Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
megamek-0.35.25-windows.zip | 2011-10-09 | 18.7 MB | |
megamek-0.35.25-source.tar.gz | 2011-10-09 | 20.9 MB | |
megamek-0.35.25-mac.tar.bz2 | 2011-10-09 | 15.5 MB | |
megamek-0.35.25.tar.gz | 2011-10-09 | 15.7 MB | |
readme.txt | 2011-10-09 | 4.9 kB | |
Totals: 5 Items | 70.9 MB | 0 |
VERSION HISTORY: ---------------- v0.35.25 (2011-10-09, 15:00 UTC+2) + Targetable.isAirborneVTOL() refactored to isAirborneVTOLorWIGE() with attendant functionality change + Flak now works correctly vs. both grounded and airborne WiGEs + Non-UTF-8 superscripted 3s replaced by plain ones in C3 remote sensor ammo names + Bug: fully amphibious chassis modification weight was wrong + Added construction data for recon camera + Patch 3355333: improved princess bot + Patch 3353066: Bot - characterization + Patch 3350169: replace RAT combo-box with RAT tree + unofficial option to reduce the velocity mod for StratOps Advanced Anti-Aircraft fire + Bug 3279878: Grounded dropships and double-blind + Bug 3358252: Rollever text is for incorrect game option + Bug 3358460: Dropship destroyed by fire + re-organized RAT folder structure (Source > Faction > Type > Weight Class) + improvements to RandomArmyDialog gui + Data 3344270: AFFS FM Updates RATs, thanks Demos75 + Data 3348898: WoB FM Updates RATs, thanks Demos75 + Data 3356078: RAT SL FMU, thanks Demos75 + Data 3346243: ProtoMech RATs FM Updates, thanks Demos75 + Data 3303093: War of 3039 RATs, thanks hammer-gs! + allow player to build army in random army dialog by selectively choosing rolled units + Fixed off-by-one error causing occasional bot lockup during movement calculations + put units in random army dialog into tables + Patch 3363837: bot configuration dialog + Era Report 3052 RAT (thanks Hammer!) + Bug: typo for driver hit in XMLStreamParser + check null crew in Infantry#getWalkMP and Infantry#getRunMP + BA camo fix + Implemented DWPs + Entity#canEscape function (for determining potential salvage) + Entity#getKillerId function + set squad size and number to 1 by default so we never divide by zero + Added BA heat sensor + Added BA Extended Life Support construction data + Added BV errata for drone remote operating system + Only multiply individual weapon BV by 0.9 for industrials without advanced firing control + Bug 3387115: prototype RL launcher to hit + Bug 3355775: extended LRM 20 range + Bug 3371975: fixed wing support craft don't work + Bug 3388908: AoW Rifles crash MM when targeting non-units + Lots of new or updated unit images + Hardened/ferro-lamellor armor TAC handling fixes + Tweaks to hardened armor damage handling and report message + Added railroad images for maps, fluff only + Bug 3309075: Implemented Mech Taser rules + Added Electrical Discharge ProtoMech armor + Set working directory in startup.sh + Fixed NPE in Princess bot firing calculations + Added Xotl's 'Mech and Vehicle RATs. Thanks Netzilla and Xotl! + Updated contributors.txt + Added combat/support vehicle distinction to inferno resolution + Hardened armor TAC penalty now applied to inferno hits on vehicles + Set default aimed-shot location for vehicles to side facing attacker + Targeting computer aimed-shot target selection ported from AWT to Swing + Brought mask for aimed shots against large support vehicles more in line with TW hit location table + Cost calculation fix (some misc. equipment was accidentally treated as having cost 0) + Armor cost rounding fixes + Quick fix to stop extraneous 'Aimed Shot' dialog copies from popping up (and rendering older ones unclosable, at least on my machine) + Bug 3411025: Swarm missiles continue to function in hostile ECM + Implement BA Partial Wing and BA Jet Booster as equipment, not directly as jump MP in the datafile + Start of Glider, Quad and Ultra Heavy ProtoMechs + ProtoMech EDP Armor + BA mechanical jump booster + Tank supercharger handling fix (no more permanent speed boost from one successful check) + Karnov UR should have an infantry bay + allow "None" Engine type for trailers + Bug 3412585: (Vehicle) Flamers doing more heat than should be allowed + Heavy flamer stats updated to TacOps; Clan heavy flamer added + TacOps area attack damage vs. reflective/reactive armor + Advanced SRM cost fixes + Update to Java 1.7 broke TestBot; MoveOption.WeightedComparator found to be inconsistent with equals and fixed + Artillery fire now adjusted on a per-unit basis + Patch 3413797: Princess bot uses aero units on ground map sheets + Hovercraft/WiGE sinking/crashing fixes (includes Bug 3331318: Immobilized flying WiGEs stay airborne) + OfficialUnitList.txt spacing fix, "Canon Units Only" should now work again + Bug 2792542: OOC ASF colliding with itself + Bug 3415689: use assault class default image for >100 ton custom mechs + Bug 3049241: eternal KO aero pilots + Bug: report issue when avoiding aero OOC collissions + Don't allow the zero-distance hex to be the closest hex for ground-to-air fire using advanced AA rules from SO + Patch 3417356: Princess bot uses aero units on ground - Faster