Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
MarathonInfinity-20120128-Mac.dmg | 2012-02-08 | 88.5 MB | |
Marathon2-20120128-Mac.dmg | 2012-02-08 | 91.1 MB | |
Marathon-20120128-Mac.dmg | 2012-02-08 | 116.4 MB | |
AlephOne-20120128.tar.bz2 | 2012-02-08 | 4.6 MB | |
README.md | 2012-01-29 | 907 Bytes | |
AlephOne-20120128-Win.zip | 2012-01-29 | 5.1 MB | |
AlephOne-20120128-Mac.dmg | 2012-01-29 | 12.7 MB | |
MarathonInfinity-20120128-Win.zip | 2012-01-29 | 90.0 MB | |
MarathonInfinity-20120128-Exe-Win.zip | 2012-01-29 | 5.1 MB | |
Marathon2-20120128-Win.zip | 2012-01-29 | 93.1 MB | |
Marathon2-20120128-Exe-Win.zip | 2012-01-29 | 5.1 MB | |
Marathon-20120128-Win.zip | 2012-01-29 | 115.1 MB | |
Marathon-20120128-Exe-Win.zip | 2012-01-29 | 5.1 MB | |
Totals: 13 Items | 631.6 MB | 0 |
Aleph One 1.0.1
Aleph One 1.0.1 is a bug fix release. It is network compatible with Aleph One 1.0, except for Lua changes. Please refer to the Aleph One 1.0 release notes for changes in Aleph One 1.0.
Changes since Aleph One 1.0
- Fixed launching on 64-bit Macs running Mac OS X 10.5
- Fixed menu centering on monitors with aspect ratio narrower than 4:3
- Fixed a crash in Netscript games with the XBLA HUD active
- Lua additions: MonsterType.attacks_immediately, .cannot_be_dropped, .major, .minor, and .waits_with_clear_shot
- Fixed a typo in Lua compatibility script
- Fixed display of high characters in player names in XBLA HUD
- Fixed crash in carnage messages when someone gets a fusion overload kill
- Fixed Marathon 2 HD BoB hard death graphics
- Updates to texture documentation
- Draw multiple uplink chips in Marathon HUD