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Home / development / snapshot 2012-04-02
Name Modified Size InfoDownloads / Week
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readme.txt 2012-04-02 3.4 kB
megamek-0.35.29-windows.zip 2012-04-02 19.0 MB
megamek-0.35.29-source.tar.gz 2012-04-02 21.1 MB
megamek-0.35.29-mac.tar.bz2 2012-04-02 15.6 MB
megamek-0.35.29.tar.gz 2012-04-02 15.9 MB
Totals: 5 Items   71.5 MB 0
v0.35.29 (2012-04-02)
+ Patch 3485111: laser inhibiting smoke (work in progress)
+ Show confirmation dialog when trying to remove unit in deploymentphase
+ Possible fix for mechs deploying with double elevation when deploying on
    buildings
+ Removed duplicate entries from the messages.properties file.
+ Added full list of quirks from Strat Ops and TRO Prototypes to the Customize
    Mech dialog for completion purposes.
+ Set up alphabetic sorting of the quirks lists.
+ Bug 3496291: crash when rolling weapon jammed tank crit and tank has no weapon 
+ Bug: tank cargo destroyed crit should deal original attack damage to carried
   infantry
+ Added a new file to mmconf (defaultQuirks.xml) for storing a list of default
    quirks for various units.  Currently, only the canonical quirks that I know
    about have been included.
+ Added code to parse the defaultQuirks.xml file and apply those quirks to units
    as they are loaded into MegaMek if the StratOps Quirks rules are being used.
+ Cleaned up some @param references in Server.java.
+ Literal backslash in DefaultQuirksHandler.initQuirksList() file path caused
  MegaMek to hang on startup on Linux platform; replaced with generic separator.
+ Patch 3499557: added partial repairs option
+ Patch 3496709: Fixed ant "run" target.  Code cleanup.
+ Patch 3498173: smoke without fire
+ Patch 3501168: forward initiative in teams
+ availability codes for TechManual mech weapons (but not equipment)
+ Bug 3501322: NPE Prevents infantry configuration.
+ Bug 3503836: more button is missign in movement 
+ Patch 3503850: fix MekHQ post battle transfer bug
+ Patch 3502322: Princess update - aggression slidebar
+ Bug 3503465: can't fire on bot in scenario
+ Fixed NPE in WeaponHandler.checkLI() caused by firing straight along upper or
    lower edge of map.
+ Bug 3507541: possible NPE in Entity#setC3NetId
+ Bug 3506648, Patch 3507890: backhoe not working correctly
+ Patch 3507879: c3/c3i save/load to/from MUL
+ Patch 3506151: Rapid Fire MG Save/load to/from MUL
+ Bug 3472708, Patch 3507908: GR explodes twice 
+ Patch 3504048: conditional autoejec 
+ Implemented the Variable Range Long and Variable Range Short quirks from Strat
    Ops.
+ Fix princess NPE
+ Fix ini NPE
+ Bug 3472686: Saving unit list including retreated units saves from all
+ Bug 3284019: Chippewa W7T missing SRM ammo
+ Bots now save their Ending Forces MUL file automatically into the logs folder
    at the end the game just prior to disconnecting themselves.
+ clan CASE/CASE II in arms rules clarification (rear armor of adjacent torso
    should get blown)
+ Bug 3510281: CASE & CASE II incorrectly implemented
+ Implemented the Flawed Cooling quirk from Strat Ops.
+ Broke the quirks panel out into a separate class so that it can be referenced
    from MekHQ.
+ RFE 3512060: color black out notice red
+ Improve startup time
+ Bug 3512499: Fighter Squadrons cannot spend thrust in vectored movement
+ Bug 3487642: cannot change team or start side of 2nd bot
+ Bug 3463111: Color/Camo Misrepresentation
+ client side of megamek server browser
+ Fixed size of Customize Mech dialog when Quirks are active.
+ Fighter bomb loads saved to and loaded from MUL files
+ added option so that deds can register with the server browser.
   To do so, add the following commandline arguments: "-announce http://stormy-light-2818.herokuapp.com/announce"
Source: readme.txt, updated 2012-04-02