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release_notes.txt | 2010-06-13 | 167 Bytes | |
lwtoolkit.0.0.3.jar | 2010-06-13 | 59.0 kB | |
lwtoolkit.src.0.0.3.jar | 2010-06-13 | 60.3 kB | |
lwtoolkit_javadoc.0.0.3.zip | 2010-06-13 | 406.2 kB | |
Totals: 4 Items | 525.7 kB | 0 |
################### #### LWToolkit #### ################### ### Description ### ################### Ligthweight Toolkit is a framework which uses LWJGL. It makes easier some aspects (input, picture loading, code organisation, ...), and allows to focus on the game code. ### Changelog ### ################# ## lwtoolkit-0.0.4-SNAPSHOT Upgrade to LWJGL 2.8.3. Fix a bug on FloatBuffer init in OpenGLState. Switch project from CVS to SVN : - http://lwtoolkit.svn.sourceforge.net/viewvc/lwtoolkit/ Mavenization of projet and split project in submodules: - lwtoolkit-core - lwtoolkit-engine - lwtoolkit-geometry - lwtoolkit-glut - lwtoolkit-input - lwtoolkit-maven-plugin (not functionnal) - lwtoolkit-opengl - lwtoolkit-samples (a refactoring has been done on a few classes) This version is not yet deployed on any Maven Repo, you can download binaries here: - https://sourceforge.net/projects/lwtoolkit/files/lwjgl/lwtoolkit-0.0.4-SNAPSHOT/ ## lwtoolkit-0-0-2 New version of lwtoolkit released : 0-0-2 New features: * Geometry.dimension2 * Texture Loading (java native) * Code organization tools * Random Picker Removed DeVil support Updated quite everything ;) ## lwtoolkit-0-0-1 First version