Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
megamek-0.35.28-windows.zip | 2012-02-22 | 18.9 MB | |
megamek-0.35.28-source.tar.gz | 2012-02-22 | 21.1 MB | |
megamek-0.35.28-mac.tar.bz2 | 2012-02-22 | 15.6 MB | |
megamek-0.35.28.tar.gz | 2012-02-22 | 15.9 MB | |
readme.txt | 2012-02-22 | 3.4 kB | |
Totals: 5 Items | 71.4 MB | 0 |
v0.35.28 (2012-22-02, 23:07 UTC+1) + Added bridgelayer construction data + Separated handheld searchlight from mounted searchlight + pass frame rather than clientgui to AdvancedSearchDialog so other programs can use + Bug: Princess bot NPE with aeros that fly off the map + Bug 3474185: Princess bot NPE with ejected MechWarriors + Bug 3474591: NPE in deployment + changed external ids to strings to allow for UUIDs, but kept integer get and set methods for compatability + Added prototype JJs + support to print LAM sheets in MML + Added Booby Trap construction data + Ground-Mobile HPGs can be split between torso locations and need 20 heatsinks on tanks + Fixed-Wing support vehicle MP Fix + Added refueling drogue construction data + Added Bulldozer + Added external stores hardpoint + Super-Heavy Combat vehicles (dual-turret ones won't work in the mechdisplay) + externalID not called as string in server methods + Bug 3479750: Jump Booster Bug with Face Change Walk/Run + Patch 3476808: damage level flag fix + Patch 3470479: Era Report 3062 RATs + track breach status in XML input/output plus some helper methods for breaches + Bug: Tank BV ignoring defensive movement factor + Bug: Engine with rating 310 has wrong weight + Bug: immobile hovers should sink over water when immobilized + Bug with stealth armor verification + Updated for VTOL construction in MML + Fixed some DFA displacement bugs + Bug 3437303: comm gear working after crit + Patch 3483435: Princess flees the board + Bug: UnitType#determineUnitTypeCode does not return battle armor correctly + Bug: Clan UAC10 cost missing a zero + made changes to Entity#destroyLocation and elsewhere to mark equipment as hit when a location is destroyed normally and missing when a location is blown off + Bug: Princess was having healthy units flee when on their home board edge. + Allow field gun infantry to change ammo + Modified deployment code so that bot's are less likely to deploy inside heavy buildings and damage themselves when they try to move. + blown off limbs (and heads) recorded differently than location destruction + helper methods to distinguish blown off locations from truly destroyed ones + a few changes to damage reporting in MechView + check for missing pilot in Tank#calculateBV + Bug 3486698: NPE with the Princess Bot in MekHQ 1.14 + Bug: compact heat sink weight wrong + Bug: Name field not displaying on the AddBot dialog. + Bug: Internal Engine heat sinks were not being added in the case of single heat sinks. + Bug: artillery flak should work against aerospace units, too + Added code to have the Princess bot consider jump movement as well as walking & running. + Bug: Occasional 'Entity does not know its possition' error when performing doTryUnstuck. Modified code so that error no longer locks up Princess. + Bug: Random 'Element not in list' error thrown by Princess. + Added additional unofficial options to increase potency of standard autocannon Increase AC Damage and Kinder Rapid Fire. + Added an unofficial option to increase IS ER Large Laser and IS ER Large Laser Prototype long range to 21. + Better evasion reporting in tooltip + Bug: evade avoids -1 due to being stationary when using evade and not moving + Bug: tanks sinking when on bridge