Download Latest Version MegaMek-0.50.03.tar.gz (484.0 MB)
Email in envelope

Get an email when there's a new version of MegaMek

Home / development / snapshot 2011-03-02
Name Modified Size InfoDownloads / Week
Parent folder
readme.txt 2011-03-02 4.0 kB
megamek-0.35.22-windows.zip 2011-03-02 15.9 MB
megamek-0.35.22-source.tar.gz 2011-03-02 19.6 MB
megamek-0.35.22-mac.tar.bz2 2011-03-02 14.4 MB
megamek-0.35.22.tar.gz 2011-03-02 14.5 MB
Totals: 5 Items   64.4 MB 0
v0.35.22 (2011-03-02, 00:55 UTC+1)
+ Bug 3057659: unit type confusion
+ Bug: LACs missing aero damage values
+ Bug: LAC 10 and 20 should be unofficial
+ Bug: Fixed Wing Support transport bays not working right
+ Bug: Tank engine weight for fusion engines not always correct
+ Bug: Armored motive system BV cost missing
+ Bug: Armor multipliers for Tank BV missing 
+ Bug: Vehicle flamer ammo not counting for BV
+ Bug: Chemical laser ammo not counting for BV
+ Added construction data for chaff pods
+ Added drone carrier control system construction data
+ consolidated Server#unloadUnit and Server#unloadUnitFromBay functionality
+ Bug 3153520: Aerodyne dropships won't take off
+ Bug: BA BV not accounting for myomer booster in speed factor calculation
+ Bug: Mech Mortar ammo BV wrong
+ Cargo bay stuff 
+ minor unitfile fixes
+ Bug 2727117: TacOps expanded backwards movement bug
+ Bug 3156994: mech selector dialog doesn't show techlevel in table
+ Bug 3153334: deleting entity sometimes crashes server
+ Bug 3106590: freeze with searchlights
+ Bug 3158726: hardened armor
+ Bug 3064603: mechanized BA need chance to escape dying mech
+ Bug 3077974: bot charging with infantry
+ Bug: Tank engine rating should round up to 5
+ Bug 3154627: Protomech Bays not loading
+ Bug 3099186: Reset does not reset planetary conditions
+ Bug 3052521: BA riding on a CLPS mech make it not work, BA riding on a voidsig
    mech make it act like a null-sig
+ Bug 3081641: wrecking ball should do 4d6 extra damage to buildings
+ Bug 3081741: wrecking ball critical miss against infantry causes no damage
+ Bug 3015225: AMS vs. single-missile weapons not working
+ Bug 2983525: server starts with invalid map
+ Bug 2982926: unable to load CASE II from HMP
+ Bug 2980124: MFUK RAC/20 should be splitable
+ Bug 2826932: vehicular stealth can't be enabled
+ Bug 2914382: reflective armor rounding incorrectly
+ Bug 2982951, 2993205: lvl3 cockpit not loading correctly from HMP
+ Some XTR and Golden Century units added.
+ Patchwork armor
+ Bug: dropship facings and secondary positions
+ Bug: Clan Arrow IV ammo BV wrong
+ Bug: units with mechanical jump boosters add 0 heat for movement heat for BV
    calculations
+ Bug: sometimes returning -1 jump MP
+ Bug: ER PPC with capacitor not explosive
+ Bug: Vibroblade heat not counting for BV
+ Bug: ERLRM's did not have Aero damage 
+ Bug: Chaff pod has wrong BV
+ Bug: PPCs with capacitors and AES have wrong BV
+ Bug: reckless movement with ice not having +4 PSR mod
+ Bug: EW equipment ECM range wrong
+ Bug 3182241: BA not shown correctly in "Add a Unit" dialog
+ Bug: Industrial Mechs using supercharger get a -1 on the MASC roll
+ Tank Superchargers
+ XTR Davion, Liao, RS 3039u added
+ Unit name updates, image folder file structure
+ show when a unit is using evading movement in tooltip
+ VTOL Jet Boosters
+ Bug 3177375: Dual turret tank armor type bug
+ Bug 3176934: fire/smoke + changing wind null pointer exceptions
+ Bug 3177368: one-shot ammo counting for tank slots
+ Bug 3177371: jumping tanks
+ use frequency weights when selecting random names (NOTE: this *might* have the potential to slow down MM, so watch user reports)
+ unofficial option for grounded dropships to use individual weapons
+ Bug: some ground-to-air fire resulting in zero damage
+ player selection drop-down for random name dialog
+ Bug: can't save random skill choices for the bot
+ option for user-created Random Assignment Tables in Random Army Dialog (only one example RAT so far)
+ reversed order of frequency and name in RATs to be consistent with RUS format
+ added comment lines (starting with "#") to RAT files.
+ better memory management of random unit and random name generators
+ Bug: RATs not loading when unit.cache exists
+ Bug: random unit generator not looking in subdirectories for RATs
+ Added document describing inner workings of *.BLK vehicle files.
+ Updated How_to_use_aerospace_units_on_ground_maps_in_MegaMek.txt
Source: readme.txt, updated 2011-03-02