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Home / development / snapshot 2011-06-24
Name Modified Size InfoDownloads / Week
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megamek-0.35.24.tar.gz 2011-06-24 15.4 MB
megamek-0.35.24-mac.tar.bz2 2011-06-24 15.2 MB
megamek-0.35.24-windows.zip 2011-06-24 16.8 MB
megamek-0.35.24-source.tar.gz 2011-06-24 20.5 MB
readme.txt 2011-06-24 2.9 kB
Totals: 5 Items   67.9 MB 0
VERSION HISTORY:
----------------
v0.35.24 (2011-06-24)
+ Sort RATs alphabetically
+ Bug 3297649: tech level legality bugfix
+ Tank cargo itemslots fixed
+ Clan case should take no tank itemslots
+ check for null crew in Mech#getCost (pilots can be null in MHQ!)
+ check for null crew in MechView call to calculateBattleValue
+ Fixed fragmentation missile damage vs. infantry and flechette ammo damage vs. 
    BA (both were too high)
+ Gracefully fail if RAT directory is missing
+ Drone Carrier Control System has wrong techlevel
+ New scenarios from Lucho
+ Fixed unit names in old scenarios
+ engine BV modifier errata
+ New camos
+ Primitive ASF construction
+ proper UTF-8 coding for female first names
+ Bay#getCapacity method
+ Bug: pilot externalIds being lost when customizing unit
+ Conventional fighter engine rating and cost fix
+ Bugs 3017177, 3284415, 3308537: MekMortar hex clearing autohits/unit damage
+ MekMortar minimum ranges added as per TacOps
+ Bug: edge not saving and loading to/from mul file
+ More unit images (mainly TRO 3085)
+ Added construction data for drone operating systems
+ Added construction data for C3 Remote Sensor Launcher
+ Added construction data for vehicular mine dispensers
+ Misspelled Name for Clan Drone Operating System
+ Bug: No Name or lookup name or internal name for ISC3RemoteSensorLauncher
+ aero engine hits should affect walkmp in Aero#getWalkMP, not by setting the original walkmp
+ vee engine hits should affect walkmp in Tank#getWalkMP, not by setting the original walkmp
+ some further adjustments to aero engine hits 
+ vee motive system damage should not reset the original walkmp
+ added motive damage to MUL input/output
+ added vehicle sensor and engine damage to MUL input/output
+ added vehicle stabilizier hits to MUL input/output
+ Tank#clearStabiliserHit() method
+ spelle stabilizer correctly in MUL input/output
+ VTOL rotor hits should affect walkmp in VTOL#getWalkMP, not by setting the original walkmp
+ improvements to damage reporting in MechView
+ getLocationDamage report for location-specific system damage (for MechView)
+ Added Mining Drill
+ aero critical damage displayed in MechView
+ better tracking of heat sinks on Aeros
+ ModCannyon maps updated to make them more accessible 
+ Changed Crit Calculation for Chain Whip.
+ check for null pilot in Entity#hasc3i
+ Clan RAC costs (and RAC/2 range) brought in line with TacOps
+ Bug: AES messing with Mech weight
+ Bug 3321794: Medium chemical laser range too short
+ Chemical laser cost and underwater range fixes
+ Patch 3316539: additional bot that is lots faster, but also less intelligent
+ Patch 3308207: Bot - deployment
+ Patch 3312027: Parameterized Options in Scenarios
+ Patch 3312807: commander property passes to ejected pilot
+ Tank driver and commander hits saved to MUL file
Source: readme.txt, updated 2011-06-24