Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
megamek-0.35.21.tar.gz | 2011-01-06 | 14.4 MB | |
megamek-0.35.21-mac.tar.bz2 | 2011-01-06 | 14.3 MB | |
megamek-0.35.21-source.tar.gz | 2011-01-06 | 19.5 MB | |
megamek-0.35.21-windows.zip | 2011-01-06 | 15.7 MB | |
readme 0.35.21.txt | 2011-01-06 | 5.5 kB | |
Totals: 5 Items | 63.9 MB | 0 |
v0.35.21 (2011-01-06, 21:45 UTC+1) + Added more LRT/SRT look up names following another LRM/SRM naming convention. + Bug 3118639: Unit View rounding infantry armor + Bug: Backwards movement onto bridge erroneously acting as backward movement over elevation change + Added construction data for field kitchen, mobile field base, and satellite imagers + Bug: Vibroblades counting twice for BV + Bug: Ignore modular armor effects for BV + Bug: Stealth armor should count for Tank BV + Bug: Hardened armor for Tank BV + Bug: Tank minesweeper should count only as defensive BV + Bug: BLK techlevel fixes + Bug: Aero stealth should add +0.3 to unit type modifier, not 0.2 + Keep data, log, and mmconf directory outside of the resouce bundle in Mac package + Bug: Fixed Wing support SI calculation + Manei Domini TSM Implant + Bug 3104045: Piranha Missile + Bug 3080525: Infantry Sneak + Separate TacOps Sensor game option, so players can use double-blind by LoS only + Bug: TSM run MP not correct + Bug: Only autofire searchlight when unit has a searchlight + Dropship BV calculation corrections for ammo + Bug: Dictator ammo loadout wrong + Added construction data for tank command consoles and fixed-wing support vee (V)STOL chassis modifications + Horizontal landing + Bug: takeoff buttons missing for grounded aeros + Dropship horizontal landing + improvements to horizontal landing + if all landing hexes are paved/road, assume this is an "airfield" + light and heavy woods landing mods should not be cumulative + you do not need to spend all velocity before landing + Bug: double-blind option names screwed up + better scaling of portraits in chat lounge + disallow moving in the air and landing in the same turn to avoid serious rules breakiness (i.e. Dropship insta-Death From Above) + Bug: landing terrain mod corrections + vertical landing + proximity damage for vertical dropship take-off and landing + improvements to landing interface + new default dropship images + Bug: dropships destroyed by proximity damage during own take-off + proximity damage in rear arc of aerodyne dropships taking off + Bug: grounded aerospace units flank MP not halved + Bug: Dropships getting 0-range ECM in atmosphere + unofficial game option to allow smoke drift even with no wind (call it a 'breeze') + adjustments to landing/takeoff lengths for STOL-equipped aircraft + added a check for secondary positions to game#getEntities(Coords c) + stacking limits for Large Support Vees + grounded dropships act like Large Support Vees for stacking purposes + grounded dropships block LoS + grounded spheroid dropships are immobile targets + grounded dropships are like height 10 buildings for purposes of being jumped over + Bug: spheroid dropships can't take off + LoS adjustments for secondary positions of dropships + Aft weapons on a grounded spheroid dropship can target zero-range units + Bug: infantry can't target stealth units + grounded spheroid dropships can target both air and ground targets + Bug: grounded dropships doing no damage to airborne units + adjust isInArc for target secondary positions + Bug: issue with setFluff in BLKFile.java saving to string not location [0] + Updated CalculateBV expanded BV info. + Bug: superchargee not validating for being in same location as engine crit + Tank Sponson Turrets + Dune Buggy chassis mod reduces cruise MP by 1 + Added Tank armored motive systems + Bug: TC weight on mixed tech units sometime wrong + Removed distinction in handling between 2 dice and 3+ dice rolls in MMRoll + added d6(dice, keep) method for rolling nd6 and only keeping a subset + Natural Aptitude (Gunnery) special ability + Updated name of Armored Chassis to Armored Chassis + Bug: TC Crits checked based on Unit's Chassis and not Equipments tech level + StratOps Advanced Anti-Aircraft option + Bug 3139220: grounded aero init + Bug 3139256: fatigue affecting reinforcements + Bug 3139217: Random movement on ground maps + Bug 3135550: Air-dropped units take falling damage during drop + allow players the option to not return when they fly off the map using return flyover option + Bug: spheroid dropships can't fly off the atmosphere/ground map + correct reporting of damage to infantry inside buildings + added infantry damage class field to WeaponType and corresponding weapons + Bug: damage to infantry inside buildings not adjusted for non-infantry damage to infantry rule + TacOps Advanced Determining Critical Hits option + Bug: units on grounded spheroid dropships being treated as stranded + dropship unloading of ground units (partial) + aerospace fighters should unload like tanks + Bug: Clan LRT ammo not counting for BV + consolidated unloadUnit and unloadUnitFromBay methods in Server + infantry can't move after unloading from small craft/dropship + dropships can only unload when given a second turn after unloading + Don't return processMovement for-loop when dropships unload + dialog to allow user to select position for dropship-unloaded units + Dropship mounting + damage to unsecured units during liftoff + Bug: dropship loading limited by doors available + Bug: dropships limited to door capacity when loading in lobby + Bug: don't allow units to load and unload dropships in the same turn + Bug: missing heatsinks and sink_type blocks showing the wrong message + Bug: modular armor and no jump jets results in -1 jump movement + Bug: Mechdisplay rounding infantry tonnage