Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
megamek-0.35.24.tar.gz | 2011-06-24 | 15.4 MB | |
megamek-0.35.24-mac.tar.bz2 | 2011-06-24 | 15.2 MB | |
megamek-0.35.24-windows.zip | 2011-06-24 | 16.8 MB | |
megamek-0.35.24-source.tar.gz | 2011-06-24 | 20.5 MB | |
readme.txt | 2011-06-24 | 2.9 kB | |
Totals: 5 Items | 67.9 MB | 0 |
VERSION HISTORY: ---------------- v0.35.24 (2011-06-24) + Sort RATs alphabetically + Bug 3297649: tech level legality bugfix + Tank cargo itemslots fixed + Clan case should take no tank itemslots + check for null crew in Mech#getCost (pilots can be null in MHQ!) + check for null crew in MechView call to calculateBattleValue + Fixed fragmentation missile damage vs. infantry and flechette ammo damage vs. BA (both were too high) + Gracefully fail if RAT directory is missing + Drone Carrier Control System has wrong techlevel + New scenarios from Lucho + Fixed unit names in old scenarios + engine BV modifier errata + New camos + Primitive ASF construction + proper UTF-8 coding for female first names + Bay#getCapacity method + Bug: pilot externalIds being lost when customizing unit + Conventional fighter engine rating and cost fix + Bugs 3017177, 3284415, 3308537: MekMortar hex clearing autohits/unit damage + MekMortar minimum ranges added as per TacOps + Bug: edge not saving and loading to/from mul file + More unit images (mainly TRO 3085) + Added construction data for drone operating systems + Added construction data for C3 Remote Sensor Launcher + Added construction data for vehicular mine dispensers + Misspelled Name for Clan Drone Operating System + Bug: No Name or lookup name or internal name for ISC3RemoteSensorLauncher + aero engine hits should affect walkmp in Aero#getWalkMP, not by setting the original walkmp + vee engine hits should affect walkmp in Tank#getWalkMP, not by setting the original walkmp + some further adjustments to aero engine hits + vee motive system damage should not reset the original walkmp + added motive damage to MUL input/output + added vehicle sensor and engine damage to MUL input/output + added vehicle stabilizier hits to MUL input/output + Tank#clearStabiliserHit() method + spelle stabilizer correctly in MUL input/output + VTOL rotor hits should affect walkmp in VTOL#getWalkMP, not by setting the original walkmp + improvements to damage reporting in MechView + getLocationDamage report for location-specific system damage (for MechView) + Added Mining Drill + aero critical damage displayed in MechView + better tracking of heat sinks on Aeros + ModCannyon maps updated to make them more accessible + Changed Crit Calculation for Chain Whip. + check for null pilot in Entity#hasc3i + Clan RAC costs (and RAC/2 range) brought in line with TacOps + Bug: AES messing with Mech weight + Bug 3321794: Medium chemical laser range too short + Chemical laser cost and underwater range fixes + Patch 3316539: additional bot that is lots faster, but also less intelligent + Patch 3308207: Bot - deployment + Patch 3312027: Parameterized Options in Scenarios + Patch 3312807: commander property passes to ejected pilot + Tank driver and commander hits saved to MUL file