| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| librelancer-sdk-2025.11-win64.zip | 2025-11-07 | 56.1 MB | |
| librelancer-sdk-2025.11-ubuntu-amd64.tar.gz | 2025-11-07 | 48.6 MB | |
| librelancer-2025.11-win64.zip | 2025-11-07 | 49.9 MB | |
| librelancer-2025.11-ubuntu-amd64.tar.gz | 2025-11-07 | 42.8 MB | |
| 2025.11 source code.tar.gz | 2025-11-07 | 11.1 MB | |
| 2025.11 source code.zip | 2025-11-07 | 12.2 MB | |
| README.md | 2025-11-07 | 4.5 kB | |
| Totals: 7 Items | 220.7 MB | 2 | |
Librelancer 2025.11 is here, with a big set of fixes and features since 2024.06.3!
NOTE: Ubuntu builds are compiled on 24.04, distributions older than this need to compile from source.
LancerEdit
General:
- 3D viewports now take up more of the screen
- Status bar can be disabled for more screen real-estate
- VMeshData nodes can have their material names edited directly.
- LancerEdit interface rendering is optimised somewhat, improving performance on low-power platforms e.g. Pi 5
- Text rendering of the interface is improved
- LancerEdit is now aware of DPI over multiple monitors, with dynamic scaling.
- Configurable style for vertical tabs (icon+text vs icon only).
Utf Tab:
- Add functionality to sort children by name in node.
Model Viewer:
- Workaround added for MS3D exported models with 0 bounding box/radius. If your model has these issues, please export to .lgb and re-import with LancerEdit to create a fixed model.
- Depth range tuned based on model size, fixes display issues with very large models.
- Normals view no longer crashes on models with no normals.
- Basic authoring of pris/rev animations within the model viewer.
Model Import/Export:
- Blender 5.x is now supported
- .blend exports sort objects into collections, and hide them respectively (thanks @IrateRedKite)
- Animation import/export slightly more reliable. Feature is disabled by default due to poor mapping between FL, GLTF and Blender
- Vertex colours supported correctly
- Model importer is less likely to hang on invalid input or options.
- Exporting .tga textures no longer flips incorrectly
- VMeshWire input no longer snaps vertices incorrectly on very small models.
- Scale more reliably applied on import.
Textures:
- Correctly limit .tga import to MIP9 max
System Editor (beta!):
- Dropdowns with searchable contents implemented for most selections.
- Compressed thumbnail cache for archetype selection
- Basic asteroid field editing for existing fields
- Patrol path and zone creation on the 2D map (thanks @josbyte)
- Add new infocards/strings when editing object properties (thanks @josbyte)
- Convenience feature when selecting two objects to parent the child, and move it to a hardpoint on the parent.
- Many bug fixes since 2024.06
Audio Importer (new!):
- Import audio files to Freelancer-compatible .wav files with MP3 compression
- Fix existing mp3->.wav files by adding trimming info if present from the LAME encoder
Mission Script Editor (beta!):
- New node-based editor for mission .ini files (thanks @Lazrius)
Misc:
- .frc resource files can be compiled, find the compiler in the Scripts menu.
- vignetteparams.ini can be edited using an easier to read simple DSL, find the compiler in the Scripts menu.
- State Graph tab can now edit.
- Hash calculator tool added.
Game Engine
Gameplay:
- More mission conditions implemented, the game is now playable from M01A, through to M01B then the pueblo section of M02 (bugs allowing).
- Debris spawned by fuses has correct damage caps
- Basic player statistics implemented (total play time, kills, sys/base/holes visited).
- Basic undocking camera implemented
- Tractor beams implemented
- Cargo scanning implemented
Video:
- Intro Movie playback is removed, pending a better implementation.
Audio:
- Attached effects on solars play sounds (thanks @Lazrius)
- Sound engine now implements culling of sounds by distance and priority, with a new limit of up to 128 sounds playing concurrently.
- Sounds now correctly mute at max distance.
General:
- Transform3D introduced for position/rotation instead of full matrices.
- Move to SDL3 by default. SDL2 still supported on Linux ass a fallback.
- Empty model nodes in .cmp no longer crash.
- Sphere constructs in .cmp fixed
Rendering:
- Move to blurgtext text rendering library on both Linux+Windows for consistency.
- Shaders are rewritten in HLSL, paving the way for a future SDL_GPU backend.
- Letterboxing in cutscenes is improved
- Fix crash on drawing sun with no spines
Multiplayer:
- Implement partial world updates, allowing more NPCs than can fit in a packet to be alive at one time.
Debug:
- Objects list debug window (thanks @mrmbernardi)
Full Changelog: https://github.com/Librelancer/Librelancer/compare/hotfix-2024.06.3...2025.11