Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
ME3CMM.zip | 2015-10-06 | 39.9 MB | |
Mod Manager 4.1 Beta 1.tar.gz | 2015-10-06 | 6.8 MB | |
Mod Manager 4.1 Beta 1.zip | 2015-10-06 | 6.9 MB | |
README.md | 2015-10-06 | 974 Bytes | |
Totals: 4 Items | 53.7 MB | 0 |
Mod Manager 4.1 Beta 1 adds the following features and fixes the following bugs: - Can now have jobs add or remove files via the addfiles/addfilestargets and removefilestargets descriptors. Add ones must be paired just like newfiles/replacefiles. - Now supports unpacked DLC. This is experimental. - New options menu under Actions will let you automate things (right now, keybinds and mixins) and turn some things on or off. - Much easier log collection and how to get help. - More restore options. Restore everything now deletes custom DLC. - Backup window improvements. Removes the ability to backup modified SFARs, since restoring was not supported with modified SFARs. - AutoTOC is now faster via batch mode. ModMaker mods should compile as well as mods with lots of files/mixins. - Library updates should help fix crashes at startup due to unknown registry issues. - and more
Tons of bug fixes. See the full changelog: https://github.com/Mgamerz/me3modmanager/pull/4