.30.tar.gz | 2012-06-07 | 15.9 MB | |
readme.txt | 2012-06-07 | 4.7 kB | |
Totals: 5 Items | 71.7 MB | 0 |
v0.35.30 (2012-06-07, 18:49 UTC+2) + Bug 3487451: booby trap weight error + Added industrial manipulator construction data + Default serverbrowser checkbox to true + Bug 3515027: minor equipment typos + Broke out the BombChoicePanel into a separate class so that it may be accessed from MekHQ. + Bug: Aero BV fix + Fix stacking check NPE + BA cargo lifter construction data fix + BA BLK saving fix + fixed wing support damage threshold + some infantry weapon ranges for when mounted on support vees + ignore ECM for C3/C3i when saving unit list + fixed bug with new re-linking of C3i networks from MUL files + removed extra debug logging for C3/C3i relinking + aero Bay stuff for MML + some groundwork on support vee weight verification + Broke out the Equipment Panel as a class so that it is exposed for other programs, such as MekHQ + Added serialVersionUID to EquipChoicePanel.java + Bug 3524560: No turret/torso twist button in indirect attack phase + hasQuirk method for entity and mounted, use instead of getQuirks().booleanOption, overrides revision 8808 + Bug 3517646: Unjamming destroyed RACs + Feature 3517532: Unofficial rule option: unjam UAC like RAC + Feature: Unofficial rule option: UACs in Ultra Mode are rolled as two attacks instead of rolled on the 2 column of the hits chart + separated BLKFile.encode into a BLFile.getBlock and BLKFile.encode to allow writing internally to string + Bug 3529657: Scaled back weapons hitting airborne targets do full damage + added "Infantry Automatic Rifle" to InfantryRifleAutoRifle lookup names for reverse compatability + Bug 3529656: Turning a Hull Down unit gives a free stand up + fix for negative P/G skills in Pilot#getBVSkillMultiplier (negative values treated as zero) + alternate cost field in MechSummaryCache + Added new clearModes() function to EquipmentModes.java for clearing modes on equipment subtypes that are present on the supertype + Bug 3528850: Streak LRMs + Bug 3529891: critical hits needing colored red + Bug 3529773: When switching LRMs back to standard mode msg is truncated + Missing semi-colon + Bug 3526146: Backhoe on Quad + Bug 3527663: Case II Rules Update for limbs + Bug 3529875: Damage vs Aircraft / hot dropping units + Fix file filters so that directories show. No more annoyance! Yay! + Bug 3520623: Optional rule to skip immobile units in movement phase + Bug 3524542: Automatically confirm unit is done during firing phase + Forgotten Ammo Check added for Bugfix for 3520623. + Bug 3521136: Vehicles pushed (charged) into water don't die + Bug Swarm missiles weren't recalculating how many missed when the next entire rack missed. + infantry armor costs for infantry alternate costs + null check on Protomech#setCrew + null check on "Auto Confirm" from Bugfix 3524542 + another null check on "Auto Confirm" from Bugfix 3524542 + fixing getNextWeapon bug introduced with Bugfix 3524542 (This does the same thing as original code I removed, but in a cleaner more understandable fashion...) + Bug 3530570: Fighters in Capital Squadrons damage tracking + Bug 3512512: Trying to create fighter squadron for a bot illegal argument + Bug 3511651: Selecting more than 6 fighters at once & squadron + Bug 3427659: Killer Whale display issue in "Equipment" tab + Bug 3441396: Units locked inside destroyed dropships. + Bug 3433525: Altitude Issues + Bug 3399000: multiple bot - salvage file problem + Feature 3528485: Hatchets/Swords unofficial target like punch + Feature 3530179: (Unofficial) With TacOps CapFi count singles as non-cap + Feature 3518889: Unofficial rule : Vehicles and motive damage + Feature 3529119: Allow "Load Unit" list button to detect which player... + RAT Bug: Cronus needed fixed, its CNS, not CRS - Also renamed the file in mechs.zip (file itself was already edited) + Organized l10n/megamek/common/options/messages.properties GameOptions to match whats in the GameOptions.java file in order to make everything easier to find + Feature 1885975: Begin Shutdown + Feature 951044: Manual Shutdown + Bug: When using the unofficial Manual Shutdown option & the skip ineligible during movement option, manually shutdown mechs are skipped and can never be restarted. + Bug: 'Mechs would remain standing after "leg blown off" critical hit. + Bug 3455841: Artillery from grounded spheroid dropships (Requires use of individual weapons option) + Bug: Bold bleeds when indirect fire misses from a unit outside of LOS while using double blind. + Bug: Enemy units pick up stranded MW before Allied units do?! + Bug: Some code from an attempt to work on bug 3528477 slipped through in one of the commits on accident.