| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2011-04-18 | 2.4 kB | |
| AlephOne-20110417.dmg | 2011-04-18 | 12.6 MB | |
| AlephOne-20110417.zip | 2011-04-18 | 4.3 MB | |
| AlephOne-20110417.tar.bz2 | 2011-04-18 | 3.4 MB | |
| AlephOne-20110417-MacWinSrc.xz | 2011-04-18 | 8.7 MB | |
| Totals: 5 Items | 29.0 MB | 0 | |
Aleph One 1.0b2
This is the second beta for the 1.0 release of Aleph One. Highlights for this release include many improvements to interface polish, Marathon 2 film support, OpenGL (Shader) improvements, and additional Lua accessors.
This beta release is network compatible with both beta 1 and the previous stable release, with the exception of new Lua features and fixes.
Please see the release notes for beta 1.
Changes since beta 1:
- Support for static transfer texture mode
- Support playback of Marathon 2 films with empty chunks
- Fix crashes when switching between low-res and high-res
- Fix bold text in metaserver chat
- Overlay map is now confined to the 3D view
- Default to current directory in Windows choose-scenario dialog
- Lua HUD: accessor for Overlay Map preference
- Disable non-power-of-two texture support by default, since it's buggy on common hardware, and add a preference to turn it on
- Fix gap in HUD when health/oxygen is low
- More OpenGL/flicker fixes
- Chase-cam fixes: chase cam is usable in replays; fix a chase cam crash; chase cam should no longer cause OOS(!)
- Lua API: projectile:delete()
- Fixed loading zipped theme plugin images
- Sprite clipping fixes for OpenGL Shader
- Some sRGB improvements
- Films finally carry a new version number; this means films saved by beta 2 will not be playable in any earlier versions of Aleph One
- Restored drag and drop functionality of films, saved games, maps, and more
- Clear old un-caught errors before starting a game; should fix some unexpected errors
- Update to latest JPEG, PNG, and freetype in Mac OS X and Windows
- Fall back to OpenGL (Classic) if OpenGL (Shader) is enabled but GLSL is not supported
- Don't skip oxygen warning sounds when draining multiple points per tick (SF 1663071)
- <texture> MML only overrides the attributes specified, rather than overwriting the entire entry for that descriptor
- Add a new texture option for landscape bloom (see MML.html), and enable landscape bloom by default when bloom is enabled
- Numerous tweaks to the bloom shaders
- Applied patch from pickle136 to fix --disable-opengl
- Fixed on-screen messages when SDL_ttf is disabled
- Remove "Aleph One" from A1_VERSION_STRING, and add it to main screen (SF 3198121)
- Disable glClipVertex in Mesa (SF 3198132)--AMD or nVidia binary drivers are highly recommended for OpenGL (Shader)