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Home / development / snapshot 2011-01-06
Name Modified Size InfoDownloads / Week
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megamek-0.35.21.tar.gz 2011-01-06 14.4 MB
megamek-0.35.21-mac.tar.bz2 2011-01-06 14.3 MB
megamek-0.35.21-source.tar.gz 2011-01-06 19.5 MB
megamek-0.35.21-windows.zip 2011-01-06 15.7 MB
readme 0.35.21.txt 2011-01-06 5.5 kB
Totals: 5 Items   63.9 MB 0
v0.35.21 (2011-01-06, 21:45 UTC+1)
+ Added more LRT/SRT look up names following another LRM/SRM naming convention.
+ Bug 3118639: Unit View rounding infantry armor
+ Bug: Backwards movement onto bridge erroneously acting as backward movement
    over elevation change
+ Added construction data for field kitchen, mobile field base, and satellite
    imagers
+ Bug: Vibroblades counting twice for BV
+ Bug: Ignore modular armor effects for BV
+ Bug: Stealth armor should count for Tank BV
+ Bug: Hardened armor for Tank BV
+ Bug: Tank minesweeper should count only as defensive BV
+ Bug: BLK techlevel fixes
+ Bug: Aero stealth should add +0.3 to unit type modifier, not 0.2
+ Keep data, log, and mmconf directory outside of the resouce bundle in Mac package
+ Bug: Fixed Wing support SI calculation
+ Manei Domini TSM Implant
+ Bug 3104045: Piranha Missile
+ Bug 3080525: Infantry Sneak
+ Separate TacOps Sensor game option, so players can use double-blind by LoS only
+ Bug: TSM run MP not correct
+ Bug: Only autofire searchlight when unit has a searchlight
+ Dropship BV calculation corrections for ammo
+ Bug: Dictator ammo loadout wrong
+ Added construction data for tank command consoles and fixed-wing support vee
    (V)STOL chassis modifications 
+ Horizontal landing
+ Bug: takeoff buttons missing for grounded aeros
+ Dropship horizontal landing
+ improvements to horizontal landing
+ if all landing hexes are paved/road, assume this is an "airfield"
+ light and heavy woods landing mods should not be cumulative
+ you do not need to spend all velocity before landing
+ Bug: double-blind option names screwed up
+ better scaling of portraits in chat lounge
+ disallow moving in the air and landing in the same turn to avoid serious rules breakiness (i.e. Dropship insta-Death From Above)
+ Bug: landing terrain mod corrections
+ vertical landing
+ proximity damage for vertical dropship take-off and landing
+ improvements to landing interface
+ new default dropship images
+ Bug: dropships destroyed by proximity damage during own take-off
+ proximity damage in rear arc of aerodyne dropships taking off
+ Bug: grounded aerospace units flank MP not halved
+ Bug: Dropships getting 0-range ECM in atmosphere
+ unofficial game option to allow smoke drift even with no wind (call it a 'breeze')
+ adjustments to landing/takeoff lengths for STOL-equipped aircraft
+ added a check for secondary positions to game#getEntities(Coords c)
+ stacking limits for Large Support Vees
+ grounded dropships act like Large Support Vees for stacking purposes
+ grounded dropships block LoS
+ grounded spheroid dropships are immobile targets
+ grounded dropships are like height 10 buildings for purposes of being jumped over
+ Bug: spheroid dropships can't take off
+ LoS adjustments for secondary positions of dropships
+ Aft weapons on a grounded spheroid dropship can target zero-range units
+ Bug: infantry can't target stealth units
+ grounded spheroid dropships can target both air and ground targets
+ Bug: grounded dropships doing no damage to airborne units
+ adjust isInArc for target secondary positions
+ Bug: issue with setFluff in BLKFile.java saving to string not location [0] 
+ Updated CalculateBV expanded BV info.
+ Bug: superchargee not validating for being in same location as engine crit
+ Tank Sponson Turrets
+ Dune Buggy chassis mod reduces cruise MP by 1
+ Added Tank armored motive systems
+ Bug: TC weight on mixed tech units sometime wrong
+ Removed distinction in handling between 2 dice and 3+ dice rolls in MMRoll
+ added d6(dice, keep) method for rolling nd6 and only keeping a subset
+ Natural Aptitude (Gunnery) special ability
+ Updated name of Armored Chassis to Armored Chassis
+ Bug: TC Crits checked based on Unit's Chassis and not Equipments tech level
+ StratOps Advanced Anti-Aircraft option
+ Bug 3139220: grounded aero init
+ Bug 3139256: fatigue affecting reinforcements
+ Bug 3139217: Random movement on ground maps
+ Bug 3135550: Air-dropped units take falling damage during drop
+ allow players the option to not return when they fly off the map using return flyover option
+ Bug: spheroid dropships can't fly off the atmosphere/ground map
+ correct reporting of damage to infantry inside buildings
+ added infantry damage class field to WeaponType and corresponding weapons
+ Bug: damage to infantry inside buildings not adjusted for non-infantry damage to infantry rule
+ TacOps Advanced Determining Critical Hits option
+ Bug: units on grounded spheroid dropships being treated as stranded
+ dropship unloading of ground units (partial)
+ aerospace fighters should unload like tanks
+ Bug: Clan LRT ammo not counting for BV
+ consolidated unloadUnit and unloadUnitFromBay methods in Server
+ infantry can't move after unloading from small craft/dropship
+ dropships can only unload when given a second turn after unloading
+ Don't return processMovement for-loop when dropships unload
+ dialog to allow user to select position for dropship-unloaded units
+ Dropship mounting
+ damage to unsecured units during liftoff
+ Bug: dropship loading limited by doors available
+ Bug: dropships limited to door capacity when loading in lobby
+ Bug: don't allow units to load and unload dropships in the same turn
+ Bug: missing heatsinks and sink_type blocks showing the wrong message
+ Bug: modular armor and no jump jets results in -1 jump movement
+ Bug: Mechdisplay rounding infantry tonnage
Source: readme 0.35.21.txt, updated 2011-01-06