Name | Modified | Size | Downloads / Week |
---|---|---|---|
LORv147 Etap10 D Improved Bugfixv.zip | 2021-01-16 | 70.8 MB | |
LORv142 ETAP9 M Ready for AI.zip | 2020-11-25 | 70.8 MB | |
LORv125 ETAP8 H Missiles and Arrows.zip | 2020-11-25 | 70.7 MB | |
Readme.txt | 2020-11-20 | 1.2 kB | |
LORv91 ETAP7 P Hand Combat.zip | 2020-11-12 | 70.5 MB | |
Totals: 5 Items | 282.8 MB | 2 |
The version: Hand combat - ETAP7 presents early hand combat with animations. Other corrections have been done to the code. The verion: Missiles and Arrows ETAP 8 includes Missile and Arrow behavior where you can among others bombard towers and walls and other units. But there are a few things left before programming the AI. 1. machines hand combat (attack and defence), 2. Taraban attacking the gates and finally -3. Inf and Her should be able to lay bridges on the rivers. The version: Prepared for AI ETAP 9. Here among others Tar can attack gates and Inf and Her can lay bridges. All of this can be Saved and Loaded. The problem when publishing programs is that you find out new bugs after it is published. You have to play the game many times to find those bugs, and it can be very elementary and obvious things. The more code you write, the more can go wrong. I have done a bit of very hard work with these three verions and believe I have given a good start for junior programmers. LoR is not my most favourite game but I work to make it a fine remake, it is not always you who choose the game, sometimes the game chooses you. Contact: Peter_voise@hotmail.com Yours Sincerely Peter Voise