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Name Modified Size InfoDownloads / Week
Parent folder
levilamina-v26.51.4-server-debug-windows-x64.zip 2026-09-21 22.7 MB
levilamina-v26.51.4-client-debug-windows-x64.zip 2026-09-21 23.4 MB
levilamina-v26.51.4-client-release-windows-x64.zip 2026-09-21 11.8 MB
levilamina-v26.51.4-server-release-windows-x64.zip 2026-09-21 11.6 MB
README.md 2026-09-21 959 Bytes
v26.51.4 source code.tar.gz 2026-09-21 4.7 MB
v26.51.4 source code.zip 2026-09-21 17.1 MB
Totals: 7 Items   91.3 MB 1

Added

  • Added NetherNetPatch Now LeviLamina servers use single port on NetherNet by default And you can also configure stun servers in configuration file This feature can be configured at plugins/LeviLamina/config/Config.json

jsonc "netherNetPatch": { "enable": true, "singlePort": true, // Use single port instead of opening new port for each player. "serverIP": "", // The server's public IP address, this could also be configured by SERVER_IP environmental variable. For hosting, you can also configure server port by SERVER_PORT environmental variable. In most cases, there's no need to configure this. "stunServers": [ // Custom stun servers, so a server behind NAT can tell clients its public address. "stun:stun.l.google.com:19302", "stun:stun.miwifi.com:3478" ] }

Changed

  • Bumped bedrock-runtime-data versions

Fixed

  • Synced std::hash<ActorUniqueID> with latest Minecraft
Source: README.md, updated 2026-09-21