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README.md 2025-11-07 4.5 kB
Totals: 7 Items   220.7 MB 2

Librelancer 2025.11 is here, with a big set of fixes and features since 2024.06.3!

NOTE: Ubuntu builds are compiled on 24.04, distributions older than this need to compile from source.

LancerEdit

General:

  • 3D viewports now take up more of the screen
  • Status bar can be disabled for more screen real-estate
  • VMeshData nodes can have their material names edited directly.
  • LancerEdit interface rendering is optimised somewhat, improving performance on low-power platforms e.g. Pi 5
  • Text rendering of the interface is improved
  • LancerEdit is now aware of DPI over multiple monitors, with dynamic scaling.
  • Configurable style for vertical tabs (icon+text vs icon only).

Utf Tab:

  • Add functionality to sort children by name in node.

Model Viewer:

  • Workaround added for MS3D exported models with 0 bounding box/radius. If your model has these issues, please export to .lgb and re-import with LancerEdit to create a fixed model.
  • Depth range tuned based on model size, fixes display issues with very large models.
  • Normals view no longer crashes on models with no normals.
  • Basic authoring of pris/rev animations within the model viewer.

Model Import/Export:

  • Blender 5.x is now supported
  • .blend exports sort objects into collections, and hide them respectively (thanks @IrateRedKite)
  • Animation import/export slightly more reliable. Feature is disabled by default due to poor mapping between FL, GLTF and Blender
  • Vertex colours supported correctly
  • Model importer is less likely to hang on invalid input or options.
  • Exporting .tga textures no longer flips incorrectly
  • VMeshWire input no longer snaps vertices incorrectly on very small models.
  • Scale more reliably applied on import.

Textures:

  • Correctly limit .tga import to MIP9 max

System Editor (beta!):

  • Dropdowns with searchable contents implemented for most selections.
  • Compressed thumbnail cache for archetype selection
  • Basic asteroid field editing for existing fields
  • Patrol path and zone creation on the 2D map (thanks @josbyte)
  • Add new infocards/strings when editing object properties (thanks @josbyte)
  • Convenience feature when selecting two objects to parent the child, and move it to a hardpoint on the parent.
  • Many bug fixes since 2024.06

Audio Importer (new!):

  • Import audio files to Freelancer-compatible .wav files with MP3 compression
  • Fix existing mp3->.wav files by adding trimming info if present from the LAME encoder

Mission Script Editor (beta!):

  • New node-based editor for mission .ini files (thanks @Lazrius)

Misc:

  • .frc resource files can be compiled, find the compiler in the Scripts menu.
  • vignetteparams.ini can be edited using an easier to read simple DSL, find the compiler in the Scripts menu.
  • State Graph tab can now edit.
  • Hash calculator tool added.

Game Engine

Gameplay:

  • More mission conditions implemented, the game is now playable from M01A, through to M01B then the pueblo section of M02 (bugs allowing).
  • Debris spawned by fuses has correct damage caps
  • Basic player statistics implemented (total play time, kills, sys/base/holes visited).
  • Basic undocking camera implemented
  • Tractor beams implemented
  • Cargo scanning implemented

Video:

  • Intro Movie playback is removed, pending a better implementation.

Audio:

  • Attached effects on solars play sounds (thanks @Lazrius)
  • Sound engine now implements culling of sounds by distance and priority, with a new limit of up to 128 sounds playing concurrently.
  • Sounds now correctly mute at max distance.

General:

  • Transform3D introduced for position/rotation instead of full matrices.
  • Move to SDL3 by default. SDL2 still supported on Linux ass a fallback.
  • Empty model nodes in .cmp no longer crash.
  • Sphere constructs in .cmp fixed

Rendering:

  • Move to blurgtext text rendering library on both Linux+Windows for consistency.
  • Shaders are rewritten in HLSL, paving the way for a future SDL_GPU backend.
  • Letterboxing in cutscenes is improved
  • Fix crash on drawing sun with no spines

Multiplayer:

  • Implement partial world updates, allowing more NPCs than can fit in a packet to be alive at one time.

Debug:

  • Objects list debug window (thanks @mrmbernardi)

Full Changelog: https://github.com/Librelancer/Librelancer/compare/hotfix-2024.06.3...2025.11

Source: README.md, updated 2025-11-07