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⚠️ Action required: Counter-Strike: Global Offensive servers

CS:GO is now a standalone game on Steam (App ID 4465480), separate from CS2 (App ID 730). csgoserver has a new clientappid setting, the App ID players connect with. It defaults to 4465480 (#4963).

After updating, existing CS:GO servers switch from 730 to 4465480 on their next start.

  • Players on standalone CS:GO: create a new GSLT for App ID 4465480, update gslt, then run ./csgoserver mods-install to install Metamod:Source, SourceMod and then NoLobbyReservation, which standalone clients need.
  • Players on CS2's csgo_legacy branch: add clientappid="730" to lgsm/config-lgsm/csgoserver/common.cfg to keep the current behaviour. Your GSLT stays valid.

Details: https://docs.linuxgsm.com/game-servers/counter-strike-global-offensive#client-app-id

Other changes to existing servers

  • Project Zomboid: the admin password is now passed as a start parameter (-adminpassword ${adminpassword}), so new servers no longer hang at the password prompt (#4991). The default is CHANGE_ME; set your own adminpassword in your instance config.
  • Satisfactory: -ServerQueryPort and -BeaconPort, removed in Satisfactory 1.0, are no longer passed, and details now lists the Server API port (7777/tcp) (#4976).
  • Colony Survival: monitor now uses a TCP query (#4977).
  • Monitor: no longer restarts a server while it is being updated, started or stopped with the u, st or sp short commands (#5002, first fixed by @borzaka in [#4998] and [#5000]), and no longer confuses instances whose names share a prefix, such as vhserver and vhserver-2 (#4989).

New servers

  • RuneScape: Dragonwilds (#4921)
  • Hytale (#4928)

What's Changed

New Contributors

Full Changelog: https://github.com/GameServerManagers/LinuxGSM/compare/v26.2.0...v26.3.0

Source: README.md, updated 2026-10-10