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Aleph One 1.0b2

This is the second beta for the 1.0 release of Aleph One. Highlights for this release include many improvements to interface polish, Marathon 2 film support, OpenGL (Shader) improvements, and additional Lua accessors.

This beta release is network compatible with both beta 1 and the previous stable release, with the exception of new Lua features and fixes.

Please see the release notes for beta 1.

Changes since beta 1:

  • Support for static transfer texture mode
  • Support playback of Marathon 2 films with empty chunks
  • Fix crashes when switching between low-res and high-res
  • Fix bold text in metaserver chat
  • Overlay map is now confined to the 3D view
  • Default to current directory in Windows choose-scenario dialog
  • Lua HUD: accessor for Overlay Map preference
  • Disable non-power-of-two texture support by default, since it's buggy on common hardware, and add a preference to turn it on
  • Fix gap in HUD when health/oxygen is low
  • More OpenGL/flicker fixes
  • Chase-cam fixes: chase cam is usable in replays; fix a chase cam crash; chase cam should no longer cause OOS(!)
  • Lua API: projectile:delete()
  • Fixed loading zipped theme plugin images
  • Sprite clipping fixes for OpenGL Shader
  • Some sRGB improvements
  • Films finally carry a new version number; this means films saved by beta 2 will not be playable in any earlier versions of Aleph One
  • Restored drag and drop functionality of films, saved games, maps, and more
  • Clear old un-caught errors before starting a game; should fix some unexpected errors
  • Update to latest JPEG, PNG, and freetype in Mac OS X and Windows
  • Fall back to OpenGL (Classic) if OpenGL (Shader) is enabled but GLSL is not supported
  • Don't skip oxygen warning sounds when draining multiple points per tick (SF 1663071)
  • <texture> MML only overrides the attributes specified, rather than overwriting the entire entry for that descriptor
  • Add a new texture option for landscape bloom (see MML.html), and enable landscape bloom by default when bloom is enabled
  • Numerous tweaks to the bloom shaders
  • Applied patch from pickle136 to fix --disable-opengl
  • Fixed on-screen messages when SDL_ttf is disabled
  • Remove "Aleph One" from A1_VERSION_STRING, and add it to main screen (SF 3198121)
  • Disable glClipVertex in Mesa (SF 3198132)--AMD or nVidia binary drivers are highly recommended for OpenGL (Shader)
Source: README.md, updated 2011-04-18