Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
readme.txt | 2012-04-02 | 3.4 kB | |
megamek-0.35.29-windows.zip | 2012-04-02 | 19.0 MB | |
megamek-0.35.29-source.tar.gz | 2012-04-02 | 21.1 MB | |
megamek-0.35.29-mac.tar.bz2 | 2012-04-02 | 15.6 MB | |
megamek-0.35.29.tar.gz | 2012-04-02 | 15.9 MB | |
Totals: 5 Items | 71.5 MB | 0 |
v0.35.29 (2012-04-02) + Patch 3485111: laser inhibiting smoke (work in progress) + Show confirmation dialog when trying to remove unit in deploymentphase + Possible fix for mechs deploying with double elevation when deploying on buildings + Removed duplicate entries from the messages.properties file. + Added full list of quirks from Strat Ops and TRO Prototypes to the Customize Mech dialog for completion purposes. + Set up alphabetic sorting of the quirks lists. + Bug 3496291: crash when rolling weapon jammed tank crit and tank has no weapon + Bug: tank cargo destroyed crit should deal original attack damage to carried infantry + Added a new file to mmconf (defaultQuirks.xml) for storing a list of default quirks for various units. Currently, only the canonical quirks that I know about have been included. + Added code to parse the defaultQuirks.xml file and apply those quirks to units as they are loaded into MegaMek if the StratOps Quirks rules are being used. + Cleaned up some @param references in Server.java. + Literal backslash in DefaultQuirksHandler.initQuirksList() file path caused MegaMek to hang on startup on Linux platform; replaced with generic separator. + Patch 3499557: added partial repairs option + Patch 3496709: Fixed ant "run" target. Code cleanup. + Patch 3498173: smoke without fire + Patch 3501168: forward initiative in teams + availability codes for TechManual mech weapons (but not equipment) + Bug 3501322: NPE Prevents infantry configuration. + Bug 3503836: more button is missign in movement + Patch 3503850: fix MekHQ post battle transfer bug + Patch 3502322: Princess update - aggression slidebar + Bug 3503465: can't fire on bot in scenario + Fixed NPE in WeaponHandler.checkLI() caused by firing straight along upper or lower edge of map. + Bug 3507541: possible NPE in Entity#setC3NetId + Bug 3506648, Patch 3507890: backhoe not working correctly + Patch 3507879: c3/c3i save/load to/from MUL + Patch 3506151: Rapid Fire MG Save/load to/from MUL + Bug 3472708, Patch 3507908: GR explodes twice + Patch 3504048: conditional autoejec + Implemented the Variable Range Long and Variable Range Short quirks from Strat Ops. + Fix princess NPE + Fix ini NPE + Bug 3472686: Saving unit list including retreated units saves from all + Bug 3284019: Chippewa W7T missing SRM ammo + Bots now save their Ending Forces MUL file automatically into the logs folder at the end the game just prior to disconnecting themselves. + clan CASE/CASE II in arms rules clarification (rear armor of adjacent torso should get blown) + Bug 3510281: CASE & CASE II incorrectly implemented + Implemented the Flawed Cooling quirk from Strat Ops. + Broke the quirks panel out into a separate class so that it can be referenced from MekHQ. + RFE 3512060: color black out notice red + Improve startup time + Bug 3512499: Fighter Squadrons cannot spend thrust in vectored movement + Bug 3487642: cannot change team or start side of 2nd bot + Bug 3463111: Color/Camo Misrepresentation + client side of megamek server browser + Fixed size of Customize Mech dialog when Quirks are active. + Fighter bomb loads saved to and loaded from MUL files + added option so that deds can register with the server browser. To do so, add the following commandline arguments: "-announce http://stormy-light-2818.herokuapp.com/announce"