The lsfg-vk project is a Vulkan layer developed primarily by PancakeTAS that hooks into Vulkan-based applications to enhance rendering by generating additional frames using the Lossless Scaling frame generation algorithm originally associated with the Lossless Scaling project. Instead of relying on driver-specific or hardware-accelerated upscaling, this layer intercepts Vulkan API calls and injects frame interpolation on the fly, effectively producing smoother motion in supported games and applications by creating synthetic intermediate frames. It is structured as a modular codebase with separate components for the backend, configuration UI, CLI tooling, shared logic, and the core layer implementation. Although it targets Linux environments and handhelds like Steam Deck, it depends on an existing installation of Lossless Scaling on the system to provide its frame generation logic.
Features
- Vulkan API interception to insert synthetic frames
- Works with existing Lossless Scaling install for algorithm support
- Modular components: backend, CLI, UI, and shared logic
- Configurable profiles per application
- Support for Linux and handheld platforms like Steam Deck
- Experimental, community-driven project