| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| levilamina-v26.10.0-client-debug-windows-x64.zip | 2026-04-06 | 17.7 MB | |
| levilamina-v26.10.0-server-debug-windows-x64.zip | 2026-04-06 | 17.2 MB | |
| levilamina-v26.10.0-server-release-windows-x64.zip | 2026-04-06 | 12.9 MB | |
| levilamina-v26.10.0-client-release-windows-x64.zip | 2026-04-06 | 13.3 MB | |
| README.md | 2026-04-06 | 694 Bytes | |
| v26.10.0 source code.tar.gz | 2026-04-06 | 4.3 MB | |
| v26.10.0 source code.zip | 2026-04-06 | 15.9 MB | |
| Totals: 7 Items | 81.3 MB | 0 | |
Added
- Added commonly used utility functions @子沐呀
- Added symbol cache @子沐呀
- Added default constructors for
ActorDamageSourceandRedactableString@ShrBox - Added
CommandRegistrarinstance getter shortcuts @OEOTYAN
Changed
- Adapted to
26.10@ShrBox @OEOTYAN @Lovelylavender4 @Esczvefs - Moved built-in command registration to events and realigned its lifecycle @Esczvefs
- Modified client enable/disable timing [#1785] @ShrBox
Fixed
- Fixed
ActorHurtEvent[#1747] @ShrBox - Synced and optimized the MCPE-228407 workaround @ShrBox
- Fixed
ll::getGameVersion()and game version display @ShrBox @OEOTYAN - Fixed client-side coroutines [#1791] @子沐呀