| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2026-09-03 | 1.0 kB | |
| v3.30.0 source code.tar.gz | 2026-09-03 | 301.6 MB | |
| v3.30.0 source code.zip | 2026-09-03 | 306.7 MB | |
| Totals: 3 Items | 608.3 MB | 1 | |
Breaking changes ⚠️
- Make pitch and rotation states independent. Previously, disabling rotation also disabled pitch. Now, pitch can be enabled independently of rotation.
Features and improvements ✨
- Extract the terrain from the core ESM module.
- Reduce shader size by removing unused code paths.
- Upgrade Supercluster to v9 (optimize clustering memory footprint).
- Add support for client-side overzooming for raster-array sources.
- Add
AnimationFrameProvider(MapOptions.animationFrameProvider) to support driving the render loop from an external library. - Enable landmark model LOD mesh download when the server provides such data.
- Raise the maximum number of sources in a style to 64.
Bug fixes 🐞
- Fix dark line artifacts on non-standard procedural building geometry.
- Fix ESM terrain module loading for elevated-lines requiring terrain.
- Fix validation of style light transition properties.
- Fix symbol layer related errors after GL context loss.
- Skip rings with zero area on fill-extrusions.