Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
readme.txt | 2011-03-02 | 4.0 kB | |
megamek-0.35.22-windows.zip | 2011-03-02 | 15.9 MB | |
megamek-0.35.22-source.tar.gz | 2011-03-02 | 19.6 MB | |
megamek-0.35.22-mac.tar.bz2 | 2011-03-02 | 14.4 MB | |
megamek-0.35.22.tar.gz | 2011-03-02 | 14.5 MB | |
Totals: 5 Items | 64.4 MB | 0 |
v0.35.22 (2011-03-02, 00:55 UTC+1) + Bug 3057659: unit type confusion + Bug: LACs missing aero damage values + Bug: LAC 10 and 20 should be unofficial + Bug: Fixed Wing Support transport bays not working right + Bug: Tank engine weight for fusion engines not always correct + Bug: Armored motive system BV cost missing + Bug: Armor multipliers for Tank BV missing + Bug: Vehicle flamer ammo not counting for BV + Bug: Chemical laser ammo not counting for BV + Added construction data for chaff pods + Added drone carrier control system construction data + consolidated Server#unloadUnit and Server#unloadUnitFromBay functionality + Bug 3153520: Aerodyne dropships won't take off + Bug: BA BV not accounting for myomer booster in speed factor calculation + Bug: Mech Mortar ammo BV wrong + Cargo bay stuff + minor unitfile fixes + Bug 2727117: TacOps expanded backwards movement bug + Bug 3156994: mech selector dialog doesn't show techlevel in table + Bug 3153334: deleting entity sometimes crashes server + Bug 3106590: freeze with searchlights + Bug 3158726: hardened armor + Bug 3064603: mechanized BA need chance to escape dying mech + Bug 3077974: bot charging with infantry + Bug: Tank engine rating should round up to 5 + Bug 3154627: Protomech Bays not loading + Bug 3099186: Reset does not reset planetary conditions + Bug 3052521: BA riding on a CLPS mech make it not work, BA riding on a voidsig mech make it act like a null-sig + Bug 3081641: wrecking ball should do 4d6 extra damage to buildings + Bug 3081741: wrecking ball critical miss against infantry causes no damage + Bug 3015225: AMS vs. single-missile weapons not working + Bug 2983525: server starts with invalid map + Bug 2982926: unable to load CASE II from HMP + Bug 2980124: MFUK RAC/20 should be splitable + Bug 2826932: vehicular stealth can't be enabled + Bug 2914382: reflective armor rounding incorrectly + Bug 2982951, 2993205: lvl3 cockpit not loading correctly from HMP + Some XTR and Golden Century units added. + Patchwork armor + Bug: dropship facings and secondary positions + Bug: Clan Arrow IV ammo BV wrong + Bug: units with mechanical jump boosters add 0 heat for movement heat for BV calculations + Bug: sometimes returning -1 jump MP + Bug: ER PPC with capacitor not explosive + Bug: Vibroblade heat not counting for BV + Bug: ERLRM's did not have Aero damage + Bug: Chaff pod has wrong BV + Bug: PPCs with capacitors and AES have wrong BV + Bug: reckless movement with ice not having +4 PSR mod + Bug: EW equipment ECM range wrong + Bug 3182241: BA not shown correctly in "Add a Unit" dialog + Bug: Industrial Mechs using supercharger get a -1 on the MASC roll + Tank Superchargers + XTR Davion, Liao, RS 3039u added + Unit name updates, image folder file structure + show when a unit is using evading movement in tooltip + VTOL Jet Boosters + Bug 3177375: Dual turret tank armor type bug + Bug 3176934: fire/smoke + changing wind null pointer exceptions + Bug 3177368: one-shot ammo counting for tank slots + Bug 3177371: jumping tanks + use frequency weights when selecting random names (NOTE: this *might* have the potential to slow down MM, so watch user reports) + unofficial option for grounded dropships to use individual weapons + Bug: some ground-to-air fire resulting in zero damage + player selection drop-down for random name dialog + Bug: can't save random skill choices for the bot + option for user-created Random Assignment Tables in Random Army Dialog (only one example RAT so far) + reversed order of frequency and name in RATs to be consistent with RUS format + added comment lines (starting with "#") to RAT files. + better memory management of random unit and random name generators + Bug: RATs not loading when unit.cache exists + Bug: random unit generator not looking in subdirectories for RATs + Added document describing inner workings of *.BLK vehicle files. + Updated How_to_use_aerospace_units_on_ground_maps_in_MegaMek.txt