| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| README.md | 2026-03-31 | 21.8 kB | |
| v0.37.0 source code.tar.gz | 2026-03-31 | 4.6 MB | |
| v0.37.0 source code.zip | 2026-03-31 | 6.6 MB | |
| Totals: 3 Items | 11.2 MB | 42 | |
What's Changed
- chore(Theme): rename keybind_utils to utils by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7808
- chore(network): packet utils cleanup & version check notification by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7809
- refactor: improve ItemStack.getAttributeValue and other extensions by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7810
- feat(StorageESP): Shelf by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7814
- chore(packet): move extension
isC2SContainerPacketto public API by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7818 - fix(Backtrack): target uncleared on attack mode by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7817
- refactor/fix: Modules use item with SilentHotbar don't reset slot by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7819
- fix(Trajectories): unexpected line because of incomplete vertices by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7820
- feat(AutoDisable): disable on disconnection by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7822
- feat: ChestCleaner by @emilt050 in https://github.com/CCBlueX/LiquidBounce/pull/7726
- fix(ModuleChestCleaner): build failure by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7823
- feat(Hats): dynamic height offset by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7825
- chore(deps): bump net.ccbluex:netty-httpserver from 2.5.2 to 2.5.4 by @dependabot[bot] in https://github.com/CCBlueX/LiquidBounce/pull/7828
- feat(TargetTracker): add rotation curve for image mode by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7832
- fix: module chams by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7779
- fix(ScaffoldMovementPlanner): should use RotationManager yRot first by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7840
- feat(AutoWeapon): add knockback item & spear type by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7841
- chore(deps): bump maven.modrinth:modmenu from 17.0.0-beta.1 to 17.0.0-beta.2 by @dependabot[bot] in https://github.com/CCBlueX/LiquidBounce/pull/7827
- fix(KillAura/AutoBlock): consider item cooldown by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7846
- fix(BlinkESP): Model mode position incorrect by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7849
- chore(deps): bump viafabricplus from 4.4.4 to 4.4.5 by @dependabot[bot] in https://github.com/CCBlueX/LiquidBounce/pull/7831
- fix(compatibility/lithium): 0.21.2 -> 0.21.3 by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7850
- chore(deps): Kotlin 2.3.10 by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7851
- feat(FriendManager): cancel attack option by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7838
- chore: naming and legacy code cleanup by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7855
- refactor(ValueSystem): universal equipment slot choices by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7856
- refactor(Scaffold/GodBridge): multi ledge modes by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7858
- refactor(WorldToScreen): avoid GPU operation by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7859
- chore: follow up Kotlin 2.3 update, small cleanups by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7860
- chore: remove unused access widener entries by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7861
- fix: client chat messages can't be displayed by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7863
- feat(render): add rounded rect shader by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7865
- feat(KillAura/RangeIndicator): CanBeCovered config by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7868
- feat(render): lazy FBO preparation by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7872
- fix: cannot connect to any server sometimes in dev mode by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7875
- fix: CoroutineTicker should run before EventManager by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7876
- fix: hideSensitiveAddress not hides strings with port by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7874
- fix(KillAura/AutoBlock): render as SwordBlock always + packet off tick issue by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7877
- chore: replace magic number 16 with GuiRenderer.DEFAULT_ITEM_SIZE by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7881
- feat(Teams): set color from armor color by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7882
- chore(deps): bump com.gorylenko.gradle-git-properties from 2.5.4 to 2.5.7 by @dependabot[bot] in https://github.com/CCBlueX/LiquidBounce/pull/7883
- feat(render): Radar image mode, TargetRenderer image presets, more Particle images by @gqwg2003 in https://github.com/CCBlueX/LiquidBounce/pull/7871
- feat(Macros): chat / use item by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7886
- feat(Speed): PiercingAttack (lunge) mode by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7887
- fix(PlayerLocationOnPlacement): eyePos calculation pose issue & import cleanup by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7896
- fix(Scaffold): towering multiple blocks with incorrect comparator base position by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7899
- fix(SwordBlock): not performing for fake AutoBlock by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7900
- fix(PacketMine/Renderer): wrong initial cull bit mask by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7901
- feat(Velocity): considerExplosion value for Lag/Modify mode by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7902
- fix(CurveValue): should do linear transform on 2 points by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7903
- Add CS2-style crosshair module by @Akaline-tech in https://github.com/CCBlueX/LiquidBounce/pull/7866
- feat(Macros): execute client command by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7906
- feat(BlinkEsp/Model): outline color override & light percent value by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7909
- feat(AutoBowAimbot): ThroughWalls value by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7911
- feat: InputBind action SMART by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7912
- fix(MaceKill): Auto selection should not be handled here by @LanlanMC in https://github.com/CCBlueX/LiquidBounce/pull/7864
- feat: support reading JPG/JPEG for NativeImage (file value) by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7913
- feat(HUD): InventoryStatistics by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7917
- feat(HUD/Minimap): out of bound entity rendering by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7918
- fix: clickgui settings not being applied by @SenkJu in https://github.com/CCBlueX/LiquidBounce/pull/7921
- fix(BedNuker): not breaking surrounding block, aim issue, color issue by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7925
- feat(LiquidChat): player sprite part by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7932
- feat(Speed): stop when liquid & fall flying (elytra) by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7933
- fix(Theme/interop): Incorrect TypeScript nullable define by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7934
- chore(deps): bump viafabricplus from 4.4.5 to 4.4.7 by @dependabot[bot] in https://github.com/CCBlueX/LiquidBounce/pull/7927
- fix(ClickGUI): module state in search resulrs and focus loss by @SenkJu in https://github.com/CCBlueX/LiquidBounce/pull/7937
- chore(deps-dev): bump svelte from 5.14.0 to 5.53.0 in /src-theme by @dependabot[bot] in https://github.com/CCBlueX/LiquidBounce/pull/7936
- fix(ClickGUI): Search focus issues by @SenkJu in https://github.com/CCBlueX/LiquidBounce/pull/7938
- fix(InvMove/StopOnAction): jump-only input unhandled by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7944
- fix(compatibility): Fabric API access wideners by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7945
- refactor(render): fewer RenderPass creation in RenderEnvironment batch draw by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7948
- feat(Debug): RenderingDebug by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7950
- fix(SuperKnockback): NPE from mc.player by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7951
- fix(compatibility): crash on missing Fabric API by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7952
- feat(SwordBlock): fake on pressing by @NekoCurit in https://github.com/CCBlueX/LiquidBounce/pull/7953
- fix(BlinkEsp/Box): color & outlineColor same config name by @NekoCurit in https://github.com/CCBlueX/LiquidBounce/pull/7954
- fix(Sprint): blindness check not covered by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7956
- refactor(ItemStackListRenderer): vanilla-like generic preparation by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7957
- refactor: batch renderer rework by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7955
- fix(protocol): C2S container click unhandled in InventoryManager (<=1.21.4) by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7962
- feat(NoFall): Mount mode (auto ride) by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7963
- feat(Render2D): rewrite GUI circle shader by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7965
- feat(Render3D): rewrite world circle shader by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7966
- feat: StrongholdFinder by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7968
- feat(AvoidHazards): Ladders, movement mode by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7973
- fix(doPlacement): swing condition & function name by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7969
- fix(render): illegal GLSL identifier
shaderby @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7983 - feat(Sprint): stop on sneaking by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7984
- feat(AutoBuff/Gapple): consider enchanted golden apple by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7988
- fix(KillAura/RangeIndicator): AttackRange component rendering by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7989
- feat(Trajectories): filter by type by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7990
- chore(Render2D): rename client base render state type name by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7991
- chore(i18n): add missing module descriptions [skip ci] by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7992
- fix(font): dynamic atlas wrong comparison & test completion by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/7993
- fix(FreeCam): camera interact take damage on single play by @NekoCurit in https://github.com/CCBlueX/LiquidBounce/pull/7994
- chore(deps): bump viafabricplus from 4.4.7 to 4.4.8 by @dependabot[bot] in https://github.com/CCBlueX/LiquidBounce/pull/7998
- refactor/feat/fix(FreeCam): add some feature for freecam by @NekoCurit in https://github.com/CCBlueX/LiquidBounce/pull/7997
- refactor: simplify block distance filter + sort by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8006
- fix(ModuleManager): unregistration state unset by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8008
- fix(BetterChat): copy feature by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8009
- feat(ESP): legacy 2D mode by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8011
- refactor(StorageESP): split Barrel from Chest by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8013
- fix(Targets): shouldn't attack riding entity by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8015
- fix(BetterChat/Copy): render out of bounds + handle multi lines by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8018
- chore(render): rename & add more docs by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8021
- feat(AutoQueue): pause conditions by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8022
- feat(ModuleManager): don't enable module when press f3 by @NekoCurit in https://github.com/CCBlueX/LiquidBounce/pull/8023
- fix: MurderMystery detection for offline skins by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8020
- feat(NoWeb): place water mode by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8024
- fix(Replenish): handle empty slot by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8025
- fix(AutoTool): efficiency enchantment ignored in comparator & inventory controller by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8028
- fix: AABB side projection mismatch by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8029
- fix: yaw targeting math in FaceTargetPositionFactory by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8030
- chore: update CCBlueX Maven repository by @1zun4 in https://github.com/CCBlueX/LiquidBounce/pull/8032
- fix/refactor(BlockPlacer): Unreliable Dijkstra path by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8035
- fix(CrystalAura): various fixes by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8036
- feat(module): NoInterpolation by @hax0r31337 in https://github.com/CCBlueX/LiquidBounce/pull/8037
- fix(Rotation): degree/radian misused by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8038
- fix(AutoDodge): conflict running conditions by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8039
- fix(ProjectilePuncher): reversed condition by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8040
- feat/refactor(Trajectories): support multi shoot enchantment, better fishing hook by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8041
- fix(Render2D): various fixes in modules by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8043
- feat(ItemESP): legacy 2D mode by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8045
- feat(ESP/ItemESP): merging boxes by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8046
- fix(Aiming): typos in code & tests completion by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8047
- fix(AutoShoot): slot not reset on disabled by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8048
- feat(PacketMine): PostBreakDelay by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8051
- fix(EventSystem): PerspectiveEvent not work by @NekoCurit in https://github.com/CCBlueX/LiquidBounce/pull/8049
- feat(Teams): more customizable color settings by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8052
- feat: AutoGolemRepair & interactEntity util by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8054
- chore(KillAura/AutoBlock): remove Hypixel mode by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8055
- feat(AutoTool): NotDuringCombat value by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8059
- fix(Scaffold): different technique on rotation and tick by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8042
- feat: add TickLoopTaskExecutor for ticked tasks by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8060
- fix(KillAura): scan range broken by @1zun4 in https://github.com/CCBlueX/LiquidBounce/pull/8064
- fix(KillAura): AutoBlock packet flow, unblock before clickable check, digging + attacking by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8061
- fix: typo in VfpCompatibility version check by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8067
- fix(SwordBlock): fake on pressing in third-person view by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8068
- [ci skip] Revise bug report template for clarity and requirements by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8070
- fix(SwordBlock): use BLOCK animation on non-sword item by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8078
- refactor(AutoWeapon/AutoClicker): better WeaponType & cleanup by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8085
- fix: NoPitchLimit module not working by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8087
- chore(SimulatedPlayer): migrate yarn names and add docs by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8088
- fix(InvCleaner): fix misused item counts by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8089
- chore(utils/item): cleanup & reorganize files by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8090
- test: migrate to Fabric loader JUnit by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8091
- Fix browser renderer leaking onto loading screens (#8076) by @CompileRider in https://github.com/CCBlueX/LiquidBounce/pull/8077
- refactor(global-settings/RichPresence): new defaults and formatting by @1zun4 in https://github.com/CCBlueX/LiquidBounce/pull/8093
- fix(KillAura/AutoBlock): waiting to block, even on non-blockable hand by @1zun4 in https://github.com/CCBlueX/LiquidBounce/pull/8094
- fix(Aimbot): target locking when inside screen by @1zun4 in https://github.com/CCBlueX/LiquidBounce/pull/8095
- fix(KillAura/AutoBlock): interact using client-side rotation by @1zun4 in https://github.com/CCBlueX/LiquidBounce/pull/8096
- feat(Aimbot): axis option by @1zun4 in https://github.com/CCBlueX/LiquidBounce/pull/8097
- feat(RotationManager): allow mouse adjustments on change look by @1zun4 in https://github.com/CCBlueX/LiquidBounce/pull/8098
- feat/fix(TargetStrafe): Visual & infinite loop fix by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8100
- feat(TargetStrafe): Input mode by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8104
- fix(Scaffold): wrong parent of Ceiling and HeadHitter by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8105
- fix(AutoTrap): state variables misused & replaceable by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8106
- feat(Scaffold): configurable MovementPrediction by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8110
- refactor(math): completely rewrite Line/LineSegment by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8112
- fix(BlinkManager): handle missed packets by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8113
- feat(WireframePlayer): support swimming & crouching by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8119
- Revert "Fix browser renderer leaking onto loading screens (#8076)" by @1zun4 in https://github.com/CCBlueX/LiquidBounce/pull/8121
- fix(BlockOutline): render handler error when VoxelShape is empty by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8123
- fix(InventoryManager): should only run when inGame by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8124
- fix(SilentHotbar): requested but not reset on disable/inactive by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8125
- chore(deps): bump brace-expansion from 2.0.2 to 2.0.3 in /src-theme by @dependabot[bot] in https://github.com/CCBlueX/LiquidBounce/pull/8122
- chore(AvoidHazards): rename mode Movement to Input by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8128
- feat(math):
Vec3.fma&Line.getNearestPointTo(VoxelShape)by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8129 - fix(ProxyManager): Disconnecting from proxy fails in UI by @SenkJu in https://github.com/CCBlueX/LiquidBounce/pull/8131
- fix(Scaffold): absolute/relative shape position & distance by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8132
- fix(KillAura/AutoBlock): prioritize blocking deadlock by @1zun4 in https://github.com/CCBlueX/LiquidBounce/pull/8133
- fix(KillAura/AutoBlock): only when in danger, when in interaction range by @1zun4 in https://github.com/CCBlueX/LiquidBounce/pull/8134
- refactor(TargetFinding): place position vector set by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8137
- chore: clarify some of BlockState getters by @MukjepScarlet in https://github.com/CCBlueX/LiquidBounce/pull/8138
- feat: Anniversary Title by @SenkJu in https://github.com/CCBlueX/LiquidBounce/pull/8136
New Contributors
- @Akaline-tech made their first contribution in https://github.com/CCBlueX/LiquidBounce/pull/7866
- @NekoCurit made their first contribution in https://github.com/CCBlueX/LiquidBounce/pull/7953
Full Changelog: https://github.com/CCBlueX/LiquidBounce/compare/v0.36.0...v0.37.0