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Home / development / snapshot 2012-02-22
Name Modified Size InfoDownloads / Week
Parent folder
megamek-0.35.28-windows.zip 2012-02-22 18.9 MB
megamek-0.35.28-source.tar.gz 2012-02-22 21.1 MB
megamek-0.35.28-mac.tar.bz2 2012-02-22 15.6 MB
megamek-0.35.28.tar.gz 2012-02-22 15.9 MB
readme.txt 2012-02-22 3.4 kB
Totals: 5 Items   71.4 MB 0
v0.35.28 (2012-22-02, 23:07 UTC+1)
+ Added bridgelayer construction data
+ Separated handheld searchlight from mounted searchlight
+ pass frame rather than clientgui to AdvancedSearchDialog so other programs can
    use
+ Bug: Princess bot NPE with aeros that fly off the map
+ Bug 3474185: Princess bot NPE with ejected MechWarriors
+ Bug 3474591: NPE in deployment
+ changed external ids to strings to allow for UUIDs, but kept integer get and
    set methods for compatability
+ Added prototype JJs
+ support to print LAM sheets in MML
+ Added Booby Trap construction data
+ Ground-Mobile HPGs can be split between torso locations and need 20 heatsinks
    on tanks
+ Fixed-Wing support vehicle MP Fix
+ Added refueling drogue construction data
+ Added Bulldozer
+ Added external stores hardpoint
+ Super-Heavy Combat vehicles (dual-turret ones won't work in the mechdisplay)
+ externalID not called as string in server methods
+ Bug 3479750: Jump Booster Bug with Face Change Walk/Run
+ Patch 3476808: damage level flag fix
+ Patch 3470479: Era Report 3062 RATs
+ track breach status in XML input/output plus some helper methods for breaches
+ Bug: Tank BV ignoring defensive movement factor
+ Bug: Engine with rating 310 has wrong weight
+ Bug: immobile hovers should sink over water when immobilized
+ Bug with stealth armor verification
+ Updated for VTOL construction in MML
+ Fixed some DFA displacement bugs
+ Bug 3437303: comm gear working after crit
+ Patch 3483435: Princess flees the board
+ Bug: UnitType#determineUnitTypeCode does not return battle armor correctly
+ Bug: Clan UAC10 cost missing a zero
+ made changes to Entity#destroyLocation and elsewhere to mark equipment as hit
    when a location is destroyed normally and missing when a location is blown
    off
+ Bug: Princess was having healthy units flee when on their home board edge.
+ Allow field gun infantry to change ammo 
+ Modified deployment code so that bot's are less likely to deploy inside heavy
    buildings and damage themselves when they try to move.
+ blown off limbs (and heads) recorded differently than location destruction
+ helper methods to distinguish blown off locations from truly destroyed ones
+ a few changes to damage reporting in MechView
+ check for missing pilot in Tank#calculateBV
+ Bug 3486698: NPE with the Princess Bot in MekHQ 1.14
+ Bug: compact heat sink weight wrong
+ Bug: Name field not displaying on the AddBot dialog.
+ Bug: Internal Engine heat sinks were not being added in the case of single
    heat sinks.
+ Bug: artillery flak should work against aerospace units, too
+ Added code to have the Princess bot consider jump movement as well as walking
    & running.
+ Bug: Occasional 'Entity does not know its possition' error when performing
    doTryUnstuck.  Modified code so that error no longer locks up Princess.
+ Bug: Random 'Element not in list' error thrown by Princess.
+ Added additional unofficial options to increase potency of standard autocannon
    Increase AC Damage and Kinder Rapid Fire.
+ Added an unofficial option to increase IS ER Large Laser and IS ER Large Laser
    Prototype long range to 21.
+ Better evasion reporting in tooltip
+ Bug: evade avoids -1 due to being stationary when using evade and not moving
+ Bug: tanks sinking when on bridge
Source: readme.txt, updated 2012-02-22