| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| levilamina-v26.51.4-server-debug-windows-x64.zip | 2026-09-21 | 22.7 MB | |
| levilamina-v26.51.4-client-debug-windows-x64.zip | 2026-09-21 | 23.4 MB | |
| levilamina-v26.51.4-client-release-windows-x64.zip | 2026-09-21 | 11.8 MB | |
| levilamina-v26.51.4-server-release-windows-x64.zip | 2026-09-21 | 11.6 MB | |
| README.md | 2026-09-21 | 959 Bytes | |
| v26.51.4 source code.tar.gz | 2026-09-21 | 4.7 MB | |
| v26.51.4 source code.zip | 2026-09-21 | 17.1 MB | |
| Totals: 7 Items | 91.3 MB | 1 | |
Added
- Added NetherNetPatch
Now LeviLamina servers use single port on NetherNet by default
And you can also configure stun servers in configuration file
This feature can be configured at
plugins/LeviLamina/config/Config.json
jsonc
"netherNetPatch": {
"enable": true,
"singlePort": true, // Use single port instead of opening new port for each player.
"serverIP": "", // The server's public IP address, this could also be configured by SERVER_IP environmental variable. For hosting, you can also configure server port by SERVER_PORT environmental variable. In most cases, there's no need to configure this.
"stunServers": [ // Custom stun servers, so a server behind NAT can tell clients its public address.
"stun:stun.l.google.com:19302",
"stun:stun.miwifi.com:3478"
]
}
Changed
- Bumped bedrock-runtime-data versions
Fixed
- Synced
std::hash<ActorUniqueID>with latest Minecraft