Lhogho is planned to be a modern implementation of the Logo programming language providing reasonable compatibility with older Logos, 3D graphics in real time and user-friendly OOP support.
Like many people, my first introduction to programming was through the Logo programming language. Like many people, at least for those who carried on programming, I reached a ceiling with Logo and moved on to other languages. Lhogho is a version of Logo which could potentially change that. Being compiled, it is considerably faster than any other version of Logo I have used which is good news for anyone with a larger project in mind. Lhogho also has an exellent interface for external libraries. This opens up a whole world of code to the Lhogho programmer. Lhogho does not yet have all the features proposed on the Lhogho website but even in its present form, I have been able to write a number of small 2D games and some 3D demos which I would never have been able to do in any other version of Logo. To give you an idea, I have written Lhogho versions of some of the examples on the NeHe website (http:nehe.gamedev.net) for example, number 21 (grid crazy), number 30 (collison detection) and number 32 (alpha blending). In its present form, Lhogho is probably not the best place for an absolute beginner to start - FMSLogo is probably better - but for experienced Logo users or those familiar with other languages it is great. If you like the idea of the easy of use of Logo combined with the performance of a compiled language then please give Lhogho a try. My fear is that without more support, this excellent project is going to fade and disappear so please get involved.